summaryrefslogtreecommitdiff
path: root/chickadee/render/asset.scm
blob: bb774e8c4927ce89aca5cf0e2d99ee565a98d7ae (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
;;; Chickadee Game Toolkit
;;; Copyright © 2017 David Thompson <davet@gnu.org>
;;;
;;; Chickadee is free software: you can redistribute it and/or modify
;;; it under the terms of the GNU General Public License as published
;;; by the Free Software Foundation, either version 3 of the License,
;;; or (at your option) any later version.
;;;
;;; Chickadee is distributed in the hope that it will be useful, but
;;; WITHOUT ANY WARRANTY; without even the implied warranty of
;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
;;; General Public License for more details.
;;;
;;; You should have received a copy of the GNU General Public License
;;; along with this program.  If not, see
;;; <http://www.gnu.org/licenses/>.

;;; Commentary:
;;
;; Implementation of the glTF 2.0 specification
;;
;;; Code:

(define-module (chickadee render asset)
  #:use-module (chickadee json)
  #:use-module (chickadee math matrix)
  #:use-module (chickadee math vector)
  #:use-module (chickadee render buffer)
  #:use-module (chickadee render color)
  #:use-module (chickadee render scene)
  #:use-module (chickadee render shader)
  #:use-module (chickadee render texture)
  #:use-module (ice-9 format)
  #:use-module (ice-9 match)
  #:use-module (rnrs base)
  #:use-module (rnrs bytevectors)
  #:use-module (rnrs io ports)
  #:use-module (srfi srfi-9)
  #:use-module (srfi srfi-9 gnu)
  #:use-module ((srfi srfi-43) #:select (vector-every))
  #:export (load-asset
            asset?
            asset-copyright
            asset-generator
            asset-scenes
            asset-default-scene
            draw-asset))

(define-record-type <asset>
  (make-asset copyright generator scenes default-scene)
  asset?
  (copyright asset-copyright)
  (generator asset-generator)
  (scenes asset-scenes)
  (default-scene asset-default-scene))

(define (display-asset asset port)
  (format port "#<asset generator: ~s scene: ~s>"
          (asset-generator asset)
          (scene-name (asset-default-scene asset))))

(set-record-type-printer! <asset> display-asset)

