From 517d129719e1f5210e1e0c8ff6e597284b41a599 Mon Sep 17 00:00:00 2001 From: David Thompson Date: Mon, 20 Aug 2018 21:50:41 -0400 Subject: Move SDL game loop implementation to its own module. --- Makefile.am | 7 +- chickadee.scm | 148 +---------------------------- chickadee/audio.scm | 147 ----------------------------- chickadee/input/controller.scm | 87 ----------------- chickadee/input/keyboard.scm | 29 ------ chickadee/sdl.scm | 207 +++++++++++++++++++++++++++++++++++++++++ chickadee/window.scm | 84 ----------------- examples/lines.scm | 3 +- examples/nine-patch.scm | 3 +- examples/sprite.scm | 3 +- examples/text.scm | 3 +- examples/tiled.scm | 1 + 12 files changed, 220 insertions(+), 502 deletions(-) delete mode 100644 chickadee/audio.scm delete mode 100644 chickadee/input/controller.scm delete mode 100644 chickadee/input/keyboard.scm create mode 100644 chickadee/sdl.scm delete mode 100644 chickadee/window.scm diff --git a/Makefile.am b/Makefile.am index 306d7b8..10b5e6c 100644 --- a/Makefile.am +++ b/Makefile.am @@ -45,9 +45,6 @@ SOURCES = \ chickadee/heap.scm \ chickadee/array-list.scm \ chickadee/queue.scm \ - chickadee/audio.scm \ - chickadee/input/controller.scm \ - chickadee/input/keyboard.scm \ chickadee/math.scm \ chickadee/math/vector.scm \ chickadee/math/matrix.scm \ @@ -70,13 +67,13 @@ SOURCES = \ chickadee/render/scene.scm \ chickadee/render/asset.scm \ chickadee/render.scm \ - chickadee/window.scm \ chickadee/scripting/agenda.scm \ chickadee/scripting/script.scm \ chickadee/scripting/channel.scm \ chickadee/scripting.scm \ chickadee/path-finding.scm \ - chickadee.scm + chickadee.scm \ + chickadee/sdl.scm EXTRA_DIST += \ COPYING \ diff --git a/chickadee.scm b/chickadee.scm index eb98443..09212fe 100644 --- a/chickadee.scm +++ b/chickadee.scm @@ -16,20 +16,8 @@ ;;; . (define-module (chickadee) - #:use-module (gl) - #:use-module (sdl2) - #:use-module (sdl2 events) - #:use-module (sdl2 input text) - #:use-module (chickadee math matrix) - #:use-module (chickadee window) - #:use-module (chickadee render) - #:use-module (chickadee render color) - #:use-module (chickadee render gl) - #:use-module (chickadee render gpu) - #:use-module (chickadee render viewport) - #:export (run-game* - abort-game - run-game/sdl)) + #:export (run-game + abort-game)) ;;; @@ -99,135 +87,3 @@ (loop current-time buffer))))))) (lambda (cont callback) #f)))) - - -;;; -;;; Simple SDL + OpenGL engine -;;; - -;; Good enough for simple games. - -(define open-controller (@@ (chickadee input controller) open-controller)) -(define close-controller (@@ (chickadee input controller) close-controller)) -(define lookup-controller (@@ (chickadee input controller) lookup-controller)) - -(define* (run-game/sdl #:key - (window-title "Chickadee!") - (window-width 640) - (window-height 480) - window-fullscreen? - (update-hz 60) - (load (const #t)) - (update (const #t)) - (draw (const #t)) - (quit abort-game) - (key-press (const #t)) - (key-release (const #t)) - (text-input (const #t)) - (mouse-press (const #t)) - (mouse-release (const #t)) - (mouse-move (const #t)) - (controller-add (const #t)) - (controller-remove (const #t)) - (controller-press (const #t)) - (controller-release (const #t)) - (controller-move (const #t)) - (error (const #t))) - (sdl-init) - ((@@ (chickadee audio) enable-audio)) - (start-text-input) - (let ((window (open-window #:title window-title - #:width window-width - #:height window-height - #:fullscreen? window-fullscreen?)) - (default-viewport (make-viewport 0 0 window-width window-height)) - (default-projection (orthographic-projection 0 window-width - window-height 0 - 0 1))) - (define (invert-y y) - ;; SDL's origin is the top-left, but our origin is the