From 669624a8043710a2ed563d1324eb079cf5f05db6 Mon Sep 17 00:00:00 2001 From: David Thompson Date: Mon, 27 Sep 2021 10:59:54 -0400 Subject: Fix compatibility shims in PBR/Phong fragment shaders. --- data/shaders/pbr-frag.glsl | 2 +- data/shaders/phong-frag.glsl | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'data') diff --git a/data/shaders/pbr-frag.glsl b/data/shaders/pbr-frag.glsl index e6bcdc5..95986a4 100644 --- a/data/shaders/pbr-frag.glsl +++ b/data/shaders/pbr-frag.glsl @@ -62,7 +62,7 @@ const float GAMMA = 2.2; #ifndef GLSL330 // Compatibility shim for older GLSL versions. -vec2 texture(sampler2D tex, vec2 coord) { +vec4 texture(sampler2D tex, vec2 coord) { return texture2D(tex, coord); } #endif diff --git a/data/shaders/phong-frag.glsl b/data/shaders/phong-frag.glsl index b07c8b0..979869e 100644 --- a/data/shaders/phong-frag.glsl +++ b/data/shaders/phong-frag.glsl @@ -46,7 +46,7 @@ const float GAMMA = 2.2; #ifndef GLSL330 // Compatibility shim for older GLSL versions. -vec2 texture(sampler2D tex, vec2 coord) { +vec4 texture(sampler2D tex, vec2 coord) { return texture2D(tex, coord); } #endif -- cgit v1.2.3