;;; Chickadee Game Toolkit ;;; Copyright © 2017, 2020 David Thompson ;;; ;;; Chickadee is free software: you can redistribute it and/or modify ;;; it under the terms of the GNU General Public License as published ;;; by the Free Software Foundation, either version 3 of the License, ;;; or (at your option) any later version. ;;; ;;; Chickadee is distributed in the hope that it will be useful, but ;;; WITHOUT ANY WARRANTY; without even the implied warranty of ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ;;; General Public License for more details. ;;; ;;; You should have received a copy of the GNU General Public License ;;; along with this program. If not, see ;;; . ;;; Commentary: ;; ;; Bitmap font rendering. ;; ;;; Code: (define-module (chickadee graphics font) #:use-module (ice-9 format) #:use-module (ice-9 match) #:use-module (ice-9 regex) #:use-module (srfi srfi-1) #:use-module (srfi srfi-4) #:use-module (srfi srfi-9) #:use-module (srfi srfi-9 gnu) #:use-module (srfi srfi-11) #:use-module (sxml xpath) #:use-module (sxml simple) #:use-module (chickadee config) #:use-module (chickadee freetype) #:use-module (chickadee math matrix) #:use-module (chickadee math rect) #:use-module (chickadee math vector) #:use-module (chickadee graphics) #:use-module (chickadee graphics gpu) #:use-module (chickadee graphics shader) #:use-module (chickadee graphics sprite) #:use-module (chickadee graphics texture) #:use-module (rnrs bytevectors) #:export (load-tile-font load-bitmap-font load-font font? font-face font-line-height font-line-width font-bold? font-italic? default-font draw-text* draw-text)) (define-record-type (make-font-char id texture-region offset dimensions advance) font-char? (id font-char-id) (texture-region font-char-texture-region) (offset font-char-offset) (dimensions font-char-dimensions) (advance font-char-advance)) (define-record-type (make-font face bold? italic? line-height chars kernings sprite-batches) font? (face font-face) (bold? font-bold?) (italic? font-italic?) (line-height font-line-height) (chars font-chars) (kernings font-kernings) (sprite-batches font-sprite-batches)) (define (display-font font port) (format port "#" (font-face font) (font-line-height font) (font-bold? font) (font-italic? font))) (set-record-type-printer! display-font) (define (font-line-width font text) "Return the width of TEXT when rendered with FONT." (let loop ((width 0.0) (i 0)) (if (< i (string-length text)) (let ((char (or (font-ref font (string-ref text i)) (font-ref font #\?)))) (loop (+ width (vec2-x (font-char-advance char))) (+ i 1))) width))) (define freetype-handle (delay (init-freetype))) (define* (load-font file-name point-size #:key (char-set char-set:ascii)) "Load all the glyphs in CHAR-SET from the font in FILE-NAME and display it at POINT-SIZE. By default, the ASCII character is used." (unless (file-exists? file-name) (error "no such file" file-name)) (let ((face (load-face (force freetype-handle) file-name)) (chars (make-hash-table)) (kernings (make-hash-table)) (batches (make-hash-table)) (texture-size (min (gpu-max-texture-size (current-gpu)) 2048))) ;; TODO: Use actual screen DPI. (set-char-size! face (* point-size 64) 0 96 96) (let ((glyph (face-glyph-slot face)) (pixels (make-bytevector (* texture-size texture-size 4))) (x 0) (y 0) (next-y 0)) (define (add-pixels char width height pitch left top advance glyph-pixels) (when (> (+ x width) texture-size) (set! y next-y) (set! x 0)) (let y-loop ((row 0)) (when (< row height) (let x-loop ((column 0)) (when (< column width) (let ((gray (u8vector-ref glyph-pixels (+ (* row pitch) column))) (offset (+ (* (+ y row) texture-size 4) (* (+ x column) 4)))) (u8vector-set! pixels offset 255) (u8vector-set! pixels (+ offset 1) 255) (u8vector-set! pixels (+ offset 2) 255) (u8vector-set! pixels (+ offset 3) gray)) (x-loop (+ column 1)))) (y-loop (+ row 1)))) (let ((spec (list char x y width height left top advance))) (set! x (+ x width)) (set! next-y (max next-y (+ y height))) spec)) ;; Render individual glyph bitmaps and compose them into larger ;; images to be used as textures. (let* ((specs (char-set-fold (lambda (char prev) (load-char face char '(render)) (let ((left (glyph-bitmap-left glyph)) (top (glyph-bitmap-top glyph))) (match (glyph-metrics glyph) ((bearing-x bearing-y advance) (match (glyph-bitmap glyph) ((width height pitch glyph-pixels) (cons (if glyph-pixels (add-pixels char width height pitch left top advance glyph-pixels) (list char #f #f width height left top advance)) prev))))))) '() char-set)) ;; TODO: Use multiple textures if needed. (texture (make-texture pixels texture-size texture-size))) ;; Process kernings. (char-set-for-each (lambda (left) (let ((left-index (get-char-index face left))) (char-set-for-each (lambda (right) (let* ((k (get-kerning face left-index (get-char-index face right))) (kx (s64vector-ref k 0)) (ky (s64vector-ref k 1)) (t (hash-ref kernings left))) (unless (and (zero? kx) (zero? ky)) (let ((kv (vec2 (/ kx 64.0) (/ ky 64.0)))) (if t (hash-set! t right kv) (let ((t (make-hash-table))) (hash-set! t right kv) (hash-set! kernings left t))))))) char-set))) char-set) ;; Build chars. (for-each (match-lambda ((char x y width height left top advance) (hash-set! chars char (make-font-char char (and x y (make-texture-region texture (make-rect x y width height))) (vec2 left (- top height)) (vec2 width height) (vec2 advance 0.0))))) specs) (hashq-set! batches texture (make-sprite-batch texture)))) (let ((style (face-style-name face))) (match (size-metrics (face-size face)) ((_ _ _ _ _ _ height _) (make-font (face-family-name face) (and (string-match ".*[B,b]old.*" style) #t) (and (string-match ".*[I,i]talic.*" style) #t) (/ height 64.0) chars kernings batches)))))) (define* (load-tile-font file tile-width tile-height characters #:key (face "untitled") (margin 0) (spacing 0)) "Load the font named FACE from FILE, a bitmap image containing the characters in the string CHARACTERS that are TILE-WIDTH by TILE-HEIGHT pixels in size. The characters in the image *must* appear in the order that they are specified in the character set or text will not render properly. Optionally, each tile may have SPACING pixels of horizontal and vertical space between surrounding tiles and the entire image may have MARGIN pixels of empty space around its border." (let* ((texture (load-image file)) (atlas (split-texture texture tile-width tile-height #:margin margin #:spacing spacing)) (chars (let ((table (make-hash-table))) (string-for-each-index (lambda (i) (hash-set! table (string-ref characters i) (make-font-char (string-ref characters i) (texture-atlas-ref atlas i) (vec2 0.0 0.0) (vec2 tile-width tile-height) (vec2 tile-width 0.0)))) characters) table)) ;; These fonts are by definition monospace fonts, so no ;; kerning. (kernings (make-hash-table)) (batches (make-hash-table))) (hashq-set! batches texture (make-sprite-batch texture)) (make-font face #f #f tile-height chars kernings batches))) (define (load-bitmap-font file) "Load the AngelCode formatted bitmap font within FILE. The file extension must be either .xml or .fnt." (cond ((string-suffix? ".xml" file) (parse-bmfont-sxml file (call-with-input-file file xml->sxml))) ((string-suffix? ".fnt" file) (parse-bmfont-sxml