From e087ad330baa5f392e8ce4a10452354b18e88e6b Mon Sep 17 00:00:00 2001 From: David Thompson Date: Mon, 24 Aug 2020 19:56:51 -0400 Subject: render: sprite: Fix GLSL 3.3 shader. --- chickadee/render/sprite.scm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/chickadee/render/sprite.scm b/chickadee/render/sprite.scm index c3b7efc..144c656 100644 --- a/chickadee/render/sprite.scm +++ b/chickadee/render/sprite.scm @@ -75,7 +75,7 @@ uniform vec4 tint; void main (void) { #ifdef GLSL330 - fragColor = texture2D(colorTexture, fragTex) * tint; + fragColor = texture(colorTexture, fragTex) * tint; #elif ifdef GLSL130 gl_FragColor = texture2D(colorTexture, fragTex) * tint; #endif -- cgit v1.2.3