;;; Chickadee Game Toolkit ;;; Copyright © 2022 David Thompson ;;; ;;; Chickadee is free software: you can redistribute it and/or modify ;;; it under the terms of the GNU General Public License as published ;;; by the Free Software Foundation, either version 3 of the License, ;;; or (at your option) any later version. ;;; ;;; Chickadee is distributed in the hope that it will be useful, but ;;; WITHOUT ANY WARRANTY; without even the implied warranty of ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ;;; General Public License for more details. ;;; ;;; You should have received a copy of the GNU General Public License ;;; along with this program. If not, see ;;; . (define-module (tests sglsl) #:use-module (tests utils) #:use-module (srfi srfi-64) #:use-module (chickadee graphics sglsl)) (define* (test-glsl name exp expected) (test-equal name (with-output-to-string (lambda () (sglsl->glsl exp))) expected)) (with-tests "sglsl" (test-glsl "true" #true "true") (test-glsl "false" #false "false") (test-glsl "integers" 4 "4") (test-glsl "floats" 4.5 "4.5") (test-glsl "rationals->floats" 1/2 "0.5") (test-glsl "+" '(+ 1 2) "(1+2)") (test-glsl "-" '(- 2 1) "(2-1)") (test-glsl "*" '(* 2 2) "(2*2)") (test-glsl "/" '(/ 4 2) "(4/2)") (test-glsl "=" '(= foo 1) "(foo=1)") (test-glsl "+=" '(+= foo 2) "(foo+=2)") (test-glsl "-=" '(-= foo 2) "(foo-=2)") (test-glsl "*=" '(*= foo 2) "(foo*=2)") (test-glsl "/=" '(/= foo 2) "(foo/=2)") (test-glsl "==" '(== foo 1) "(foo==1)") (test-glsl "!=" '(!= foo 1) "(foo!=1)") (test-glsl ">" '(> foo 1) "(foo>1)") (test-glsl ">=" '(>= foo 1) "(foo>=1)") (test-glsl "<" '(< foo 1) "(foo<1)") (test-glsl "<=" '(<= foo 1) "(foo<=1)") (test-glsl "||" '(|| foo bar) "(foo||bar)") (test-glsl "&&" '(&& foo bar) "(foo&&bar)") (test-glsl "++" '(++ foo) "foo++") (test-glsl "--" '(-- foo) "foo--") (test-glsl "pre++" '(pre++ foo) "++foo") (test-glsl "pre--" '(pre-- foo) "--foo") (test-glsl "negation" '(! (|| foo bar)) "!(foo||bar)") (test-glsl "break" 'break "break") (test-glsl "continue" 'continue "continue") (test-glsl "discard" 'discard "discard") (test-glsl "if" '(if (== foo bar) 1) "if((foo==bar)){1}") (test-glsl "if/else" '(if (== foo bar) 1 2) "if((foo==bar)){1}else{2}") (test-glsl "ternary" '(? (== foo bar) 1 2) "((foo==bar)?1:2)") (test-glsl "for loop" '(for ((= i 0) (< i 10) (++ i)) (= (@ foo i) 0)) "for((i=0);(i<10);i++){(foo[i]=0);}") (test-glsl "variable reference" 'foo "foo") (test-glsl "struct dereference" '(-> foo bar baz) "foo.bar.baz") (test-glsl "array dereference" '(@ foo 1 2) "foo[1][2]") (test-glsl "struct+array dereference" '(@ (-> foo bar) 0) "foo.bar[0]") (test-glsl "variable definition with initial value" '(var float foo 1.2) "float foo=1.2") (test-glsl "variable definition with undefined value" '(var float foo) "float foo") (test-glsl "variable definition with array dimensions" '(var float (foo 4 4)) "float foo[4][4]") (test-glsl "function definition" '(function (float square (float x)) (return (* x x))) "float square(float x){return (x*x);}") (test-glsl "struct definition" '(struct Light ((vec3 position) (vec3 direction))) "struct Light{vec3 position;vec3 direction;}") (test-glsl "constant definition" '(const float pi 3.14159) "const float pi=3.14159") (test-glsl "uniform declaration" '(uniform vec3 position) "uniform vec3 position") (test-glsl "uniform declaration with array dimensions" '(uniform vec3 (position 2 3)) "uniform vec3 position[2][3]") (test-glsl "input declaration" '(in vec3 position) "in vec3 position") (test-glsl "output declaration" '(out vec3 position) "out vec3 position") (test-glsl "function call" '(vec4 1 2 3 4) "vec4(1,2,3,4)") (test-glsl "multiple expressions" '((++ foo) (-- bar)) "foo++;bar--;"))