bottom - ;; left so we need to invert Y coordinates that SDL gives us. - (- window-height y)) - - (define (input-sdl) - (define (process-event event) - (cond - ((quit-event? event) - (quit)) - ((keyboard-down-event? event) - (key-press (keyboard-event-key event) - (keyboard-event-scancode event) - (keyboard-event-modifiers event) - (keyboard-event-repeat? event))) - ((keyboard-up-event? event) - (key-release (keyboard-event-key event) - (keyboard-event-scancode event) - (keyboard-event-modifiers event))) - ((text-input-event? event) - (text-input (text-input-event-text event))) - ((mouse-button-down-event? event) - (mouse-press (mouse-button-event-button event) - (mouse-button-event-clicks event) - (mouse-button-event-x event) - (invert-y (mouse-button-event-y event)))) - ((mouse-button-up-event? event) - (mouse-release (mouse-button-event-button event) - (mouse-button-event-x event) - (invert-y (mouse-button-event-y event)))) - ((mouse-motion-event? event) - (mouse-move (mouse-motion-event-x event) - (invert-y (mouse-motion-event-y event)) - (mouse-motion-event-x-rel event) - (- (mouse-motion-event-y-rel event)) - (mouse-motion-event-buttons event))) - ((and (controller-device-event? event) - (eq? (controller-device-event-action event) 'added)) - (controller-add - (open-controller (controller-device-event-which event)))) - ((and (controller-device-event? event) - (eq? (controller-device-event-action event) 'removed)) - (let ((controller (lookup-controller - (controller-device-event-which event)))) - (controller-remove controller) - (close-controller controller))) - ((controller-button-down-event? event) - (controller-press (lookup-controller - (controller-button-event-which event)) - (controller-button-event-button event))) - ((controller-button-up-event? event) - (controller-release (lookup-controller - (controller-button-event-which event)) - (controller-button-event-button event))) - ((controller-axis-event? event) - (controller-move (lookup-controller - (controller-axis-event-which event)) - (controller-axis-event-axis event) - (/ (controller-axis-event-value event) 32768.0))))) - ;; Process all pending events. - (let loop ((event (poll-event))) - (when event - (process-event event) - (loop (poll-event))))) - - (define (update-sdl dt) - (input-sdl) - (update dt) - ;; Free any GPU resources that have been GC'd. - (gpu-reap!)) - - (define (render-sdl-opengl alpha) - ;; Switch to the null viewport to ensure that - ;; the default viewport will be re-applied and - ;; clear the screen. - (gpu-state-set! *viewport-state* null-viewport) - (with-viewport default-viewport - (with-projection default-projection - (draw alpha))) - (swap-buffers window)) - (with-window window - (load) - (run-game #:update update-sdl - #:render render-sdl-opengl - #:error error - #:time sdl-ticks - #:update-hz update-hz)))) diff --git a/chickadee/audio.scm b/chickadee/audio.scm deleted file mode 100644 index c92eb44..0000000 --- a/chickadee/audio.scm +++ /dev/null @@ -1,147 +0,0 @@ -;;; Chickadee Game Toolkit -;;; Copyright © 2017 David Thompson -;;; -;;; Chickadee is free software: you can redistribute it and/or modify -;;; it under the terms of the GNU General Public License as published -;;; by the Free Software Foundation, either version 3 of the License, -;;; or (at your option) any later version. -;;; -;;; Chickadee is distributed in the hope that it will be useful, but -;;; WITHOUT ANY WARRANTY; without even the implied warranty of -;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -;;; General Public License for more details. -;;; -;;; You should have received a copy of the GNU General Public License -;;; along with this program. If not, see -;;; . - -;;; Commentary: -;; -;; Sound effects and music. -;; -;;; Code: - -(define-module (chickadee audio) - #:use-module (ice-9 format) - #:use-module (srfi srfi-9) - #:use-module (srfi srfi-9 gnu) - #:use-module ((sdl2 mixer) #:prefix sdl2:) - #:export (load-sample - sample? - sample-audio - set-sample-volume! - play-sample - load-music - music? - music-audio - music-volume - play-music - set-music-volume! - pause-music - resume-music - rewind-music - stop-music - music-paused? - music-playing?)) - -(define (enable-audio) - ;; The SDL mixer will throw an exception if it cannot initialize a - ;; particular audio format. We don't want this to be fatal, so we - ;; ignore it. - (false-if-exception (sdl2:mixer-init)) - (sdl2:open-audio)) - -;; Used to wrap SDL audio functions whose return values should be -;; ignored. -(define-syntax-rule (ignore-value body ...) - (begin - body ... - *unspecified*)) - -;; Wrapper over SDL audio objects. -(define-record-type - (make-sample audio) - sample? - (audio sample-audio)) - -(define (display-sample sample port) - (format port "#" (object-address sample))) - -(set-record-type-printer! display-sample) - -(define (load-sample file) - "Load audio sample from FILE." - (let ((audio (sdl2:load-chunk file))) - (if audio - (make-sample audio) - (error "cannot load audio sample:" file)))) - -(define (set-sample-volume! volume) - "Set the volume that all samples are played at to VOLUME, a floating -point value between 0 and 1." - (ignore-value - (sdl2:set-channel-volume! #f (inexact->exact (round (* volume 128.0)))))) - -(define (play-sample sample) - "Play SAMPLE." - (ignore-value - ;; An exception will be thrown if too many samples are being played - ;; at once, but it can be safely ignored. - (false-if-exception - (sdl2:play-chunk! (sample-audio sample))))) - -;; Wrapper over SDL music objects. -(define-record-type - (make-music audio) - music? - (audio music-audio)) - -(define (display-music music port) - (format port "#" (object-address music))) - -(set-record-type-printer! display-music) - -(define (load-music file) - "Load music from FILE." - (make-music (sdl2:load-music file))) - -(define (music-volume) - "Return the volume level for music, a floating point value between -0 and 1." - (/ (sdl2:music-volume) 128.0)) - -(define (set-music-volume! volume) - "Set the volume that music is played at to VOLUME, a floating point -value between 0 and 1." - (ignore-value - (sdl2:set-music-volume! - (inexact->exact (round (* volume 128.0)))))) - -(define* (play-music music #:key loop?) - "Play MUSIC. If LOOP?, play it over and over and over and over -and..." - (sdl2:play-music! (music-audio music) (if loop? #f 1))) - -(define (pause-music) - "Pause the current music track." - (sdl2:pause-music!)) - -(define (resume-music) - "Resume the current music track." - (sdl2:resume-music!)) - -(define (rewind-music) - "Restart the current music track from the beginning." - (sdl2:rewind-music!)) - -(define (stop-music) - "Stop playing the current music track." - (sdl2:stop-music!)) - -(define (music-playing?) - "Return #t if music is currently playing." - (sdl2:music-playing?)) - -(define (music-paused?) - "Return #t if music is currently paused." - (sdl2:music-paused?)) diff --git a/chickadee/input/controller.scm b/chickadee/input/controller.scm deleted file mode 100644 index cb44120..0000000 --- a/chickadee/input/controller.scm +++ /dev/null @@ -1,87 +0,0 @@ -;;; Chickadee Game Toolkit -;;; Copyright © 2016 David Thompson -;;; -;;; Chickadee is free software: you can redistribute it and/or modify -;;; it under the terms of the GNU General Public License as published -;;; by the Free Software Foundation, either version 3 of the License, -;;; or (at your