-*- org -*- #+TITLE The Chickadee Game Development Toolkit * About Chickadee is a game development toolkit for Guile Scheme. Here's a simple hello world program: #+BEGIN_SRC scheme (define (draw alpha) (draw-text "Hello, world!" (vec2 260.0 240.0))) #+END_SRC The above program can be run with =chickadee play=: #+BEGIN_SRC sh chickadee play hello.scm #+END_SRC Here's what rendering a sprite looks like: #+BEGIN_SRC scheme (use-modules (chickadee graphics sprite)) (define sprite (load-image "images/chickadee.png")) (define (draw alpha) (draw-sprite sprite (vec2 256.0 176.0))) #+END_SRC #+BEGIN_SRC sh chickadee play sprite.scm #+END_SRC * Features Chickadee has the following features: - Hardware accelerated 2D/3D rendering engine - Sprites - Text - Vector graphics - Particle effects - Tile maps - 3D models - PNG, JPEG image loading - OGG, MP3, WAV audio playback - Fixed timestep game loop - Keyboard/mouse/controller input handling - Window management - Asychronous scripting - Math - Vectors - Matrices - Quaternions - Bounding boxes - Easing functions * Dependencies - Guile >= 3.0.6 - Guile-OpenGL >= 0.1.0 - Guile-SDL2 >= 0.8.0 * Running examples Examples in this repository can be run like so: #+BEGIN_SRC sh ./run-example sprite #+END_SRC See the =examples/= directory for the names of all the available examples. * License Apache 2.0