((scheme-mode . ((eval . (put 'with-blend-mode 'scheme-indent-function 1)) (eval . (put 'with-depth-test 'scheme-indent-function 1)) (eval . (put 'with-texture 'scheme-indent-function 2)) (eval . (put 'with-shader 'scheme-indent-function 1)) (eval . (put 'with-vertex-array 'scheme-indent-function 1)) (eval . (put 'with-projection 'scheme-indent-function 1)) (eval . (put 'with-framebuffer 'scheme-indent-function 1)) (eval . (put 'with-viewport 'scheme-indent-function 1)) (eval . (put 'with-mapped-vertex-buffer 'scheme-indent-function 1)) (eval . (put 'uniform-let 'scheme-indent-function 1)) (eval . (put 'call-with-surface 'scheme-indent-function 1)) (eval . (put 'with-new-rect 'scheme-indent-function 1)) (eval . (put 'with-new-vec2 'scheme-indent-function 1)) (eval . (put 'with-buffer 'scheme-indent-function 1)) (eval . (put 'with-current-buffer 'scheme-indent-function 1)))))