file (parse-fnt file))) (else (error "unknown bmfont file type: " file)))) (define (parse-fnt file) (define (newline? char) (eqv? char #\newline)) (define (whitespace? char) (and (not (newline? char)) (char-set-contains? char-set:whitespace char))) (define (letter? char) (char-set-contains? char-set:letter char)) (define (consume-whitespace port) (match (peek-char port) ((? eof-object?) *unspecified*) ((? whitespace?) (read-char port) (consume-whitespace port)) (_ *unspecified*))) (define (read-tag port) (list->symbol (let loop () (match (peek-char port) ((? letter? char) (read-char port) (cons char (loop))) ((? whitespace? char) '()))))) (define (read-key port) (list->symbol (let loop () (match (read-char port) (#\= '()) ((? letter? char) (cons char (loop))))))) (define (read-quoted-string port) (match (read-char port) (#\" #t)) (list->string (let loop () (match (read-char port) (#\" (if (or (whitespace? (peek-char port)) (newline? (peek-char port))) '() (cons #\" (loop)))) (char (cons char (loop))))))) (define (read-unquoted-string port) (list->string (let loop () (match (peek-char port) ((or (? whitespace?) (? newline?)) '()) (char (read-char port) (cons char (loop))))))) (define (read-value port) (match (peek-char port) (#\" (read-quoted-string port)) (_ (read-unquoted-string port)))) (define (read-key/value-pair port) (list (read-key port) (read-value port))) (define (read-key/value-pairs port) (cons '@ (let loop () (consume-whitespace port) (match (peek-char port) ((? newline?) (read-char port) '()) ((? letter?) (cons (read-key/value-pair port) (loop))))))) (define (read-line port) (list (read-tag port) (read-key/value-pairs port))) `(*TOP* (font ,@(call-with-input-file file (lambda (port) (let loop ((pages '())) (match (peek-char port) ((? eof-object?) `((pages (@ (count ,(number->string (length pages)))) ,@pages))) ((? newline?) (read-char port) (loop pages)) ((? letter?) (match (read-line port) ((tag ('@ ('count count))) (cons (cons* tag `(@ (count ,count)) (list-tabulate (string->number count) (lambda (i) (read-line port)))) (loop pages))) ((and ('page . _) page) (loop (cons page pages))) (exp (cons exp (loop pages)))))))))))) (define (parse-bmfont-sxml file tree) (define directory (dirname file)) (define* (attr tree name #:optional (parse identity)) (let ((result ((sxpath `(@ ,name *text*)) tree))) (if (null? result) #f (parse (car result))))) (define (parse-pages nodes) (let ((table (make-hash-table))) (for-each (lambda (node) (let* ((id (attr node 'id string->number)) (file (attr node 'file)) (texture (load-image (string-append directory "/" file)))) (hash-set! table id texture))) nodes) table)) (define (string->character s) (integer->char (string->number s))) (define (parse-chars nodes pages image-width image-height line-height) (define (x->s x) (exact->inexact (/ x image-width))) (define (y->t y) (exact->inexact (/ y image-height))) (let ((table (make-hash-table))) (for-each (lambda (node) (let* ((id (attr node 'id string->character)) (width (attr node 'width string->number)) (height (attr node 'height string->number)) (x (attr node 'x string->number)) (y (attr node 'y string->number)) (x-offset (attr node 'xoffset string->number)) (y-offset (- line-height height (attr node 'yoffset string->number))) (x-advance (attr node 'xadvance string->number)) (page (or (attr node 'page string->number) 0)) (region (make-texture-region (hash-ref pages page) (make-rect x y width height))) (char (make-font-char id region (vec2 x-offset y-offset) (vec2 width height) (vec2 x-advance 0.0)))) (hash-set! table id char))) nodes) table)) (define (parse-kernings