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(use-modules (chickadee)
(chickadee buffer)
(chickadee math vector)
(chickadee render font)
(chickadee render sprite)
(chickadee render texture)
(chickadee scripting)
(oop goops))
(define-class <splash-screen> (<buffer>)
(chickadee #:accessor chickadee #:init-value #f))
(define-method (start (splash <splash-screen>))
(set! (chickadee splash) (load-image "images/chickadee.png"))
(after 120 (replace-buffer! (make <main-menu>))))
(define-method (draw (splash <splash-screen>) alpha)
(draw-sprite (chickadee splash) (vec2 256.0 176.0)))
(define-class <main-menu> (<buffer>)
(font #:accessor menu-font #:init-value #f))
(define-method (start (menu <main-menu>))
(set! (menu-font menu) (load-font "fonts/good_neighbors_starling.xml")))
(define-method (draw (menu <main-menu>) alpha)
(draw-text (menu-font menu) "press any key to exit" (vec2 200.0 240.0)))
(define-method (key-press (menu <main-menu>) key scancode modifiers repeat?)
(pop-buffer!))
(use-buffers! (make <splash-screen>))
(run-game)
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