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;;; Chickadee Game Toolkit
;;; Copyright © 2023 David Thompson <dthompson2@worcester.edu>
;;;
;;; Licensed under the Apache License, Version 2.0 (the "License");
;;; you may not use this file except in compliance with the License.
;;; You may obtain a copy of the License at
;;;
;;; http://www.apache.org/licenses/LICENSE-2.0
;;;
;;; Unless required by applicable law or agreed to in writing, software
;;; distributed under the License is distributed on an "AS IS" BASIS,
;;; WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
;;; See the License for the specific language governing permissions and
;;; limitations under the License.
;;; Commentary
;;
;; Graphics backend.
;;
;;; Code:
(define-module (chickadee graphics backend)
#:use-module (chickadee data pool)
#:use-module (chickadee graphics color)
#:use-module (srfi srfi-9)
#:use-module (srfi srfi-9 gnu)
#:export (<draw-command>
draw-command?
draw-command-pipeline
draw-command-pass
draw-command-viewport
draw-command-scissor
draw-command-blend-constant
draw-command-stencil-reference
draw-command-start
draw-command-count
draw-command-instances
draw-command-index-buffer
set-draw-command-pipeline!
set-draw-command-pass!
set-draw-command-viewport!
set-draw-command-scissor!
set-draw-command-blend-constant!
set-draw-command-stencil-reference!
set-draw-command-start!
set-draw-command-count!
set-draw-command-instances!
set-draw-command-index-buffer!
set-draw-command-vertex-buffer!
set-draw-command-binding!
<begin-render-pass-command>
begin-render-pass-command?
begin-render-pass-command-pass
set-begin-render-pass-command-pass!
begin-render-pass-command-color-attachment-set!
begin-render-pass-command-depth+stencil-attachment-set!
<end-render-pass-command>
end-render-pass-command?
end-render-pass-command-pass
set-end-render-pass-command-pass!
make-gpu-limits
gpu-limits?
gpu-limits-max-texture-dimension-1d
gpu-limits-max-texture-dimension-2d
gpu-limits-max-texture-dimension-3d
gpu-limits-max-texture-array-layers
gpu-limits-max-sampled-textures-per-shader-stage
gpu-limits-max-samplers-per-shader-stage
gpu-limits-max-uniform-buffers-per-shader-stage
gpu-limits-max-uniform-buffer-binding-size
gpu-limits-max-bindings
gpu-limits-max-vertex-buffers
gpu-limits-max-buffer-size
gpu-limits-max-vertex-attributes
gpu-limits-max-vertex-buffer-array-stride
gpu-limits-max-inter-stage-shader-components
gpu-limits-max-inter-stage-shader-variables
gpu-limits-max-color-attachments
current-gpu
make-gpu
gpu?
gpu-name
gpu-description
gpu-limits
begin-frame
end-frame
make-buffer
destroy-buffer
map-buffer
unmap-buffer
write-buffer
make-texture
destroy-texture
write-texture
make-texture-view
destroy-texture-view
make-sampler
destroy-sampler
make-shader
destroy-shader
make-render-pipeline
destroy-render-pipeline
request-begin-render-pass-command
request-end-render-pass-command
request-draw-command
submit))
;;;
;;; GPU commands
;;;
;; TODO: Pool commands and re-use them each frame.
(define (make-vector* k thunk)
(let ((v (make-vector k)))
(do ((i 0 (+ i 1)))
((= i (vector-length v)))
(vector-set! v i (thunk)))
v))
(define-record-type <begin-render-pass-command>
(make-begin-render-pass-command color-attachments depth+stencil-attachment)
begin-render-pass-command?
(pass begin-render-pass-command-pass set-begin-render-pass-command-pass!)
(color-attachments begin-render-pass-command-color-attachments)
(depth+stencil-attachment begin-render-pass-command-depth+stencil-attachment))
(define (fresh-begin-render-pass-command max-color-attachments)
(make-begin-render-pass-command (make-vector* max-color-attachments
(lambda () (make-vector 3 #f)))
(make-vector 3 #f)))
(define (begin-render-pass-command-color-attachment-set! cmd i view
resolve-target op)
(let ((v (vector-ref (begin-render-pass-command-color-attachments cmd) i)))
(vector-set! v 0 view)
(vector-set! v 1 resolve-target)
(vector-set! v 2 op)))
(define (begin-render-pass-command-depth+stencil-attachment-set! cmd view
depth-op
stencil-op)
(let ((v (begin-render-pass-command-depth+stencil-attachment cmd)))
(vector-set! v 0 view)
(vector-set! v 1 depth-op)
(vector-set! v 2 stencil-op)))
(define-record-type <end-render-pass-command>
(make-end-render-pass-command)
end-render-pass-command?
(pass end-render-pass-command-pass set-end-render-pass-command-pass!))
(define (fresh-end-render-pass-command)
(make-end-render-pass-command))
(define-record-type <draw-command>
(make-draw-command start count vertex-buffers bindings)
draw-command?
(pipeline draw-command-pipeline set-draw-command-pipeline!)
(pass draw-command-pass set-draw-command-pass!)