(define (read-gltf port file)
  (define (object-ref obj key)
    (let ((value (assoc-ref obj key)))
      (unless (pair? value)
        (error "expected object for key" key value))
      value))
  (define (object-ref/optional obj key)
    (let ((value (assoc-ref obj key)))
      (unless (or (not value) (pair? value))
        (error "expected object for optional key" key value))
      value))
  (define (array-ref obj key)
    (let ((value (assoc-ref obj key)))
      (unless (vector? value)
        (error "expected array for key" key value))
      value))
  (define (array-ref/optional obj key)
    (let ((value (assoc-ref obj key)))
      (unless (or (not value) (vector? value))
        (error "expected array for optional key" key value))
      value))
  (define (string-ref obj key)
    (let ((value (assoc-ref obj key)))
      (unless (string? value)
        (error "expected string for key" key value))
      value))
  (define (string-ref/optional obj key)
    (let ((value (assoc-ref obj key)))
      (unless (or (not value) (string? value))
        (error "expected string for optional key" key value))
      value))
  (define (number-ref obj key)
    (let ((value (assoc-ref obj key)))
      (unless (number? value)
        (error "expected number for key" key value))
      value))
  (define (number-ref/optional obj key)
    (let ((value (assoc-ref obj key)))
      (unless (or (not value) (number? value))
        (error "expected number for key" key value))
      value))
  (define (boolean-ref/optional obj key)
    (let ((value (assoc-ref obj key)))
      (unless (boolean? value)
        (error "expected boolean for key" key value))
      value))
  (define (number-array-ref/optional obj key)
    (let ((value (assoc-ref obj key)))
      (unless (or (not value)
                  (and (vector? value) (vector-every number? value)))
        (error "expected numeric array for key" key value))
      value))
  (define (matrix-ref/optional obj key)
    (let ((value (assoc-ref obj key)))
      (cond
       ((not value) #f)
       ((and (vector? value)
             (= (vector-length value) 16)
             (vector-every number? value))
        ;; glTF matrices are in column-major order.
        (make-matrix4 (vector-ref value 0)
                      (vector-ref value 4)
                      (vector-ref value 8)
                      (vector-ref value 12)
                      (vector-ref value 1)
                      (vector-ref value 5)
                      (vector-ref value 9)
                      (vector-ref value 13)
                      (vector-ref value 2)
                      (vector-ref value 6)
                      (vector-ref value 10)
                      (vector-ref value 14)
                      (vector-ref value 3)
                      (vector-ref value 7)
                      (vector-ref value 11)
                      (vector-ref value 15)))
       (else
        (error "expected 4x4 matrix for key" key value)))))
  (define (assert-color v)
    (if (and (= (vector-length v) 4)
             (vector-every (lambda (x) (and (>= x 0.0) (<= x 1.0))) v))
        (make-color (vector-ref v 0)
                    (vector-ref v 1)
                    (vector-ref v 2)
                    (vector-ref v 3))
        (error "not a color vector" v)))
  (define scope-file
    (let ((gltf-root (dirname
                      (if (absolute-file-name? file)
                          file
                          (string-append (getcwd) "/" file)))))
      (lambda (file)
        (if (absolute-file-name? file)
            file
            (string-append gltf-root "/" file)))))
  (define (parse-buffer obj)
    ;; TODO: support base64 encoded buffer data as uri
    ;; TODO: support glb-stored buffers:
    ;;   https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#glb-stored-buffer
    (let* ((uri (string-ref/optional obj "uri"))
           (length (number-ref obj "byteLength"))
           (name (or (string-ref/optional obj "name") "anonymous"))
           (extensions (object-ref/optional obj "extensions"))
           (extras (assoc-ref obj "extras"))
           (data (if uri
                     (call-with-input-file (scope-file uri)
                       (lambda (port)
                         (get-bytevector-n port length)))
                     (make-bytevector length))))
      data))
  (define (parse-buffer-view obj buffers)
    (let ((name (string-ref/optional obj "name"))
          (data (vector-ref buffers (number-ref obj "buffer")))
          (offset (or (number-ref/optional obj "byteOffset") 0))
          (length (number-ref obj "byteLength"))
          (stride (number-ref/optional obj "byteStride"))
          (target (match (or (number-ref/optional obj "target") 34962)
                    (34962 'vertex)
                    (34963 'index)))
          (extensions (object-ref/optional obj "extensions"))
          (extras (assoc-ref obj "extras")))
      (make-buffer data
                   #:name name
                   #:offset offset
                   #:length length
                   #:stride stride
                   #:target target)))
  (define (parse-accessor obj buffer-views)
    (define (type-length type)
      (match type
        ('scalar 1)
        ('vec2 2)
        ('vec3 3)
        ('vec4 4)
        ('mat2 4)
        ('mat3 9)
        ('mat4 16)))
    (let ((name (or (string-ref/optional obj "name") "anonymous"))
          (view (match (number-ref/optional obj "bufferView")
                  (#f #f)
                  (n (vector-ref buffer-views n))))
          (offset (or (number-ref/optional obj "byteOffset") 0))
          (component-type (match (number-ref obj "componentType")
                            (5120 'byte)
                            (5121 'unsigned-byte)
                            (5122 'short)
                            (5123 'unsigned-short)
                            (5125 'unsigned-int)
                            (5126 'float)))
          (normalized? (boolean-ref/optional obj "normalized"))
          (length (number-ref obj "count"))
          (type (match (string-ref obj "type")
                  ("SCALAR" 'scalar)
                  ("VEC2" 'vec2)
                  ("VEC3" 'vec3)
                  ("VEC4" 'vec4)
