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path: root/data/shaders/pbr/pbr-vert.glsl
blob: d3d7ecaac2e68785e38a335fbfb272bd5c65886f (plain)
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#version 330

in vec3 position;
in vec3 normal;
uniform mat4 mvp;

void main(void) {
    gl_Position = mvp * vec4(position.xyz, 1.0);
}