From 0297cf27b245cc3ef26fac5825366fa583452779 Mon Sep 17 00:00:00 2001 From: David Thompson Date: Thu, 28 Sep 2023 07:43:07 -0400 Subject: Fix GLSL 1.2 versions of a couple fragment shaders. --- data/shaders/path-fill-frag.glsl | 2 +- data/shaders/pbr-frag.glsl | 12 ++++++------ 2 files changed, 7 insertions(+), 7 deletions(-) (limited to 'data') diff --git a/data/shaders/path-fill-frag.glsl b/data/shaders/path-fill-frag.glsl index ba9c5a6..e839318 100644 --- a/data/shaders/path-fill-frag.glsl +++ b/data/shaders/path-fill-frag.glsl @@ -7,7 +7,7 @@ out vec4 fragColor; #endif #ifdef GLSL120 -attribute vec2 fragPosition; +varying vec2 fragPosition; #else in vec2 fragPosition; #endif diff --git a/data/shaders/pbr-frag.glsl b/data/shaders/pbr-frag.glsl index 0986840..33c0616 100644 --- a/data/shaders/pbr-frag.glsl +++ b/data/shaders/pbr-frag.glsl @@ -26,12 +26,12 @@ struct Light { }; #ifdef GLSL120 -attribute vec3 fragWorldPos; -attribute vec3 fragNormal; -attribute vec3 fragTangent; -attribute vec2 fragTexcoord0; -attribute vec2 fragTexcoord1; -attribute vec4 fragColor0; +varying vec3 fragWorldPos; +varying vec3 fragNormal; +varying vec3 fragTangent; +varying vec2 fragTexcoord0; +varying vec2 fragTexcoord1; +varying vec4 fragColor0; #else in vec3 fragWorldPos; in vec3 fragNormal; -- cgit v1.2.3