                  ("MAT2" 'mat2)
                  ("MAT3" 'mat3)
                  ("MAT4" 'mat4)))
          (max (number-array-ref/optional obj "max"))
          (min (number-array-ref/optional obj "min"))
          (sparse (object-ref/optional obj "sparse"))
          (extensions (object-ref/optional obj "extensions"))
          (extras (assoc-ref obj "extras")))
      (unless (>= length 1)
        (error "count must be greater than 0" length))
      (when (and (vector? max)
                 (not (= (vector-length max) (type-length type))))
        (error "not enough elements for max" max type))
      (when (and (vector? min)
                 (not (= (vector-length min) (type-length type))))
        (error "not enough elements for min" min type))
      (make-typed-buffer #:name name
                         #:buffer view
                         #:offset offset
                         #:component-type component-type
                         #:normalized? normalized?
                         #:length length
                         #:type type
                         #:max max
                         #:min min
                         #:sparse sparse)))
  (define (texture-filter n)
    (match n
      (9728 'nearest)
      ((or #f 9729) 'linear)
      ;; TODO: Support mip-mapping
      ;; (9984 'nearest-mipmap-nearest)
      ;; (9985 'linear-mipmap-nearest)
      ;; (9986 'nearest-mipmap-linear)
      ;; (9987 'linear-mipmap-linear)
      (_ 'linear)))
  (define (texture-wrap n)
    (match n
      (10496 'clamp)
      ((or #f 10497) 'repeat)
      (33069 'clamp-to-border)
      (33071 'clamp-to-edge)))
  (define (parse-texture obj images samplers)
    (let ((image (vector-ref images (number-ref obj "source")))
          (sampler
           (vector-ref samplers (or (number-ref/optional obj "sampler") 0))))
      (load-image (scope-file (string-ref image "uri"))
                  #:min-filter (texture-filter
                                (number-ref/optional sampler "minFilter"))
                  #:mag-filter (texture-filter
                                (number-ref/optional sampler "magFilter"))
                  #:wrap-s (texture-wrap (number-ref/optional sampler "wrapS"))
                  #:wrap-t (texture-wrap (number-ref/optional sampler "wrapT")))))
  (define (parse-material obj textures)
    (let* ((name (or (string-ref/optional obj "name") "anonymous"))
           (pbrmr (or (object-ref/optional obj "pbrMetallicRoughness") '()))
           (base-color-factor
            (let ((v (or (number-array-ref/optional pbrmr "baseColorFactor")
                         #(1.0 1.0 1.0 1.0))))
              (vec3 (vector-ref v 0) (vector-ref v 1) (vector-ref v 2))))
           (base-color-texture
            (match (object-ref/optional pbrmr "baseColorTexture")
              (#f null-texture)
              (obj
               (vector-ref textures (number-ref obj "index")))))
           (metallic-factor
            (or (number-ref/optional pbrmr "metallicFactor")
                1.0))
           (roughness-factor
            (or (number-ref/optional pbrmr "roughnessFactor")
                1.0))
           (metallic-roughness-texture
            (match (object-ref/optional pbrmr "metallicRoughnessTexture")
              (#f null-texture)
              (obj
               (vector-ref textures (number-ref obj "index")))))
           (normal-factor
            (let ((v (or (array-ref/optional obj "normalFactor")
                         #(1.0 1.0 1.0))))
              (vec3 (vector-ref v 0) (vector-ref v 1) (vector-ref v 2))))
           (normal-texture
            (match (object-ref/optional obj "normalTexture")
              (#f null-texture)
              (obj (vector-ref textures (number-ref obj "index")))))
           (occlusion-factor
            (let ((v (or (array-ref/optional obj "occlusionFactor")
                         #(1.0 1.0 1.0))))
              (vec3 (vector-ref v 0) (vector-ref v 1) (vector-ref v 2))))
           (occlusion-texture
            (match (object-ref/optional obj "occlusionTexture")
              (#f null-texture)
              (obj (vector-ref textures (number-ref obj "index")))))
           (emissive-factor
            (let ((v (or (array-ref/optional obj "emissiveFactor")
                         #(1.0 1.0 1.0))))
              (vec3 (vector-ref v 0) (vector-ref v 1) (vector-ref v 2))))
           (emissive-texture
            (match (object-ref/optional obj "emissiveTexture")
              (#f null-texture)
              (obj (vector-ref textures (number-ref obj "index")))))
           (alpha-mode (match (or (string-ref/optional obj "alphaMode")
                                  "BLEND")
                         ("OPAQUE" 'opaque)
                         ("MASK" 'mask)
                         ("BLEND" 'blend)))
           (alpha-cutoff (or (number-ref/optional obj "alphaCutoff") 0.5))
           (double-sided? (boolean-ref/optional obj "doubleSided"))
           (extensions (object-ref/optional obj "extensions"))
           (extras (assoc-ref obj "extras")))
      (make-material #:name name
                     #:base-color-factor base-color-factor
                     #:base-color-texture base-color-texture
                     #:metallic-factor metallic-factor
                     #:roughness-factor roughness-factor
                     #:metallic-roughness-texture metallic-roughness-texture
                     #:normal-factor normal-factor
                     #:normal-texture normal-texture
                     #:occlusion-factor occlusion-factor
                     #:occlusion-texture occlusion-texture
                     #:emissive-factor emissive-factor
                     #:emissive-texture emissive-texture
                     #:alpha-mode alpha-mode
                     #:alpha-cutoff alpha-cutoff
                     #:double-sided? double-sided?)))
  (define (attribute-name->index name)
    (match name
      ("POSITION"
       (attribute-location
        (hash-ref (shader-attributes (pbr-shader)) "position")))
      ("NORMAL" 1)
      ("TANGENT" 2)
      ("TEXCOORD_0"
       (attribute-location
        (hash-ref (shader-attributes (pbr-shader)) "texcoord_0")))
      ("TEXCOORD_1" 4)
      ("COLOR_0" 5)
