1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
|
;;; Chickadee Game Toolkit
;;; Copyright © 2017, 2021 David Thompson <dthompson2@worcester.edu>
;;;
;;; Licensed under the Apache License, Version 2.0 (the "License");
;;; you may not use this file except in compliance with the License.
;;; You may obtain a copy of the License at
;;;
;;; http://www.apache.org/licenses/LICENSE-2.0
;;;
;;; Unless required by applicable law or agreed to in writing, software
;;; distributed under the License is distributed on an "AS IS" BASIS,
;;; WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
;;; See the License for the specific language governing permissions and
;;; limitations under the License.
;;; Commentary:
;;
;; Viewports specify the renderable section of a window.
;;
;;; Code:
(define-module (chickadee graphics viewport)
#:use-module (ice-9 match)
#:use-module (srfi srfi-9)
#:use-module (gl)
#:use-module (chickadee utils)
#:use-module (chickadee graphics color)
#:use-module (chickadee graphics engine)
#:use-module (chickadee graphics gl)
#:export (make-viewport
viewport?
viewport-x
viewport-y
viewport-width
viewport-height
viewport-clear-color
viewport-clear-flags
null-viewport
clear-viewport
g:viewport
current-viewport
%default-clear-flags
%default-clear-color))
(define-record-type <viewport>
(%make-viewport x y width height clear-color clear-flags)
viewport?
(x viewport-x)
(y viewport-y)
(width viewport-width)
(height viewport-height)
(clear-color viewport-clear-color)
(clear-flags viewport-clear-flags))
(define %default-clear-flags '(color-buffer depth-buffer stencil-buffer))
;; Just a fun color from the Dawnbringer 32-color palette instead of
;; boring old black.
(define %default-clear-color tango-light-sky-blue)
(define (assert-non-negative-integer n)
(if (and (integer? n) (>= n 0))
n
(error "expecting non-negative integer:" n)))
(define* (make-viewport x y width height #:key
(clear-color %default-clear-color)
(clear-flags %default-clear-flags))
"Create a viewport that covers an area of the window starting from
coordinates (X, Y) and spanning WIDTH x HEIGHT pixels. Fill the
viewport with CLEAR-COLOR when clearing the screen. Clear the buffers
denoted by the list of symbols in CLEAR-FLAGS. Possible values for
CLEAR-FLAGS are 'color-buffer', 'depth-buffer', 'accum-buffer', and
'stencil-buffer'."
(%make-viewport (assert-non-negative-integer x)
(assert-non-negative-integer y)
(assert-non-negative-integer width)
(assert-non-negative-integer height)
clear-color
clear-flags))
(define null-viewport (make-viewport 0 0 0 0))
(define clear-buffer-mask
(memoize
(lambda (flags)
(apply logior
;; Map symbols to OpenGL constants.
(map (match-lambda
('depth-buffer 256)
('accum-buffer 512)
('stencil-buffer 1024)
('color-buffer 16384))
flags)))))
(define (clear-viewport)
(gl-clear (clear-buffer-mask (viewport-clear-flags (current-viewport)))))
(define (apply-viewport viewport)
"Set the OpenGL state for VIEWPORT. Clip rendering to the viewport
area, set the clear color, and clear necessary buffers."
(unless (eq? viewport null-viewport)
(let ((x (viewport-x viewport))
(y (viewport-y viewport))
(w (viewport-width viewport))
(h (viewport-height viewport))
(c (viewport-clear-color viewport)))
(gl-enable (enable-cap scissor-test))
(gl-viewport x y w h)
(gl-scissor x y w h)
(gl-clear-color (color-r c) (color-g c) (color-b c) (color-a c)))))
(define (bind-viewport viewport)
"Set the OpenGL state for VIEWPORT. Clip rendering to the viewport
area, and set the clear color.."
(unless (eq? viewport null-viewport)
(let ((x (viewport-x viewport))
(y (viewport-y viewport))
(w (viewport-width viewport))
(h (viewport-height viewport))
(c (viewport-clear-color viewport)))
(gl-enable (enable-cap scissor-test))
(gl-viewport x y w h)
(gl-scissor x y w h)
(gl-clear-color (color-r c) (color-g c) (color-b c) (color-a c)))))
(define-graphics-state g:viewport
current-viewport
#:default null-viewport
#:bind bind-viewport)
|