From 7e0b3439bc43ff43ac921a45754bb1732920d056 Mon Sep 17 00:00:00 2001 From: David Thompson Date: Tue, 11 Dec 2018 19:29:49 -0500 Subject: doc: Rename "Blending and Depth Testing" section to just "Blending". --- doc/api.texi | 18 ++++++++---------- 1 file changed, 8 insertions(+), 10 deletions(-) (limited to 'doc/api.texi') diff --git a/doc/api.texi b/doc/api.texi index 7854b53..813c66a 100644 --- a/doc/api.texi +++ b/doc/api.texi @@ -1286,7 +1286,7 @@ blocks to implement additional rendering techniques. * Lines and Shapes:: Draw line segments and polygons. * Fonts:: Drawing text. * Particles:: Pretty little flying pieces! -* Blending and Depth Testing:: Control how pixels are combined. +* Blending:: Control how pixels are combined. * Framebuffers:: Render to texture. * Viewports:: Restrict rendering to a particular area. * Rendering Engine:: Rendering state management. @@ -1632,7 +1632,7 @@ particles. Achieving the desired particle effect involves tweaking the following keyword arguments as needed: - @var{blend-mode}: Pixel blending mode. @code{alpha} by default. -(@pxref{Blending and Depth Testing} for more about blend modes). +(@pxref{Blending} for more about blend modes). - @var{start-color}: The tint color of the particle at the beginning of its life. White by default. @@ -1733,8 +1733,8 @@ Add @var{emitter} to @var{particles}. Remove @var{emitter} to @var{particles} @end deffn -@node Blending and Depth Testing -@subsection Blending and Depth Testing +@node Blending +@subsection Blending Rendering a scene often involves drawing layers of objects that overlap each other. Blending determines how two overlapping pixels @@ -1924,12 +1924,11 @@ Return the currently bound framebuffer (@pxref{Framebuffers}). @end deffn @deffn {Procedure} current-blend-mode -Return the currently bound blend mode (@pxref{Blending and Depth -Testing}). +Return the currently bound blend mode (@pxref{Blending}). @end deffn @deffn {Procedure} current-depth-test -Return @code{#t} if depth testing is currently enabled (@pxref{Blending and Depth Testing}). +Return @code{#t} if depth testing is currently enabled (@pxref{Blending}). @end deffn @deffn {Procedure} current-texture @@ -1951,13 +1950,12 @@ Evaluate @var{body} with the current framebuffer bound to @deffn {Syntax} with-blend-mode @var{blend-mode} @var{body} ... Evaluate @var{body} with the current blend mode bound to -@var{blend-mode} (@pxref{Blending and Depth Testing}). +@var{blend-mode} (@pxref{Blending}). @end deffn @deffn {Syntax} with-depth-test @var{depth-test?} @var{body} ... Evaluate @var{body} with the depth-test disabled if @var{depth-test?} -is @code{#f}, or enabled otherwise (@pxref{Blending and Depth -Testing}). +is @code{#f}, or enabled otherwise (@pxref{Blending}). @end deffn @deffn {Syntax} with-texture @var{texture} @var{body} ... -- cgit v1.2.3