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path: root/examples/game-controller.scm
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(use-modules (chickadee)
             (chickadee math vector)
             (chickadee render font)
             (chickadee render sprite)
             (chickadee render texture)
             (ice-9 match))

(define controller #f)
(define atlas #f)
(define button-icons
  `((dpad-down ,(vec2 110.0 140.0) 7 25)
    (dpad-right ,(vec2 170.0 210.0) 9 27)
    (dpad-left ,(vec2 50.0 210.0) 8 26)
    (dpad-up ,(vec2 110.0 280.0) 6 24)
    (a ,(vec2 450.0 140.0) 0 18)
    (b ,(vec2 510.0 210.0) 1 19)
    (x ,(vec2 390.0 210.0) 2 20)
    (y ,(vec2 450.0 280.0) 3 21)
    (back ,(vec2 190.0 330.0) 11 29)
    (guide ,(vec2 280.0 330.0) 12 30)
    (start ,(vec2 370.0 330.0) 10 28)
    (left-stick ,(vec2 110.0 20.0) 13 31)
    (right-stick ,(vec2 450.0 20.0) 13 31)
    (left-shoulder ,(vec2 110.0 390.0) 4 22)
    (right-shoulder ,(vec2 450.0 390.0) 5 23)))
(define no-controller-msg "no controller detected   :'(")
(define no-controller-msg-pos #f)
(define controller-name-pos #f)

(define (center-text text)
  (/ (- 640.0 (font-line-width (default-font) text)) 2.0))

(define (load)
  (set! no-controller-msg-pos (vec2 (center-text no-controller-msg) 240.0))
  (set! atlas (split-texture (load-image "images/controller-buttons.png")
                             80 80)))

(define (controller-add new-controller)
  (set! controller (or controller new-controller))
  (set! controller-name-pos
        (vec2 (center-text (controller-name controller)) 440.0)))

;; FIXME: I couldn't think of a decent way to display the analog
;; left/right trigger buttons, so they are omitted.
(define (draw alpha)
  (if controller
      (begin
        (draw-text (controller-name controller) controller-name-pos)
        (for-each (match-lambda
                    (((and (or 'left-stick 'right-stick) button)
                      p released pressed)
                     (let ((pressed? (controller-button-pressed? controller
                                                                 button))
                           (x (controller-axis controller
                                               (if (eq? button 'left-stick)
                                                   'left-x
                                                   'right-x)))
                           (y (controller-axis controller
                                               (if (eq? button 'left-stick)
                                                   'left-y
                                                   'right-y))))
                       (draw-sprite (texture-atlas-ref atlas released)
                                    p)
                       (when (or pressed? (not (zero? x)) (not (zero? y)))
                         (draw-sprite (texture-atlas-ref atlas pressed)
                                      (vec2+ p (vec2 (* x 16.0) (* y -16.0)))))))
                    ((button p released pressed)
                     (let ((pressed? (controller-button-pressed? controller
                                                                 button)))
                       (draw-sprite (texture-atlas-ref
                                     atlas
                                     (if pressed? pressed released))
                                    p))))
                  button-icons))
      (draw-text no-controller-msg no-controller-msg-pos)))

(run-game #:load load #:draw draw #:controller-add controller-add)