;;; Chickadee Game Toolkit ;;; Copyright © 2016-2021 David Thompson ;;; ;;; Chickadee is free software: you can redistribute it and/or modify ;;; it under the terms of the GNU General Public License as published ;;; by the Free Software Foundation, either version 3 of the License, ;;; or (at your option) any later version. ;;; ;;; Chickadee is distributed in the hope that it will be useful, but ;;; WITHOUT ANY WARRANTY; without even the implied warranty of ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ;;; General Public License for more details. ;;; ;;; You should have received a copy of the GNU General Public License ;;; along with this program. If not, see ;;; . ;;; Commentary: ;; ;; GPU data buffers. ;; ;;; Code: (define-module (chickadee graphics buffer) #:use-module (ice-9 format) #:use-module (ice-9 match) #:use-module (rnrs bytevectors) #:use-module (srfi srfi-1) #:use-module (srfi srfi-4) #:use-module (srfi srfi-9) #:use-module (srfi srfi-9 gnu) #:use-module (gl) #:use-module (system foreign) #:use-module (chickadee math matrix) #:use-module (chickadee math vector) #:use-module (chickadee graphics color) #:use-module (chickadee graphics engine) #:use-module (chickadee graphics gl) #:export (make-buffer buffer? index-buffer? buffer-mapped? buffer-name buffer-length buffer-stride buffer-target buffer-usage buffer-data null-buffer current-buffer map-buffer! unmap-buffer! resize-buffer! make-dynamic-buffer dynamic-buffer? dynamic-buffer->buffer dynamic-buffer-data dynamic-buffer-capacity dynamic-buffer-count dynamic-buffer-next! dynamic-buffer-clear! dynamic-buffer-map! dynamic-buffer-unmap! dynamic-buffer-import! make-buffer-view buffer-view? buffer-view->buffer buffer-view-name buffer-view-offset buffer-view-component-type buffer-view-normalized? buffer-view-count buffer-view-type buffer-view-max buffer-view-min buffer-view-sparse buffer-view-data buffer-view-divisor make-vertex-array vertex-array? vertex-array-indices vertex-array-attributes vertex-array-mode null-vertex-array current-vertex-array render-vertices render-vertices/instanced define-geometry-type geometry-type? geometry-type-attributes geometry-type-stride make-geometry geometry? geometry-vertex-array geometry-vertex-count geometry-index-count geometry-begin! geometry-begin* geometry-end! geometry-end* with-geometry with-geometry* geometry-index-set! geometry-index-append! geometry-import!)) ;;; ;;; Vertex Buffers ;;; (define-record-type (%make-buffer id name length stride target usage data) buffer? (id buffer-id) (name buffer-name) (length buffer-length set-buffer-length!) (stride buffer-stride) (target buffer-target) (usage buffer-usage) (data buffer-data set-buffer-data!)) (set-record-type-printer! (lambda (buffer port) (format port "#" (buffer-id buffer) (buffer-name buffer) (buffer-usage buffer) (buffer-target buffer) (buffer-length buffer) (buffer-stride buffer)))) (define null-buffer (%make-buffer 0 "null" 0 0 'vertex 'static #f)) (define (free-buffer buffer) (gl-delete-buffers 1 (u32vector (buffer-id buffer)))) (define (apply-buffer buffer) (gl-bind-buffer (buffer-target-gl buffer) (buffer-id buffer))) (define (bind-buffer buffer) (gl-bind-buffer (buffer-target-gl buffer) (buffer-id buffer))) (define-graphics-finalizer buffer-finalizer #:predicate buffer? #:free free-buffer) (define-graphics-state buffer current-buffer #:default null-buffer #:bind bind-buffer) (define (generate-buffer-gl) (let ((bv (u32vector 1))) (gl-gen-buffers 1 (bytevector->pointer bv)) (u32vector-ref bv 0))) (define (index-buffer? buffer) "Return #t if VIEW is an index buffer view." (eq? (buffer-target buffer) 'index)) (define (buffer-usage-gl buffer) (match (buffer-usage buffer) ('static (version-1-5 static-draw)) ('stream (version-1-5 stream-draw)))) (define (buffer-target-gl buffer) (if (index-buffer? buffer) (version-1-5 element-array-buffer) (version-1-5 array-buffer))) (define* (make-buffer data #:key (name "anonymous") (length (if data (bytevector-length data) 0)) (offset 0) (stride 0) (target 'vertex) (usage 'static)) "Upload DATA, a bytevector, to the GPU. By default, the