From 8b6e1945f14fa48208076139060c53ac332b3f0d Mon Sep 17 00:00:00 2001 From: David Thompson Date: Mon, 10 May 2021 17:18:01 -0400 Subject: graphics: pbr: Shade blue when there is no vertex color or base color. --- data/shaders/pbr-frag.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'data') diff --git a/data/shaders/pbr-frag.glsl b/data/shaders/pbr-frag.glsl index 5b21fe1..4573eaf 100644 --- a/data/shaders/pbr-frag.glsl +++ b/data/shaders/pbr-frag.glsl @@ -74,7 +74,7 @@ void main(void) { material.baseColorTextureEnabled, material.baseColorTexcoord, material.baseColorFactor, - vec4(1.0, 1.0, 1.0, 1.0)); + vec4(0.0, 0.0, 1.0, 1.0)); // Mix in vertex color, if present. if(vertexColored) { -- cgit v1.2.3