From 23bf499afdb6c241a3c6d6f972710bfe4fc56594 Mon Sep 17 00:00:00 2001 From: David Thompson Date: Mon, 27 Sep 2021 17:00:40 -0400 Subject: graphics: Enable nvidia cube map extension in shaders that use samplerCube. --- data/shaders/pbr-frag.glsl | 1 + data/shaders/phong-frag.glsl | 1 + data/shaders/skybox-frag.glsl | 1 + 3 files changed, 3 insertions(+) (limited to 'data') diff --git a/data/shaders/pbr-frag.glsl b/data/shaders/pbr-frag.glsl index 95986a4..a211096 100644 --- a/data/shaders/pbr-frag.glsl +++ b/data/shaders/pbr-frag.glsl @@ -1,4 +1,5 @@ // -*- mode: c -*- +#extension GL_NV_shadow_samplers_cube : enable struct Material { vec3 baseColorFactor; diff --git a/data/shaders/phong-frag.glsl b/data/shaders/phong-frag.glsl index 979869e..c1a19c1 100644 --- a/data/shaders/phong-frag.glsl +++ b/data/shaders/phong-frag.glsl @@ -1,4 +1,5 @@ // -*- mode: c -*- +#extension GL_NV_shadow_samplers_cube : enable struct Material { vec3 ambient; diff --git a/data/shaders/skybox-frag.glsl b/data/shaders/skybox-frag.glsl index b388828..5556093 100644 --- a/data/shaders/skybox-frag.glsl +++ b/data/shaders/skybox-frag.glsl @@ -1,4 +1,5 @@ // -*- mode: c -*- +#extension GL_NV_shadow_samplers_cube : enable #ifdef GLSL120 varying vec3 fragDir; -- cgit v1.2.3