option) any later version. -;;; -;;; Chickadee is distributed in the hope that it will be useful, but -;;; WITHOUT ANY WARRANTY; without even the implied warranty of -;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -;;; General Public License for more details. -;;; -;;; You should have received a copy of the GNU General Public License -;;; along with this program. If not, see -;;; . - -(define-module (chickadee input controller) - #:use-module (srfi srfi-9) - #:use-module (sdl2) - #:use-module ((sdl2 input game-controller) #:prefix sdl2:) - #:use-module ((sdl2 input joystick) #:prefix sdl2:) - #:export (controller? - controller-name - controller-power-level - controller-button-pressed? - controller-axis)) - -(define-record-type - (wrap-controller sdl-controller) - controller? - (sdl-controller unwrap-controller)) - -(define %controllers (make-hash-table)) - -(define (open-controller index) - (let* ((sdl-controller (sdl2:open-game-controller index)) - (controller (wrap-controller sdl-controller))) - ;; Register controller in global hash table for future lookup. - (hash-set! %controllers - (sdl2:joystick-instance-id - (sdl2:game-controller-joystick sdl-controller)) - controller) - controller)) - -(define (close-controller controller) - (hash-remove! %controllers - (sdl2:joystick-instance-id - (sdl2:game-controller-joystick - (unwrap-controller controller)))) - (sdl2:close-game-controller (unwrap-controller controller))) - -(define (lookup-controller instance-id) - (hash-ref %controllers instance-id)) - -(define (controller-name controller) - "Return the human readable model name of CONTROLLER." - (sdl2:game-controller-name (unwrap-controller controller))) - -(define (controller-power-level controller) - "Return the symbolic power level for CONTROLLER. - -Possible return values are: -- unknown -- empty -- low -- medium -- full -- wired" - (sdl2:joystick-power-level - (sdl2:game-controller-joystick - (unwrap-controller controller)))) - -(define (controller-connected? controller) - "Return #t if CONTROLLER is currently in use." - (sdl2:game-controller-attached? (unwrap-controller controller))) - -(define (controller-button-pressed? controller button) - "Return #t if BUTTON is currently being pressed on CONTROLLER." - (sdl2:game-controller-button-pressed? (unwrap-controller controller) button)) - -(define-inlinable (controller-axis controller axis) - "Return a floating point value in the range [-1, 1] corresponding to -how much AXIS is being pushed on CONTROLLER. 0 is returned if AXIS is -not being pushed at all." - (/ (sdl2:game-controller-axis (unwrap-controller controller) axis) - 32768.0)) diff --git a/chickadee/input/keyboard.scm b/chickadee/input/keyboard.scm deleted file mode 100644 index afc0435..0000000 --- a/chickadee/input/keyboard.scm +++ /dev/null @@ -1,29 +0,0 @@ -;;; Chickadee Game Toolkit -;;; Copyright © 2017 David Thompson -;;; -;;; Chickadee is free software: you can redistribute it and/or modify -;;; it under the terms of the GNU General Public License as published -;;; by the Free Software Foundation, either version 3 of the License, -;;; or (at your option) any later version. -;;; -;;; Chickadee is distributed in the hope that it will be useful, but -;;; WITHOUT ANY WARRANTY; without even the implied warranty of -;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -;;; General Public License for more details. -;;; -;;; You should have received a copy of the GNU General Public License -;;; along with this program. If not, see -;;; . - -(define-module (chickadee input keyboard) - #:use-module ((sdl2 input keyboard) #:prefix sdl2:) - #:export (key-pressed? - key-released?)) - -(define (key-pressed? key) - "Return #t if KEY is currently