(viewport draw-command-viewport set-draw-command-viewport!)
(scissor draw-command-scissor set-draw-command-scissor!)
(blend-constant draw-command-blend-constant set-draw-command-blend-constant!)
(stencil-reference draw-command-stencil-reference!
set-draw-command-stencil-reference!)
(start draw-command-start set-draw-command-start!)
(count draw-command-count set-draw-command-count!)
(instances draw-command-instances set-draw-command-instances!)
(index-buffer draw-command-index-buffer set-draw-command-index-buffer!)
(vertex-buffers draw-command-vertex-buffers)
(bindings draw-command-bindings))
(define (set-draw-command-vertex-buffer! cmd i buffer)
(vector-set! (draw-command-vertex-buffers cmd) i buffer))
(define (set-draw-command-binding! cmd i obj)
(vector-set! (draw-command-bindings cmd) i obj))
;;;
;;; GPU backend
;;;
(define-record-type <gpu-limits>
(%make-gpu-limits max-texture-dimension-1d
max-texture-dimension-2d
max-texture-dimension-3d
max-texture-array-layers
max-sampled-textures-per-shader-stage
max-samplers-per-shader-stage
max-uniform-buffers-per-shader-stage
max-uniform-buffer-binding-size
max-bindings
max-vertex-buffers
max-buffer-size
max-vertex-attributes
max-vertex-buffer-array-stride
max-inter-stage-shader-components
max-inter-stage-shader-variables
max-color-attachments)
gpu-limits?
(max-texture-dimension-1d gpu-limits-max-texture-dimension-1d)
(max-texture-dimension-2d gpu-limits-max-texture-dimension-2d)
(max-texture-dimension-3d gpu-limits-max-texture-dimension-3d)
(max-texture-array-layers gpu-limits-max-texture-array-layers)
(max-sampled-textures-per-shader-stage
gpu-limits-max-sampled-textures-per-shader-stage)
(max-samplers-per-shader-stage gpu-limits-max-samplers-per-shader-stage)
(max-uniform-buffers-per-shader-stage gpu-limits-max-uniform-buffers-per-shader-stage)
(max-uniform-buffer-binding-size gpu-limits-max-uniform-buffer-binding-size)
(max-bindings gpu-limits-max-bindings)
(max-vertex-buffers gpu-limits-max-vertex-buffers)
(max-buffer-size gpu-limits-max-buffer-size)
(max-vertex-attributes gpu-limits-max-vertex-attributes)
(max-vertex-buffer-array-stride gpu-limits-max-vertex-buffer-array-stride)
(max-inter-stage-shader-components gpu-limits-max-inter-stage-shader-components)
(max-inter-stage-shader-variables gpu-limits-max-inter-stage-shader-variables)
(max-color-attachments gpu-limits-max-color-attachments))
(define* (make-gpu-limits #:key
max-texture-dimension-1d
max-texture-dimension-2d
max-texture-dimension-3d
max-texture-array-layers
max-sampled-textures-per-shader-stage
max-samplers-per-shader-stage
max-uniform-buffers-per-shader-stage
max-uniform-buffer-binding-size
max-bindings
max-vertex-buffers
max-buffer-size
max-vertex-attributes
max-vertex-buffer-array-stride
max-inter-stage-shader-components
max-inter-stage-shader-variables
max-color-attachments)
(%make-gpu-limits max-texture-dimension-1d
max-texture-dimension-2d
max-texture-dimension-3d
max-texture-array-layers
max-sampled-textures-per-shader-stage
max-samplers-per-shader-stage
max-uniform-buffers-per-shader-stage
max-uniform-buffer-binding-size
max-bindings
max-vertex-buffers
max-buffer-size
max-vertex-attributes
max-vertex-buffer-array-stride
max-inter-stage-shader-components
max-inter-stage-shader-variables
max-color-attachments))
(define-record-type <gpu>
(%make-gpu name
description
limits
internal
begin-frame
end-frame
make-buffer
destroy-buffer
map-buffer
unmap-buffer
write-buffer
make-texture
destroy-texture
write-texture
make-texture-view
destroy-texture-view
make-sampler
destroy-sampler
make-shader
destroy-shader
make-render-pipeline
destroy-render-pipeline
submit
draw-command-pool)
gpu?
