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((scheme-mode
.
((eval . (put 'with-blend-mode 'scheme-indent-function 1))
(eval . (put 'with-depth-test 'scheme-indent-function 1))
(eval . (put 'with-texture 'scheme-indent-function 1))
(eval . (put 'with-shader 'scheme-indent-function 1))
(eval . (put 'with-vertex-array 'scheme-indent-function 1))
(eval . (put 'with-projection 'scheme-indent-function 1))
(eval . (put 'with-framebuffer 'scheme-indent-function 1))
(eval . (put 'with-viewport 'scheme-indent-function 1))
(eval . (put 'with-mapped-vertex-buffer 'scheme-indent-function 1))
(eval . (put 'uniform-let 'scheme-indent-function 1))
(eval . (put 'call-with-surface 'scheme-indent-function 1))
(eval . (put 'with-new-rect 'scheme-indent-function 1))
(eval . (put 'with-new-vec2 'scheme-indent-function 1)))))
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