being pressed." - (sdl2:key-pressed? key)) - -(define (key-released? key) - "Return #t if KEY is not currently being pressed." - (sdl2:key-released? key)) diff --git a/chickadee/sdl.scm b/chickadee/sdl.scm new file mode 100644 index 0000000..bb8d5e3 --- /dev/null +++ b/chickadee/sdl.scm @@ -0,0 +1,207 @@ +;;; Chickadee Game Toolkit +;;; Copyright © 2018 David Thompson +;;; +;;; Chickadee is free software: you can redistribute it and/or modify +;;; it under the terms of the GNU General Public License as published +;;; by the Free Software Foundation, either version 3 of the License, +;;; or (at your option) any later version. +;;; +;;; Chickadee is distributed in the hope that it will be useful, but +;;; WITHOUT ANY WARRANTY; without even the implied warranty of +;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +;;; General Public License for more details. +;;; +;;; You should have received a copy of the GNU General Public License +;;; along with this program. If not, see +;;; . + +;;; Commentary: +;; +;; Simple SDL + OpenGL game loop implementation. +;; +;;; Code: + +(define-module (chickadee sdl) + #:use-module (sdl2) + #:use-module (sdl2 events) + #:use-module (sdl2 input game-controller) + #:use-module (sdl2 input joystick) + #:use-module (sdl2 input text) + #:use-module (sdl2 mixer) + #:use-module (sdl2 video) + #:use-module (chickadee) + #:use-module (chickadee math matrix) + #:use-module (chickadee render) + #:use-module (chickadee render color) + #:use-module (chickadee render gl) + #:use-module (chickadee render gpu) + #:use-module (chickadee render viewport) + #:export (current-window + run-game/sdl)) + +(define *controllers* (make-hash-table)) + +(define (lookup-controller joystick-id) + (hashv-ref *controllers* joystick-id)) + +(define (add-controller joystick-index) + (let ((controller (open-game-controller joystick-index))) + (hashv-set! *controllers* + (joystick-instance-id + (game-controller-joystick controller)) + controller) + controller)) + +(define (remove-controller joystick-id) + (hashv-remove! *controllers* joystick-id)) + +(define (open-all-controllers) + (let loop ((i 0)) + (when (< i (num-joysticks)) + (when (game-controller-index? i) + (add-controller i)) + (loop (+ i 1))))) + +(define current-window (make-parameter #f)) + +(define* (run-game/sdl #:key + (window-title "Chickadee!") + (window-width 640) + (window-height 480) + window-fullscreen? + (update-hz 60) + (load (const #t)) + (update (const #t)) + (draw (const #t)) + (quit abort-game) + (key-press (const #t)) + (key-release (const #t)) + (text-input (const #t)) + (mouse-press (const #t)) + (mouse-release (const #t)) + (mouse-move (const #t)) + (controller-add (const #t)) + (controller-remove (const #t)) + (controller-press (const #t)) + (controller-release (const #t)) + (controller-move (const #t)) + (error (const #t))) + (sdl-init) + (false-if-exception (mixer-init)) + (open-audio) + (start-text-input) + (open-all-controllers) + (let* ((window (make-window #:opengl? #t + #:title window-title + #:size (list window-width window-height) + #:fullscreen? window-fullscreen?)) + (gl-context (make-gl-context window)) + (default-viewport (make-viewport 0 0 window-width window-height)) + (default-projection (orthographic-projection 0 window-width + window-height 0 + 0 1))) + (define (invert-y y) + ;; SDL's origin is the top-left, but our origin is the bottom + ;; left so we need to invert Y coordinates that SDL gives us. + (- window-height y)) + (define (input-sdl) + (define (process-event event) + (cond + ((quit-event? event) + (quit)) + ((keyboard-down-event? event) + (key-press (keyboard-event-key event) + (keyboard-event-scancode event) + (keyboard-event-modifiers