;;; Chickadee Game Toolkit ;;; Copyright © 2021 David Thompson ;;; ;;; Licensed under the Apache License, Version 2.0 (the "License"); ;;; you may not use this file except in compliance with the License. ;;; You may obtain a copy of the License at ;;; ;;; http://www.apache.org/licenses/LICENSE-2.0 ;;; ;;; Unless required by applicable law or agreed to in writing, software ;;; distributed under the License is distributed on an "AS IS" BASIS, ;;; WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ;;; See the License for the specific language governing permissions and ;;; limitations under the License. (define-module (tests vector) #:use-module (tests utils) #:use-module (srfi srfi-64) #:use-module (chickadee math) #:use-module (chickadee math vector)) (with-tests "vector" (test-group "2D vectors" (test-assert "vec2=" (vec2= (vec2 1.0 2.0) (vec2 1.0 2.0))) (test-group "vec2/polar" (test-equal (vec2/polar (vec2 1.0 1.0) 2.0 0.0) (vec2 3.0 1.0)) (test-equal (vec2/polar (vec2 1.0 1.0) 2.0 (/ pi 2)) (vec2 1.0 3.0)) (test-equal (vec2/polar (vec2 1.0 1.0) 2.0 pi) (vec2 -1.0 1.0)) (test-equal (vec2/polar (vec2 1.0 1.0) 2.0 (* pi 1.5)) (vec2 1.0 -1.0)) (test-equal (vec2/polar (vec2 1.0 1.0) 2.0 tau) (vec2 3.0 1.0))) (test-group "vec2-magnitude" (test-equal "normal case" (vec2-magnitude (vec2 -3.0 4.0)) 5.0) (test-equal "division by zero edge case" (vec2-magnitude (vec2 0.0 0.0)) 0.0)) (test-equal "vec2-dot" (vec2-dot (vec2 1.0 2.0) (vec2 3.0 4.0)) 11.0) (test-group "vec2-cross" (test-equal "same line" (vec2-cross (vec2 1.0 2.0) (vec2 2.0 4.0)) 0.0) (test-equal "clockwise" (vec2-cross (vec2 1.0 2.0) (vec2 0.0 2.0)) 2.0) (test-equal "counter-clockwise" (vec2-cross (vec2 1.0 2.0) (vec2 2.0 0.0)) -4.0)) (test-approximate "vec2-normalize" (vec2-magnitude (vec2-normalize (vec2 3.7 4.9))) 1.0 0.001) (test-group "vec2*" (test-equal "vec2 * vec2" (vec2* (vec2 2.0 3.0) (vec2 4.0 5.0)) (vec2 8.0 15.0)) (test-equal "vec2 * scalar" (vec2* (vec2 2.0 3.0) 4.0) (vec2 8.0 12.0))) (test-group "vec2+" (test-equal "vec2 + vec2" (vec2+ (vec2 1.0 2.0) (vec2 3.0 4.0)) (vec2 4.0 6.0)) (test-equal "vec2 + scalar" (vec2+ (vec2 1.0 2.0) 3.0) (vec2 4.0 5.0))) (test-group "vec2-" (test-equal "vec2 - vec2" (vec2- (vec2 1.0 2.0) (vec2 3.0 4.0)) (vec2 -2.0 -2.0)) (test-equal "vec2 - scalar" (vec2- (vec2 1.0 2.0) 3.0) (vec2 -2.0 -1.0)))) (test-group "3D vectors" (test-assert "vec3=" (vec3= (vec3 1.0 2.0 3.0) (vec3 1.0 2.0 3.0))) (test-group "vec3-magnitude" (test-equal "normal case" (vec3-magnitude (vec3 -2.0 3.0 -6.0)) 7.0) (test-equal "division by zero edge case" (vec3-magnitude (vec3 0.0 0.0 0.0)) 0.0)) (test-equal "vec3-dot" (vec3-dot (vec3 1.0 2.0 3.0) (vec3 4.0 5.0 6.0)) 32.0) (test-equal "vec3-cross" (vec3-cross (vec3 2.0 3.0 4.0) (vec3 5.0 6.0 7.0)) (vec3 -3.0 6.0 -3.0)) (test-approximate "vec3-normalize" (vec3-magnitude (vec3-normalize (vec3 3.7 4.9 9.2))) 1.0 0.001) (test-group "vec3*" (test-equal "vec3 * vec3" (vec3* (vec3 2.0 3.0 4.0) (vec3 5.0 6.0 7.0)) (vec3 10.0 18.0 28.0)) (test-equal "vec3 * scalar" (vec3* (vec3 2.0 3.0 4.0) 5.0) (vec3 10.0 15.0 20.0))) (test-group "vec3+" (test-equal "vec3 + vec3" (vec3+ (vec3 1.0 2.0 3.0) (vec3 4.0 5.0 6.0)) (vec3 5.0 7.0 9.0)) (test-equal "vec3 + scalar" (vec3+ (vec3 1.0 2.0 3.0) 4.0) (vec3 5.0 6.0 7.0))) (test-group "vec3-" (test-equal "vec3 - vec3" (vec3- (vec3 1.0 2.0 3.0) (vec3 4.0 5.0 6.0)) (vec3 -3.0 -3.0 -3.0)) (test-equal "vec3 - scalar" (vec3- (vec3 1.0 2.0 3.0) 4.0) (vec3 -3.0 -2.0 -1.0)))))