      ("JOINTS_0" 6)
      ("WEIGHTS_0" 7)))
  (define (parse-primitive obj materials accessors)
    (let ((attributes (map (match-lambda
                             ((name . n)
                              (cons (attribute-name->index name)
                                    (vector-ref accessors n))))
                           (object-ref obj "attributes")))
          (indices (match (number-ref/optional obj "indices")
                     (#f #f)
                     (n (vector-ref accessors n))))
          ;; TODO: Set a default material when none is given.
          (material (match (number-ref/optional obj "material")
                      (#f #f)
                      (n (vector-ref materials n))))
          (mode (match (or (number-ref/optional obj "mode") 4)
                  (0 'points)
                  (1 'lines)
                  (2 'line-loop)
                  (3 'line-strip)
                  (4 'triangles)
                  (5 'triangle-strip)
                  (6 'triangle-fan)))
          ;; TODO: Support morph targets.
          (targets #f))
      (make-primitive #:vertex-array
                      (make-vertex-array #:indices indices
                                         #:attributes attributes
                                         #:mode mode)
                      #:material material
                      #:targets targets)))
  (define (parse-mesh obj materials accessors)
    (let ((name (or (string-ref/optional obj "name") "anonymous"))
          (primitives
           (map (lambda (obj)
                  (parse-primitive obj materials accessors))
                (vector->list (array-ref obj "primitives"))))
          (weights (number-array-ref/optional obj "weights")))
      (make-mesh #:name name
                 #:primitives primitives
                 #:weights weights)))
  (define (parse-node obj parse-child meshes)
    ;; TODO: Parse all fields of nodes.
    (let ((name (or (string-ref/optional obj "name") "anonymous"))
          ;; TODO: Parse camera.
          (camera #f)
          ;; TODO: Parse skin.
          (skin #f)
          (matrix (or (matrix-ref/optional obj "matrix")
                      (make-identity-matrix4)))
          (mesh (match (number-ref/optional obj "mesh")
                  (#f #f)
                  (n (vector-ref meshes n))))
          ;; TODO: Parse rotation, scale, translation
          (rotation #f)
          (scale #f)
          (translation #f)
          ;; TODO: Parse weights.
          (weights #f)
          (children (map parse-child
                         (vector->list
                          (or (array-ref/optional obj "children")
                              #())))))
      (make-scene-node #:name name
                       #:children children
                       #:camera camera
                       #:skin skin
                       #:matrix matrix
                       #:mesh mesh
                       #:rotation rotation
                       #:scale scale
                       #:translation translation
                       #:weights weights)))
  (define (parse-nodes array meshes)
    (define nodes (make-vector (vector-length array) #f))
    (define (parse-node* i)
      (let ((node (vector-ref nodes i)))
        (or node
            (let ((node (parse-node (vector-ref array i)
                                    parse-node*
                                    meshes)))
              (vector-set! nodes i node)
              node))))
    (let loop ((i 0))
      (when (< i (vector-length array))
        (parse-node* i)
        (loop (+ i 1))))
    nodes)
  (define (parse-scene obj nodes)
    (let ((name (or (string-ref/optional obj "name") "anonymous"))
          (children
           (map (lambda (i) (vector-ref nodes i))
                (vector->list
                 (or (number-array-ref/optional obj "nodes")
                     #())))))
      (make-scene #:name name #:nodes children)))
  (let* ((tree (read-json port))
         (asset (object-ref tree "asset"))
         (version (string-ref asset "version"))
         (copyright (string-ref/optional asset "copyright"))
         (generator (string-ref/optional asset "generator"))
         (minimum-version (string-ref/optional asset "minVersion"))
         (extensions (object-ref/optional asset "extensions"))
         ;; TODO: Figure out how to parse extras in a user-defined way
         (extras (assoc-ref asset "extras"))
         (buffers (vector-map parse-buffer
                              (or (assoc-ref tree "buffers") #())))
         (buffer-views (vector-map (lambda (obj)
                                     (parse-buffer-view obj buffers))
                                   (or (assoc-ref tree "bufferViews") #())))
         (accessors (vector-map (lambda (obj)
                                  (parse-accessor obj buffer-views))
                                (or (assoc-ref tree "accessors") #())))
         (images (or (assoc-ref tree "images") #()))
         (samplers (or (assoc-ref tree "samplers") #(())))
         (textures (vector-map (lambda (obj)
                                 (parse-texture obj images samplers))
                               (or (assoc-ref tree "textures") #())))
         (materials (vector-map (lambda (obj)
                                  (parse-material obj textures))
                                (or (assoc-ref tree "materials") #())))
         (meshes (vector-map (lambda (obj)
                               (parse-mesh obj materials accessors))
                             (or (assoc-ref tree "meshes") #())))
         (nodes (parse-nodes (or (assoc-ref tree "nodes") #()) meshes))
         (scenes (map (lambda (obj)
                        (parse-scene obj nodes))
                      (vector->list
                       (or (assoc-ref tree "scenes") #()))))
         (default-scene (list-ref scenes
                                  (or (number-ref/optional tree "scene")
                                      0))))
    (unless (string=? version "2.0")
      (error "unsupported glTF version" version))
    (make-asset copyright generator scenes default-scene)))

(define (load-asset file)
  (call-with-input-file file (lambda (port) (read-gltf port file))))