From 7e9c865bc248a996ba9a360eb1392d05aa8a2010 Mon Sep 17 00:00:00 2001 From: David Thompson Date: Mon, 1 Aug 2022 16:03:25 -0400 Subject: math: matrix: Clean up matrix4-2d-transform! implementation. --- chickadee/math/matrix.scm | 72 +++++++++++++++++++++++------------------------ 1 file changed, 35 insertions(+), 37 deletions(-) (limited to 'chickadee/math') diff --git a/chickadee/math/matrix.scm b/chickadee/math/matrix.scm index db05dd6..095699c 100644 --- a/chickadee/math/matrix.scm +++ b/chickadee/math/matrix.scm @@ -751,46 +751,44 @@ position EYE, with the top of the viewport facing UP." (matrix4-rotate-z! matrix angle) matrix)) -(define matrix4-2d-transform! - (let ((tmp (make-null-matrix4)) - (offset (vec2 0.0 0.0)) - (null-vec2 (vec2 0.0 0.0)) - (default-scale (vec2 1.0 1.0))) - (lambda* (matrix - #:key - (origin null-vec2) - (position null-vec2) - (rotation 0.0) - (scale default-scale) - (shear null-vec2)) - "Store in MATRIX the transformation described by POSITION, a 2D +(define %null-vec2 (vec2 0.0 0.0)) +(define %default-scale (vec2 1.0 1.0)) + +(define* (matrix4-2d-transform! matrix + #:key + (origin %null-vec2) + (position %null-vec2) + (rotation 0.0) + (scale %default-scale) + (shear %null-vec2)) + "Store in MATRIX the transformation described by POSITION, a 2D vector or rect, ROTATION, a scalar representing a rotation about the Z axis, SCALE, a 2D vector, and SHEAR, a 2D vector. The transformation happens with respect to ORIGIN, a 2D vector." - (let* ((bv (matrix4-bv matrix)) - (x (vec2-x position)) - (y (vec2-y position)) - (ox (vec2-x origin)) - (oy (vec2-y origin)) - (sx (vec2-x scale)) - (sy (vec2-y scale)) - (kx (vec2-x shear)) - (ky (vec2-y shear)) - (c (cos rotation)) - (s (sin rotation)) - (q (* c sx)) - (r (+ (* s sx) (* c sy ky))) - (s (- (* c sx kx) (* s sy))) - (t (* c sy))) - (bytevector-fill! bv 0) - (f32vector-set! bv 10 1.0) - (f32vector-set! bv 15 1.0) - (f32vector-set! bv 0 q) - (f32vector-set! bv 1 r) - (f32vector-set! bv 4 s) - (f32vector-set! bv 5 t) - (f32vector-set! bv 12 (- x (* ox q) (* oy s))) - (f32vector-set! bv 13 (- y (* ox r) (* oy t))))))) + (let* ((bv (matrix4-bv matrix)) + (x (vec2-x position)) + (y (vec2-y position)) + (ox (vec2-x origin)) + (oy (vec2-y origin)) + (sx (vec2-x scale)) + (sy (vec2-y scale)) + (kx (vec2-x shear)) + (ky (vec2-y shear)) + (c (cos rotation)) + (s (sin rotation)) + (q (* c sx)) + (r (+ (* s sx) (* c sy ky))) + (s (- (* c sx kx) (* s sy))) + (t (* c sy))) + (bytevector-fill! bv 0) + (f32vector-set! bv 0 q) + (f32vector-set! bv 1 r) + (f32vector-set! bv 4 s) + (f32vector-set! bv 5 t) + (f32vector-set! bv 10 1.0) + (f32vector-set! bv 12 (- x (* ox q) (* oy s))) + (f32vector-set! bv 13 (- y (* ox r) (* oy t))) + (f32vector-set! bv 15 1.0))) (define-inlinable (matrix4-transform-x matrix x y) (let ((bv (matrix4-bv matrix))) -- cgit v1.2.3