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;;; Chickadee Game Toolkit
;;; Copyright © 2019, 2021 David Thompson <davet@gnu.org>
;;;
;;; Chickadee is free software: you can redistribute it and/or modify
;;; it under the terms of the GNU General Public License as published
;;; by the Free Software Foundation, either version 3 of the License,
;;; or (at your option) any later version.
;;;
;;; Chickadee is distributed in the hope that it will be useful, but
;;; WITHOUT ANY WARRANTY; without even the implied warranty of
;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
;;; General Public License for more details.
;;;
;;; You should have received a copy of the GNU General Public License
;;; along with this program.  If not, see
;;; <http://www.gnu.org/licenses/>.

;;; Commentary:
;;
;; Physically based lighting model.
;;
;;; Code:

(define-module (chickadee graphics pbr)
  #:use-module (chickadee config)
  #:use-module (chickadee math vector)
  #:use-module (chickadee graphics blend)
  #:use-module (chickadee graphics buffer)
  #:use-module (chickadee graphics color)
  #:use-module (chickadee graphics engine)
  #:use-module (chickadee graphics polygon)
  #:use-module (chickadee graphics shader)
  #:use-module (chickadee graphics texture)
  #:use-module (srfi srfi-9)
  #:export (make-pbr-properties
            pbr-properties?
            pbr-properties-base-color-factor
            pbr-properties-base-color-texture-enabled?
            pbr-properties-base-color-texcoord
            pbr-properties-metallic-factor
            pbr-properties-roughness-factor
            pbr-properties-metallic-roughness-texture-enabled?
            pbr-properties-metallic-roughness-texcoord
            pbr-properties-normal-factor
            pbr-properties-normal-texture-enabled?
            pbr-properties-normal-texcoord
            pbr-properties-occlusion-texture-enabled?
            pbr-properties-occlusion-texcoord
            pbr-properties-emissive-factor
            pbr-properties-emissive-texture-enabled?
            pbr-properties-emissive-texcoord
            pbr-properties-alpha-mode
            pbr-properties-alpha-cutoff
            default-pbr-properties
            pbr-shader))

(define-shader-type <pbr-properties>
  make-pbr-properties
  pbr-properties?
  (float-vec3 base-color-factor pbr-properties-base-color-factor)
  (bool base-color-texture-enabled pbr-properties-base-color-texture-enabled?)
  (int base-color-texcoord pbr-properties-base-color-texcoord)
  (float metallic-factor pbr-properties-metallic-factor)
  (float roughness-factor pbr-properties-roughness-factor)
  (bool metallic-roughness-texture-enabled pbr-properties-metallic-roughness-texture-enabled?)
  (int metallic-roughness-texcoord pbr-properties-metallic-roughness-texcoord)
  (float-vec3 normal-factor pbr-properties-normal-factor)
  (bool normal-texture-enabled pbr-properties-normal-texture-enabled)
  (int normal-texcoord pbr-properties-normal-texcoord)
  (bool occlusion-texture-enabled pbr-properties-occlusion-texture-enabled)
  (int occlusion-texcoord pbr-properties-occlusion-texcoord)
  (float-vec3 emissive-factor pbr-properties-emissive-factor)
  (bool emissive-texture-enabled pbr-properties-emissive-texture-enabled)
  (int emissive-texcoord pbr-properties-emissive-texcoord)
  (int alpha-mode pbr-properties-alpha-mode)
  (float alpha-cutoff pbr-properties-alpha-cutoff))

(define default-pbr-properties
  (make-pbr-properties #:base-color-factor #v(1.0 1.0 1.0)
                     #:base-color-texture-enabled #f
                     #:base-color-texcoord 0
                     #:metallic-factor 1.0
                     #:roughness-factor 1.0
                     #:metallic-roughness-texture-enabled #f
                     #:metallic-roughness-texcoord 0
                     #:normal-factor #v(1.0 1.0 1.0)
                     #:normal-texture-enabled #f
                     #:normal-texcoord 0
                     #:occlusion-texture-enabled #f
                     #:occlusion-texcoord 0
                     #:emissive-factor #v(1.0 1.0 1.0)
                     #:emissive-texture-enabled #f
                     #:emissive-texcoord 0
                     #:alpha-mode 0
                     #:alpha-cutoff 0.5))

(define %pbr-shader
  (delay (load-shader (scope-datadir "shaders/pbr-vert.glsl")
                      (scope-datadir "shaders/pbr-frag.glsl"))))

(define (pbr-shader)
  (force %pbr-shader))

;; TODO: Handle vertex colors
;; (buffer-view?
;;  (assv-ref vattrs
;;            (attribute-location
;;             (hash-ref sattrs "color0"))))