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;;; Chickadee Game Toolkit
;;; Copyright © 2021 David Thompson <dthompson2@worcester.edu>
;;;
;;; Licensed under the Apache License, Version 2.0 (the "License");
;;; you may not use this file except in compliance with the License.
;;; You may obtain a copy of the License at
;;;
;;; http://www.apache.org/licenses/LICENSE-2.0
;;;
;;; Unless required by applicable law or agreed to in writing, software
;;; distributed under the License is distributed on an "AS IS" BASIS,
;;; WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
;;; See the License for the specific language governing permissions and
;;; limitations under the License.
;;; Commentary:
;;
;; 3D lights.
;;
;;; Code:
(define-module (chickadee graphics light)
#:use-module (chickadee graphics color)
#:use-module (chickadee graphics shader)
#:use-module (chickadee math)
#:use-module (chickadee math vector)
#:export (%max-lights
make-point-light
make-directional-light
make-spot-light
%disabled-light
light?
point-light?
directional-light?
spot-light?
light-enabled?
light-type
light-position
light-direction
light-color
light-intensity
light-cut-off
set-light-position!
set-light-direction!
set-light-color!
set-light-intensity!
set-light-cut-off!))
;; Maximum number of lights supported by our shaders.
(define %max-lights 4)
(define <light> #f)
(define (make-light . args) #f)
;; (define-shader-type <light>
;; make-light
;; light?
;; (bool enabled light-enabled?)
;; (int type %light-type)
;; (float-vec3 position light-position set-light-position!)
;; (float-vec3 direction light-direction set-light-direction!)
;; (float-vec4 color light-color set-light-color!)
;; (float intensity light-intensity set-light-intensity!)
;; (float cut-off light-cut-off %set-light-cut-off!))
(define %disabled-light (make-light #:enabled #f))
(define (light-type light)
(let ((t (light-type light)))
(cond
((= t 0) 'point)
((= t 1) 'directional)
((= t 2) 'spot))))
(define (point-light? light)
(eq? (light-type light) 'point))
(define (directional-light? light)
(eq? (light-type light) 'directional))
(define (spot-light? light)
(eq? (light-type light) 'spot))
(define (set-light-cut-off! light cut-off)
(%set-light-cut-off! light (cos cut-off)))
(define* (make-point-light #:key (position (vec3 0.0 0.0 0.0))
(color black) (intensity 1.0))
(make-light #:enabled #t
#:type 0
#:position position
#:color color
#:intensity intensity))
(define* (make-directional-light #:key (direction (vec3 0.0 -1.0 0.0))
(color black) (intensity 1.0))
(make-light #:enabled #t
#:type 1
#:direction direction
#:color color
#:intensity intensity))
(define* (make-spot-light #:key (position (vec3 0.0 0.0 0.0))
(direction (vec3 0.0 0.0 -1.0))
(color black)
(cut-off (/ pi 4.0))
(intensity 1.0))
(make-light #:enabled #t
#:type 2
#:position position
#:direction direction
#:color color
#:cut-off (cos cut-off)
#:intensity intensity))
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