nodes) (let ((table (make-hash-table))) (for-each (lambda (node) (let* ((first (attr node 'first string->character)) (second (attr node 'second string->character)) (x-offset (attr node 'amount string->number)) (inner-table (hash-ref table first))) (if inner-table (hash-set! inner-table second (vec2 x-offset 0.0)) (let ((inner-table (make-hash-table))) (hash-set! inner-table second (vec2 x-offset 0.0)) (hash-set! table first inner-table))))) nodes) table)) (let* ((info ((sxpath '(font info)) tree)) (common ((sxpath '(font common)) tree)) (face (attr info 'face)) (bold? (attr info 'bold (const #t))) (italic? (attr info 'italic (const #t))) (line-height (attr common 'lineHeight string->number)) (image-width (attr common 'scaleW string->number)) (image-height (attr common 'scaleH string->number)) (pages (parse-pages ((sxpath '(font pages page)) tree))) (chars (parse-chars ((sxpath '(font chars char)) tree) pages image-width image-height line-height)) (kernings (parse-kernings ((sxpath '(font kernings kerning)) tree))) (batches (make-hash-table))) (hash-for-each (lambda (id texture) (hashq-set! batches texture (make-sprite-batch texture))) pages) (make-font face bold? italic? line-height chars kernings batches))) (define (font-ref font char) (hashv-ref (font-chars font) char)) (define draw-text* (let ((cursor (vec2 0.0 0.0)) (rect (make-rect 0.0 0.0 0.0 0.0))) (lambda* (font text matrix #:key (blend-mode 'alpha) (start 0) (end (string-length text))) (let ((batches (font-sprite-batches font)) (kernings (font-kernings font))) (define (kerning char prev) (let ((t (hash-ref kernings prev))) (and t (hash-ref t char)))) (define (render-char c prev) (if (eqv? c #\newline) (begin (set-vec2-x! cursor 0.0) (set-vec2-y! cursor (- (vec2-y cursor) (font-line-height font)))) ;; TODO: What if "?" isn't in the font? (let* ((char (or (font-ref font c) (font-ref font #\?))) (k (kerning c prev)) (texture (font-char-texture-region char)) (batch (and texture (hashq-ref batches (texture-parent texture)))) (dimensions (font-char-dimensions char)) (offset (font-char-offset char))) ;; Apply kerning, if present. (when k (set-vec2-x! cursor (+ (vec2-x cursor) (vec2-x k)))) (when texture (set-rect-x! rect (+ (vec2-x cursor) (vec2-x offset))) (set-rect-y! rect (+ (vec2-y cursor) (vec2-y offset))) (set-rect-width! rect (vec2-x dimensions)) (set-rect-height! rect (vec2-y dimensions)) (sprite-batch-add* batch rect matrix #:texture-region texture)) ;; Move forward to where the next character needs to be drawn. (set-vec2-x! cursor (+ (vec2-x cursor) (vec2-x (font-char-advance char))))))) (set-vec2! cursor 0.0 0.0) (hash-for-each (lambda (texture batch) (sprite-batch-clear! batch)) batches) (let loop ((i start) (prev #f)) (when (< i end) (let ((char (string-ref text i))) (render-char char prev) (loop (+ i 1) char)))) (hash-for-each (lambda (texture batch) (draw-sprite-batch batch #:blend-mode blend-mode)) batches))))) (define %default-scale (vec2 1.0 1.0)) (define %null-vec2 (vec2 0.0 0.0)) (define %default-font (delay (load-font (scope-datadir "fonts/Inconsolata-Regular.otf") 12))) (define (default-font) (force %default-font)) (define draw-text (let ((matrix (make-null-matrix4))) (lambda* (text position #:key (font (default-font)) (origin %null-vec2) (rotation 0) (scale %default-scale) (blend-mode 'alpha) (start 0) (end (string-length text))) "Draw the string TEXT with the first character starting at POSITION using FONT." (matrix4-2d-transform! matrix #:origin origin #:position position #:rotation rotation #:scale scale) (draw-text* font text matrix #:blend-mode blend-mode #:start start #:end end))))