entire bytevector is uploaded. A subset of the data may be uploaded by specifying the OFFSET, the index of the first byte to be uploaded, and LENGTH, the number of bytes to upload. If DATA is #f, allocate LENGTH bytes of fresh GPU memory instead. TARGET and USAGE are hints that tell the GPU how the buffer is intended to be used. TARGET may be: - vertex: Vertex attribute data. - index: Index buffer data. USAGE may be: - static: The buffer data will not be modified after creation. - stream: The buffer data will be modified frequently. NAME is simply an arbitrary string for debugging purposes that is never sent to the GPU." ;; Weird bugs will occur when creating a new vertex buffer while a ;; vertex array is bound. (with-graphics-state! ((vertex-array null-vertex-array)) (let ((buffer (%make-buffer (generate-buffer-gl) name length stride target usage #f))) (graphics-engine-guard! buffer) (with-graphics-state! ((buffer buffer)) (gl-buffer-data (buffer-target-gl buffer) length (if data (bytevector->pointer data offset) %null-pointer) (buffer-usage-gl buffer))) buffer))) (define (buffer-mapped? buffer) "Return #t if buffer data has been mapped from GPU." (if (buffer-data buffer) #t #f)) (define* (map-buffer! buffer #:optional (mode 'read-write)) "Map the memory space for BUFFER from the GPU to the CPU, allowing the vertex buffer to be updated with new vertex data. The 'unmap-buffer!' procedure must be called to submit the new vertex buffer data back to the GPU." (unless (buffer-mapped? buffer) ;; Don't map a buffer that is already mapped! (let ((target (buffer-target-gl buffer)) (length (buffer-length buffer))) (with-graphics-state! ((buffer buffer)) (when (eq? (buffer-usage buffer) 'stream) ;; Orphan the buffer to avoid implicit synchronization. ;; See: https://www.opengl.org/wiki/Buffer_Object_Streaming#Buffer_re-specification (gl-buffer-data target length %null-pointer (buffer-usage-gl buffer))) (let ((ptr (gl-map-buffer target (match mode ('read-write (version-1-5 read-write)) ('read-only (version-1-5 read-only)) ('write-only (version-1-5 write-only)))))) (set-buffer-data! buffer (pointer->bytevector ptr length))))))) (define (unmap-buffer! buffer) "Return the mapped vertex buffer data for BUFFER to the GPU." (with-graphics-state! ((buffer buffer)) (gl-unmap-buffer (buffer-target-gl buffer)) (set-buffer-data! buffer #f))) (define (resize-buffer! buffer length) "Resize BUFFER to LENGTH bytes, preserving all existing mapped data that that fits into the resized buffer. Only streaming buffers can be resized." (if (eq? (buffer-usage buffer) 'stream) ;; Remap the buffer and copy old contents (let ((old-bv (buffer-data buffer))) (set-buffer-length! buffer length) (when old-bv ;; Need to make a copy of the data. (let ((old-bv (bytevector-copy old-bv))) (unmap-buffer! buffer) ;; TODO: Set map mode in record (map-buffer! buffer 'write-only) (let ((new-bv (buffer-data buffer))) (bytevector-copy! old-bv 0 new-bv 0 (min (bytevector-length old-bv) (bytevector-length new-bv))))))) (error "cannot resize static buffer"))) ;;; ;;; Dynamic Buffers ;;; ;; A layer on top of vertex buffers to handle buffer streaming with ;; dynamic buffer expansion. (define-record-type (%make-dynamic-buffer buffer capacity count) dynamic-buffer? (buffer dynamic-buffer->buffer) (data dynamic-buffer-data set-dynamic-buffer-data!) (capacity dynamic-buffer-capacity set-dynamic-buffer-capacity!) (count dynamic-buffer-count set-dynamic-buffer-count!)) (define* (make-dynamic-buffer #:key name capacity stride usage (target 'vertex)) (let* ((buffer (make-buffer #f #:name name #:length (* capacity stride) #:stride stride #:usage usage #:target target))) (%make-dynamic-buffer buffer capacity 0))) (define-inlinable (dynamic-buffer-bounds-check dbuffer i) (unless (< i (dynamic-buffer-count dbuffer)) (error "index out of bounds" i))) (define (expand-dynamic-buffer dbuffer) (let ((new-capacity (inexact->exact (round (* (dynamic-buffer-capacity dbuffer) 1.5)))) (buffer (dynamic-buffer->buffer dbuffer))) (resize-buffer! buffer (* new-capacity (buffer-stride buffer))) (set-dynamic-buffer-capacity! dbuffer