From 35ed4206f9e3966972158235045bc6209c54603b Mon Sep 17 00:00:00 2001 From: David Thompson Date: Thu, 19 Nov 2020 08:35:06 -0500 Subject: graphics: path: Fix bad syntax in fragment shader in GLSL 1.2. --- data/shaders/path-frag.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'data') diff --git a/data/shaders/path-frag.glsl b/data/shaders/path-frag.glsl index a38f1d0..0288ae1 100644 --- a/data/shaders/path-frag.glsl +++ b/data/shaders/path-frag.glsl @@ -5,8 +5,8 @@ out vec4 fragColor; #endif #ifdef GLSL120 -attribute vec2 fragTex; -attribute float fragStrokeLength; +varying vec2 fragTex; +varying float fragStrokeLength; #else in vec2 fragTex; in float fragStrokeLength; -- cgit v1.2.3