(name gpu-name)
(description gpu-description)
(limits gpu-limits)
(internal gpu-internal)
(begin-frame gpu-begin-frame)
(end-frame gpu-end-frame)
(make-buffer gpu-make-buffer)
(destroy-buffer gpu-destroy-buffer)
(map-buffer gpu-map-buffer)
(unmap-buffer gpu-unmap-buffer)
(write-buffer gpu-write-buffer)
(make-texture gpu-make-texture)
(destroy-texture gpu-destroy-texture)
(write-texture gpu-write-texture)
(make-texture-view gpu-make-texture-view)
(destroy-texture-view gpu-destroy-texture-view)
(make-sampler gpu-make-sampler)
(destroy-sampler gpu-destroy-sampler)
(make-shader gpu-make-shader)
(destroy-shader gpu-destroy-shader)
(make-render-pipeline gpu-make-render-pipeline)
(destroy-render-pipeline gpu-destroy-render-pipeline)
(submit gpu-submit)
(draw-command-pool gpu-draw-command-pool))
(define (print-gpu gpu port)
(format port "#<gpu ~a>" (gpu-name gpu)))
(set-record-type-printer! <gpu> print-gpu)
(define (nop1 x) #t)
(define-syntax unimplemented
(lambda (x)
(syntax-case x ()
((_ name)
(with-syntax ((msg (string-append (symbol->string
(syntax->datum #'name))
" unimplemented")))
#'(lambda args (error msg)))))))
(define* (make-gpu name description internal #:key
limits
(begin-frame nop1)
(end-frame nop1)
(make-buffer (unimplemented make-buffer))
(destroy-buffer (unimplemented destroy-buffer))
(map-buffer (unimplemented map-buffer))
(unmap-buffer (unimplemented unmap-buffer))
(write-buffer (unimplemented write-buffer))
(make-texture (unimplemented make-texture))
(destroy-texture (unimplemented destroy-texture))
(write-texture (unimplemented write-texture))
(make-texture-view (unimplemented make-texture-view))
(destroy-texture-view (unimplemented destroy-texture-view))
(make-sampler (unimplemented make-sampler))
(destroy-sampler (unimplemented destroy-sampler))
(make-shader (unimplemented make-shader))
(destroy-shader (unimplemented destroy-shader))
(make-render-pipeline (unimplemented make-render-pipeline))
(destroy-render-pipeline (unimplemented destroy-render-pipeline))
(submit (unimplemented submit)))
(let ((max-vertex-buffers (gpu-limits-max-vertex-buffers limits))
(max-bindings (gpu-limits-max-bindings limits)))
(define (fresh-draw-command)
(make-draw-command 0 0 (make-vector max-vertex-buffers)
(make-vector max-bindings)))
(define (init-draw-command cmd)
(set-draw-command-pipeline! cmd #f)
(set-draw-command-pass! cmd #f)
(set-draw-command-viewport! cmd #f)
(set-draw-command-scissor! cmd #f)
(set-draw-command-blend-constant! cmd black)
(set-draw-command-stencil-reference! cmd #xffffFFFF)
(set-draw-command-start! cmd 0)
(set-draw-command-count! cmd 0)
(set-draw-command-index-buffer! cmd #f)
(vector-fill! (draw-command-vertex-buffers cmd) #f)
(vector-fill! (draw-command-bindings cmd) #f))
(%make-gpu name
description
limits
internal
begin-frame
end-frame
make-buffer
destroy-buffer
map-buffer
unmap-buffer
write-buffer
make-texture
destroy-texture
write-texture
make-texture-view
destroy-texture-view
make-sampler
destroy-sampler
make-shader
destroy-shader
make-render-pipeline
destroy-render-pipeline
submit
(make-pool draw-command? fresh-draw-command init-draw-command))))
(define current-gpu (make-parameter #f))
(define-syntax-rule (define-delegate name getter args ...)
(define (name backend args ...)
((getter backend) (gpu-internal backend) args ...)))
(define-delegate begin-frame gpu-begin-frame)
(define-delegate end-frame gpu-end-frame view)
(define-delegate make-buffer gpu-make-buffer length usage)
(define-delegate destroy-buffer gpu-destroy-buffer buffer)
(define-delegate map-buffer gpu-map-buffer buffer mode offset length)
(define-delegate unmap-buffer gpu-unmap-buffer buffer)
(define-delegate write-buffer gpu-write-buffer
buffer buffer-offset data data-offset length)
(define-delegate make-texture gpu-make-texture
width height depth mip-levels samples dimension format)
(define-delegate destroy-texture gpu-destroy-texture texture)
(define-delegate write-texture gpu-write-texture
texture x y z width height depth mip-level format data offset)
(define-delegate make-texture-view gpu-make-texture-view
texture format dimension aspect base-mip-level mip-levels base-layer layers)
(define-delegate destroy-texture-view gpu-destroy-texture-view view)
(define-delegate make-sampler gpu-make-sampler
address-mode-u address-mode-v address-mode-w
mag-filter min-filter mipmap-filter)
(define-delegate destroy-sampler gpu-destroy-sampler sampler)
(define-delegate make-shader gpu-make-shader source)
(define-delegate destroy-shader gpu-destroy-shader shader)
(define-delegate make-render-pipeline gpu-make-render-pipeline
shader primitive color-target depth+stencil vertex-layout binding-layout)
(define-delegate destroy-render-pipeline gpu-destroy-render-pipeline pipeline)
(define (request-begin-render-pass-command gpu)
(fresh-begin-render-pass-command
(gpu-limits-max-color-attachments (gpu-limits gpu))))
(define (request-end-render-pass-command gpu)
(fresh-end-render-pass-command))
(define (request-draw-command gpu)
(pool-borrow (gpu-draw-command-pool gpu)))
(define (submit gpu command)
((gpu-submit gpu) (gpu-internal gpu) command)
(cond
((draw-command? command)
(pool-return (gpu-draw-command-pool gpu) command))
(else (values))))
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