new-capacity) (set-dynamic-buffer-data! dbuffer (buffer-data buffer)))) (define-inlinable (dynamic-buffer-next! dbuffer n) (let ((count (dynamic-buffer-count dbuffer))) (let resize () (let ((capacity (dynamic-buffer-capacity dbuffer))) (when (> (+ count n) capacity) (expand-dynamic-buffer dbuffer) (resize)))) (set-dynamic-buffer-count! dbuffer (+ count n)) count)) (define (dynamic-buffer-clear! dbuffer) (set-dynamic-buffer-count! dbuffer 0)) (define (dynamic-buffer-map! dbuffer) (let ((buffer (dynamic-buffer->buffer dbuffer))) (dynamic-buffer-clear! dbuffer) (map-buffer! buffer 'write-only) ;; Stashing the bytevector here turns out to be a *huge* performance ;; booster. Probably because it's avoiding another layer of record ;; type checks and stuff? I dunno. (set-dynamic-buffer-data! dbuffer (buffer-data buffer)))) (define (dynamic-buffer-unmap! dbuffer) (unmap-buffer! (dynamic-buffer->buffer dbuffer)) (set-dynamic-buffer-data! dbuffer #f)) (define (dynamic-buffer-import! dbuffer bv start end) (let ((stride (buffer-stride (dynamic-buffer->buffer dbuffer))) (copy-count (- end start))) (let resize () (let ((capacity (dynamic-buffer-capacity dbuffer))) (when (< capacity copy-count) (begin (expand-dynamic-buffer dbuffer) (resize))))) (bytevector-copy! bv (* start stride) (dynamic-buffer-data dbuffer) 0 (* copy-count stride)) (set-dynamic-buffer-count! dbuffer copy-count))) ;;; ;;; Buffer Views ;;; (define (type-size type) (match type ('scalar 1) ('vec2 2) ('vec3 3) ((or 'color 'vec4 'mat2) 4) ('mat3 9) ('mat4 16))) (define (component-type-size component-type) (match component-type ('byte 1) ('unsigned-byte 1) ('short 2) ('unsigned-short 2) ('int 4) ('unsigned-int 4) ('float 4) ('double 8))) (define-record-type (%make-buffer-view name buffer offset component-type normalized? length type max min sparse divisor) buffer-view? (name buffer-view-name) (buffer buffer-view->buffer) (offset buffer-view-offset) (component-type buffer-view-component-type) (normalized? buffer-view-normalized?) (length buffer-view-length) (type buffer-view-type) (max buffer-view-max) (min buffer-view-min) (sparse buffer-view-sparse) (divisor buffer-view-divisor)) ; for instanced rendering (define (buffer-view-stride buffer-view) (or (buffer-stride (buffer-view->buffer buffer-view)) (* (type-size (buffer-view-type buffer-view)) (component-type-size (buffer-view-component-type buffer-view))))) (define (num-elements byte-length byte-offset type component-type) (inexact->exact (floor (/ (- byte-length byte-offset) (* (component-type-size component-type) (type-size type)))))) (define* (make-buffer-view #:key (name "anonymous") buffer type component-type normalized? (offset 0) (length (num-elements (buffer-length buffer) offset type component-type)) max min sparse (divisor 0)) "Return a new typed buffer view for BUFFER starting at byte index OFFSET of LENGTH elements, where each element is of TYPE and composed of COMPONENT-TYPE values. Valid values for TYPE are: - scalar: single number - vec2: 2D vector - vec3: 3D vector - vec4: 4D vector - color: RGBA color - mat2: 2x2 matrix - mat3: 3x3 matrix - mat4: 4x4 matrix Valid values for COMPONENT-TYPE are: - byte - unsigned-byte - short - unsigned-short - int - unsigned-int - float - double DIVISOR is only needed for instanced rendering applications and represents how many instances each vertex element applies to. A divisor of 0 means that a single element is used for every instance and is used for the data being instanced. A divisor of 1 means that each element is used for 1 instance. A divisor of 2 means that each element is used for 2 instances, and so on." (%make-buffer-view name buffer offset component-type normalized? length type max min sparse divisor)) (define (display-buffer-view buffer-view port) (format port "#" (buffer-view-name buffer-view) (buffer-view->buffer buffer-view) (buffer-view-type buffer-view) (buffer-view-component-type buffer-view) (buffer-view-length buffer-view) (buffer-view-offset buffer-view) (buffer-view-divisor buffer-view))) (set-record-type-printer! display-buffer-view) (define (buffer-view-type-size buffer-view) (type-size (buffer-view-type buffer-view))) (define (buffer-view-data buffer-view) (buffer-data (buffer-view->buffer buffer-view))) (define (buffer-view-type-gl buffer-view) (match (buffer-view-component-type buffer-view) ('byte (data-type byte)) ('unsigned-byte (data-type unsigned-byte)) ('short (data-type short)) ('unsigned-short (data-type unsigned-short)) ('int (data-type int)) ('unsigned-int (data-type unsigned-int)) ('float (data-type float)) ('double (data-type double)))) (define* (apply-buffer-view buffer-view #:optional attribute-index) (with-graphics-state! ((buffer (buffer-view->buffer buffer-view))) ;; If there is no attribute-index, we assume this is being bound for ;; use as an index buffer. (when attribute-index (gl-enable-vertex-attrib-array attribute-index) (gl-vertex-attrib-pointer attribute-index (buffer-view-type-size buffer-view) (buffer-view-type-gl buffer-view) (buffer-view-normalized? buffer-view) (buffer-view-stride buffer-view) (make-pointer (buffer-view-offset buffer-view))) (let ((divisor (buffer-view-divisor buffer-view))) (when divisor (gl-vertex-attrib-divisor attribute-index divisor)))))) ;;; ;;; Vertex Arrays ;;; (define-record-type (%make-vertex-array id indices attributes mode) vertex-array? (id vertex-array-id) (indices vertex-array-indices) (attributes vertex-array-attributes) (mode vertex-array-mode)) (set-record-type-printer! (lambda (array port) (format port "#" (vertex-array-indices array) (vertex-array-attributes array) (vertex-array-mode array)))) (define null-vertex-array (%make-vertex-array 0 #f '() 'triangles)) (define (generate-vertex-array) (let ((bv (u32vector 1))) (gl-gen-vertex-arrays 1 (bytevector->pointer bv)) (u32vector-ref bv 0))) (define (free-vertex-array va) (gl-delete-vertex-arrays 1 (u32vector (vertex-array-id va)))) (define (apply-vertex-array va) (gl-bind-vertex-array (vertex-array-id va))) (define (bind-vertex-array va) (gl-bind-vertex-array (vertex-array-id va))) (define-graphics-finalizer vertex-array-finalizer #:predicate vertex-array? #:free free-vertex-array) (define-graphics-state vertex-array current-vertex-array #:default null-vertex-array #:bind bind-vertex-array) (define* (make-vertex-array #:key indices attributes (mode 'triangles)) "Return a new vertex array using the index data within the typed buffer INDICES and the vertex attribute data within ATTRIBUTES, an alist mapping shader attribute indices to typed buffers containing vertex data. By default, the vertex array is interpreted as containing a series of triangles. If another primtive type is desired, the MODE keyword argument may be overridden. The following values are supported: - points - lines - line-loop - line-strip - triangles - triangle-strip - triangle-fan" (let ((array (%make-vertex-array (generate-vertex-array) indices attributes mode))) (graphics-engine-guard! array) (with-graphics-state! ((vertex-array array)) (for-each (match-lambda ((index . buffer-view) (apply-buffer-view buffer-view index))) attributes) (when indices (apply-buffer-view indices))) ;; Restore the old array. Is this needed? ;; (graphics-engine-commit!) array)) (define (vertex-array-mode-gl array) (match (vertex-array-mode array) ('points (begin-mode points)) ('lines (begin-mode lines)) ('line-loop (begin-mode line-loop)) ('line-strip (begin-mode line-strip)) ('triangles (begin-mode triangles)) ('triangle-strip (begin-mode triangle-strip)) ('triangle-fan (begin-mode triangle-fan)))) (define* (render-vertices array #:key count (offset 0)) (with-graphics-state! ((vertex-array array)) (let ((indices (vertex-array-indices array))) (if indices (begin (apply-buffer-view indices) (gl-draw-elements (vertex-array-mode-gl array) (or count (buffer-view-length indices)) (buffer-view-type-gl indices) %null-pointer)) (gl-draw-arrays (vertex-array-mode-gl array) offset count))))) (define* (render-vertices/instanced array instances #:key count (offset 0)) (with-graphics-state! ((vertex-array array)) (let ((indices (vertex-array-indices array))) (if indices (begin (apply-buffer-view indices) (gl-draw-elements-instanced (vertex-array-mode-gl array) (or count (buffer-view-length indices)) (buffer-view-type-gl indices) %null-pointer instances)) (gl-draw-arrays-instanced (vertex-array-mode-gl array) offset count instances))))) ;;; ;;; Geometry Builder ;;; (define-record-type (%make-geometry vertex-buffers index-buffer vertex-array) geometry? (vertex-buffers geometry-vertex-buffers) (index-buffer geometry-index-buffer) (vertex-array geometry-vertex-array)) (define-record-type (make-geometry-type attributes stride) geometry-type? (attributes geometry-type-attributes) (stride geometry-type-stride)) (define* (make-geometry types capacity #:key (index? #t) (usage 'stream) (index-usage usage) (index-capacity capacity) (mode 'triangles)) (define (scalar-type? type) (memq type '(float double int unsigned-int))) (define (make-dynamic-buffer* type . args) (apply make-dynamic-buffer #:name "vertex" #:capacity capacity #:usage usage #:stride (geometry-type-stride type) args)) (define (filter-kwargs l keep) (let loop ((l l)) (match l (() '()) ((kw arg . rest) (if (memq kw keep) (cons* kw arg (loop rest)) (loop rest)))))) (define (make-buffer-view* name type attr-type dbuffer offset args) (apply make-buffer-view #:name (format #f "~s view" name) #:buffer (dynamic-buffer->buffer dbuffer) #:type (if (scalar-type? attr-type) 'scalar attr-type) #:component-type (if (scalar-type? attr-type) attr-type 'float) #:offset offset args)) (define (canonicalize-types) (if (geometry-type? types) (list (list types)) (map (lambda (x) (match x ((_ ...) x) (type (list type)))) types))) (define (build-vertex-buffers types) (map (match-lambda ((type . args) (cons type (apply make-dynamic-buffer* type (filter-kwargs args '(#:capacity #:usage)))))) types)) (define (build-views types buffers) (let loop ((types types) (location 0)) (match types (() '()) (((type . args) . rest) (let inner ((attrs (geometry-type-attributes type)) (location location)) (match attrs (() (loop rest location)) (((name attr-type offset) . rest) (cons (cons location (make-buffer-view* name type attr-type (assq-ref buffers type) offset (filter-kwargs args '(#:divisor)))) (inner rest (+ location 1)))))))))) (let* ((index-buffer (and index? (make-dynamic-buffer #:name "index" #:capacity index-capacity #:usage index-usage #:stride 4 #:target 'index))) (index-view (and index? (make-buffer-view #:name "index view" #:buffer (dynamic-buffer->buffer index-buffer) #:type 'scalar #:component-type 'unsigned-int))) (types (canonicalize-types)) (vertex-buffers (build-vertex-buffers types)) (vertex-views (build-views types vertex-buffers)) (vertex-array (make-vertex-array #:indices index-view #:attributes vertex-views #:mode mode))) (%make-geometry vertex-buffers index-buffer vertex-array))) (define (geometry-vertex-buffer geometry type) (assq-ref (geometry-vertex-buffers geometry) type)) (define-inlinable (geometry-set-index! geometry i j) (let ((buffer (geometry-index-buffer geometry))) (dynamic-buffer-bounds-check buffer i) (u32vector-set! (dynamic-buffer-data buffer) i j))) (define-syntax-rule (geometry-index-append! geometry i ...) (let* ((buffer (geometry-index-buffer geometry)) (n (length '(i ...))) (j (dynamic-buffer-next! buffer n)) (bv (dynamic-buffer-data buffer))) (begin (u32vector-set! bv j i) (set! j (+ j 1))) ...)) (define (geometry-import! geometry type bv start end) (dynamic-buffer-import! (geometry-vertex-buffer geometry type) bv start end)) (define-inlinable (geometry-vertex-count geometry type) (dynamic-buffer-count (geometry-vertex-buffer geometry type))) (define-inlinable (geometry-index-count geometry) (dynamic-buffer-count (geometry-index-buffer geometry))) (define (geometry-begin* geometry type) (dynamic-buffer-map! (if (eq? type 'index) (geometry-index-buffer geometry) (geometry-vertex-buffer geometry type)))) (define (geometry-end* geometry type) (dynamic-buffer-unmap! (if (eq? type 'index) (geometry-index-buffer geometry) (geometry-vertex-buffer geometry type)))) (define-syntax-rule (with-geometry* geometry (type ...) body ...) (begin (geometry-begin* geometry type) ... body ... (geometry-end* geometry type) ...)) (define (geometry-begin! geometry) (let ((index-buffer (geometry-index-buffer geometry))) (for-each (match-lambda ((_ . buffer) (dynamic-buffer-map! buffer))) (geometry-vertex-buffers geometry)) (when index-buffer (dynamic-buffer-map! index-buffer)))) (define (geometry-end! geometry) (let ((index-buffer (geometry-index-buffer geometry))) (when index-buffer (dynamic-buffer-unmap! index-buffer)) (for-each (match-lambda ((_ . buffer) (dynamic-buffer-unmap! buffer))) (geometry-vertex-buffers geometry)))) (define-syntax-rule (with-geometry geometry body ...) (begin (geometry-begin! geometry) body ... (geometry-end! geometry))) ;; Thanks to wingo for his define-packed-struct macro in guile-opengl ;; that I used as a reference while making this. (define-syntax-parameter g-append (syntax-rules ())) (define-syntax define-geometry-type (lambda (stx) (define (type-size type) (match type ((or 'float 'int 'unsigned-int) 4) ('double 8) ('vec2 (* (type-size 'float) 2)) ('vec3 (* (type-size 'float) 3)) ('vec4 (* (type-size 'float) 4)))) (define (type-getter type) (match type ('float #'bytevector-ieee-single-native-ref) ('double #'bytevector-ieee-double-native-ref) ('int #'bytevector-s32-native-ref) ('unsigned-int #'bytevector-u32-native-ref))) (define (type-setter type) (match type ('float #'bytevector-ieee-single-native-set!) ('double #'bytevector-ieee-double-native-set!) ('int #'bytevector-s32-native-set!) ('unsigned-int #'bytevector-u32-native-set!))) (define (expand-attribute name type) (match type ((or 'float 'int 'unsigned-int) (list (list name type))) ('vec2 `((,(symbol-append name ':x) float) (,(symbol-append name ':y) float))) ('vec3 `((,(symbol-append name ':x) float) (,(symbol-append name ':y) float) (,(symbol-append name ':z) float))) ('vec4 `((,(symbol-append name ':x) float) (,(symbol-append name ':y) float) (,(symbol-append name ':z) float) (,(symbol-append name ':w) float))))) (define (expand-attributes attrs) (append-map (match-lambda ((name type _) (expand-attribute name type))) attrs)) (define* (build-fields primitives #:optional (offset 0)) (match primitives (() '()) (((name type) . rest) (cons (list name type offset (type-getter type) (type-setter type)) (build-fields rest (+ offset (type-size type))))))) (define (build-attributes attrs) (let loop ((attrs attrs) (offset 0)) (match attrs (() '()) (((name type) . rest) (cons (list name type offset) (loop rest (+ offset (type-size type)))))))) (define (compute-stride types) (fold (lambda (type sum) (+ (type-size type) sum)) 0 types)) (syntax-case stx () ((_ type-name getter setter appender (name type) ...) (let* ((attributes (build-attributes (syntax->datum #'((name type) ...)))) (stride* (compute-stride (syntax->datum #'(type ...)))) (fields (build-fields (expand-attributes attributes)))) (with-syntax ((((attr-name attr-type attr-offset) ...) (datum->syntax stx attributes)) (((field-name field-type field-offset field-getter field-setter) ...) (datum->syntax stx fields)) (type-stride stride*)) #'(begin (define type-name (make-geometry-type '((attr-name attr-type attr-offset) ...) type-stride)) (define-syntax-rule (getter field geometry i) (let ((dbuffer (geometry-vertex-buffer geometry type-name))) (dynamic-buffer-bounds-check dbuffer i) (case 'field ((field-name) (field-getter (dynamic-buffer-data dbuffer (+ (* i type-stride) field-offset)))) ... (else (error "unknown field" 'field))))) (define-syntax-rule (setter geometry field i x) (let ((dbuffer (geometry-vertex-buffer geometry type-name))) (dynamic-buffer-bounds-check dbuffer i) (case 'field ((field-name) (field-setter (dynamic-buffer-data dbuffer) (+ (* i type-stride) field-offset) x)) ... (else (error "unknown field" 'field))))) (define-syntax appender (syntax-rules ::: () ((_ geometry (field-name ...) :::) (let* ((dbuffer (geometry-vertex-buffer geometry type-name)) (n (length '((field-name ...) :::))) (i (dynamic-buffer-next! dbuffer n)) (bv (dynamic-buffer-data dbuffer))) (let ((offset (* i type-stride))) (field-setter bv (+ offset field-offset) field-name) ... (set! i (+ i 1))) :::)))))))))))