From 23bf499afdb6c241a3c6d6f972710bfe4fc56594 Mon Sep 17 00:00:00 2001 From: David Thompson Date: Mon, 27 Sep 2021 17:00:40 -0400 Subject: graphics: Enable nvidia cube map extension in shaders that use samplerCube. --- data/shaders/pbr-frag.glsl | 1 + 1 file changed, 1 insertion(+) (limited to 'data/shaders/pbr-frag.glsl') diff --git a/data/shaders/pbr-frag.glsl b/data/shaders/pbr-frag.glsl index 95986a4..a211096 100644 --- a/data/shaders/pbr-frag.glsl +++ b/data/shaders/pbr-frag.glsl @@ -1,4 +1,5 @@ // -*- mode: c -*- +#extension GL_NV_shadow_samplers_cube : enable struct Material { vec3 baseColorFactor; -- cgit v1.2.3