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path: root/data/shaders/path-fill-frag.glsl
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// -*- mode: c -*-

#ifdef GLSL330
out vec4 fragColor;
#else
#define fragColor gl_FragColor
#endif

uniform vec4 color;

void main(void) {
  if (color.a <= 0.0) {
    discard;
  }

  fragColor = color;
}