event) + (keyboard-event-repeat? event))) + ((keyboard-up-event? event) + (key-release (keyboard-event-key event) + (keyboard-event-scancode event) + (keyboard-event-modifiers event))) + ((text-input-event? event) + (text-input (text-input-event-text event))) + ((mouse-button-down-event? event) + (mouse-press (mouse-button-event-button event) + (mouse-button-event-clicks event) + (mouse-button-event-x event) + (invert-y (mouse-button-event-y event)))) + ((mouse-button-up-event? event) + (mouse-release (mouse-button-event-button event) + (mouse-button-event-x event) + (invert-y (mouse-button-event-y event)))) + ((mouse-motion-event? event) + (mouse-move (mouse-motion-event-x event) + (invert-y (mouse-motion-event-y event)) + (mouse-motion-event-x-rel event) + (- (mouse-motion-event-y-rel event)) + (mouse-motion-event-buttons event))) + ((and (controller-device-event? event) + (eq? (controller-device-event-action event) 'added)) + (controller-add (add-controller + (controller-device-event-which event)))) + ((and (controller-device-event? event) + (eq? (controller-device-event-action event) 'removed)) + (let ((controller (lookup-controller + (controller-device-event-which event)))) + (controller-remove controller) + (remove-controller (controller-device-event-which event)) + (close-game-controller controller))) + ((controller-button-down-event? event) + (controller-press (lookup-controller + (controller-button-event-which event)) + (controller-button-event-button event))) + ((controller-button-up-event? event) + (controller-release (lookup-controller + (controller-button-event-which event)) + (controller-button-event-button event))) + ((controller-axis-event? event) + (controller-move (lookup-controller + (controller-axis-event-which event)) + (controller-axis-event-axis event) + (/ (controller-axis-event-value event) 32768.0))))) + ;; Process all pending events. + (let loop ((event (poll-event))) + (when event + (process-event event) + (loop (poll-event))))) + (define (update-sdl dt) + (input-sdl) + (update dt) + ;; Free any GPU resources that have been GC'd. + (gpu-reap!)) + (define (render-sdl-opengl alpha) + ;; Switch to the null viewport to ensure that + ;; the default viewport will be re-applied and + ;; clear the screen. + (gpu-state-set! *viewport-state* null-viewport) + (with-viewport default-viewport + (with-projection default-projection + (draw alpha))) + (swap-gl-window window)) + (dynamic-wind + (const #t) + (lambda () + (parameterize ((current-window window)) + ;; Attempt to activate vsync, if possible. Some systems do + ;; not support setting the OpenGL swap interval. + (catch #t + (lambda () + (set-gl-swap-interval! 'vsync)) + (lambda args + (display "warning: could not enable vsync\n" + (current-error-port)))) + (load) + ;; Notify about all controllers that were already connected + ;; when the game was launched because SDL will not create + ;; events for them. + (hash-for-each (lambda (key controller) + (controller-add controller)) + *controllers*) + (run-game #:update update-sdl + #:render render-sdl-opengl + #:error error + #:time sdl-ticks + #:update-hz update-hz))) + (lambda () + (delete-gl-context! gl-context) + (close-window! window))))) diff --git a/chickadee/window.scm b/chickadee/window.scm deleted file mode 100644 index aff2458..0000000 --- a/chickadee/window.scm +++ /dev/null @@ -1,84 +0,0 @@ -;;; Chickadee Game Toolkit -;;; Copyright © 2016 David Thompson -;;; -;;; Chickadee is free software: you can redistribute it and/or modify -;;; it under the terms of the GNU General Public License as published -;;; by the Free Software Foundation, either version 3 of the License, -;;; or (at your option) any later version. -;;; -;;; Chickadee is distributed in the hope that it will be useful, but -;;; WITHOUT ANY WARRANTY; without even the implied warranty of -;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -;;; General Public License for more details. -;;; -;;; You should have received a copy of the GNU General Public License -;;; along with this program. If not, see -;;; . - -(define-module (chickadee window) - #:use-module (ice-9 match) - #:use-module (srfi srfi-9) - #:use-module ((sdl2) #:prefix sdl2:) - #:use-module ((sdl2 events) #:prefix sdl2:) - #:use-module ((sdl2 video) #:prefix sdl2:) - #:export (open-window - close-window! - window? - window-title - window-width - window-height - window-fullscreen? - with-window - swap-buffers)) - -(define-record-type - (make-window sdl-window gl-context) - window? - (sdl-window unwrap-window) - (gl-context window-gl-context)) - -(define* (open-window #:key - (title "Chickadee") - (width 640) - (height 480) - fullscreen?) - (let* ((sdl-window (sdl2:make-window #:opengl? #t - #:title title - #:size (list width height) - #:fullscreen? fullscreen?)) - (gl-context (sdl2:make-gl-context sdl-window)) - (window (make-window sdl-window gl-context))) - ;; Some systems do not support setting the OpenGL swap interval. - (catch #t - (lambda () - (sdl2:set-gl-swap-interval! 'vsync)) - (lambda args - (display "warning: could not enable vsync\n" - (current-error-port)))) - window)) - -(define (close-window! window) - "Close WINDOW." - (sdl2:delete-gl-context! (window-gl-context window)) - (sdl2:close-window! (unwrap-window window))) - -(define (window-title window) - "Return the title of WINDOW." - (sdl2:window-title (unwrap-window window))) - -(define (set-window-title! window title) - "Set TITLE for WINDOW." - (sdl2:set-window-title! (unwrap-window window) title)) - -(define (set-window-size! window width height) - (sdl2:set-window-size! (unwrap-window window) (list width height))) - -(define-syntax-rule (with-window window body ...) - (dynamic-wind - (const #t) - (lambda () body ...) - (lambda () - (close-window! window)))) - -(define (swap-buffers window) - (sdl2:swap-gl-window (unwrap-window window))) diff --git a/examples/lines.scm b/examples/lines.scm index 75aadf1..f24ec25 100644 --- a/examples/lines.scm +++ b/examples/lines.scm @@ -3,7 +3,8 @@ (chickadee) (chickadee math vector) (chickadee render color) - (chickadee render shapes)) + (chickadee render shapes) + (chickadee sdl)) (define lines (list-tabulate 48 diff --git a/examples/nine-patch.scm b/examples/nine-patch.scm index 2852245..7e0db1a 100644 --- a/examples/nine-patch.scm +++ b/examples/nine-patch.scm @@ -3,7 +3,8 @@ (chickadee math vector) (chickadee render font) (chickadee render sprite) - (chickadee render texture)) + (chickadee render texture) + (chickadee sdl)) (define image #f) (define font #f) diff --git a/examples/sprite.scm b/examples/sprite.scm index 8e54f21..ed968fb 100644 --- a/examples/sprite.scm +++ b/examples/sprite.scm @@ -1,7 +1,8 @@ (use-modules (chickadee) (chickadee math vector) (chickadee render sprite) - (chickadee render texture)) + (chickadee render texture) + (chickadee sdl)) (define sprite #f) diff --git a/examples/text.scm b/examples/text.scm index 74c2301..0903a90 100644 --- a/examples/text.scm +++ b/examples/text.scm @@ -1,6 +1,7 @@ (use-modules (chickadee) (chickadee math vector) - (chickadee render font)) + (chickadee render font) + (chickadee sdl)) (define font #f) diff --git a/examples/tiled.scm b/examples/tiled.scm index b5fb8b6..19332bb 100644 --- a/examples/tiled.scm +++ b/examples/tiled.scm @@ -2,6 +2,7 @@ (chickadee math vector) (chickadee math rect) (chickadee render tiled) + (chickadee sdl) (ice-9 match)) (define map #f) -- cgit v1.2.3