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chickadee
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Chickadee Game Toolkit
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examples
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Author
Age
Files
Lines
*
math: vector: Deprecate #v syntax and remove uses of it.
David Thompson
2021-09-21
4
-4
/
+4
*
examples: Fix model example.
David Thompson
2021-09-21
1
-1
/
+1
*
examples: path: Exit when Q key is pressed.
David Thompson
2021-09-08
1
-0
/
+5
*
Credit author of Serene Village tileset.
David Thompson
2021-04-13
1
-3
/
+3
*
examples: tile-map: Fix map file name.
David Thompson
2021-04-09
1
-1
/
+1
*
graphics: Rewrite tile map module.
David Thompson
2021-04-09
5
-105
/
+386
*
graphics: Rewrite 9-patch implementation and move it to its own module.
David Thompson
2021-04-07
1
-2
/
+2
*
graphics: Rewrite rendering engine.
David Thompson
2021-01-26
4
-6
/
+2
*
Switch to high resolution timer.
David Thompson
2020-12-15
4
-6
/
+6
*
graphics: sprite: Use dynamic geometry type.
David Thompson
2020-12-09
1
-2
/
+2
*
examples: grid: Update to use path module instead of deleted shapes module.
David Thompson
2020-11-19
1
-31
/
+63
*
examples: Delete obsolete lines example.
David Thompson
2020-11-18
1
-28
/
+0
*
examples: Replace calls to sdl-ticks with elapsed-time.
David Thompson
2020-11-18
2
-8
/
+7
*
render: Add vector path rendering module.
David Thompson
2020-11-18
1
-0
/
+80
*
examples: tiled: Add smooth scrolling with arrow keys.
David Thompson
2020-11-16
1
-13
/
+52
*
Remove scancode argument from key-press and key-release handlers.
David Thompson
2020-11-16
3
-3
/
+3
*
Rename 'render' subdirectory to 'graphics'.
David Thompson
2020-10-03
11
-33
/
+33
*
Add OTF/TTF font support via freetype.
David Thompson
2020-10-03
1
-1
/
+2
*
Add audio example.
David Thompson
2020-04-07
6
-0
/
+84
*
examples: model: Remove bad code left in accidentally.
David Thompson
2019-10-24
1
-3
/
+0
*
render: Restructure 3D modules and add basic support for OBJ models.
David Thompson
2019-10-24
2
-0
/
+2653
*
examples: Update particle example.
David Thompson
2019-07-24
1
-11
/
+42
*
render: tiled: Add point->tile.
David Thompson
2019-06-04
1
-3
/
+14
*
Update a couple of examples to use new sprite batch API.
Alex McGrath
2019-05-28
3
-24
/
+31
*
render: sprite: Rewrite sprite batching API.
David Thompson
2019-05-12
1
-10
/
+12
*
examples: Add sprite batch example.
David Thompson
2019-01-08
2
-0
/
+66
*
examples: game-controller: Add left/right trigger rendering.
David Thompson
2019-01-06
1
-30
/
+38
*
examples: Add game controller test.
David Thompson
2019-01-06
2
-0
/
+77
*
Credit J-Robot for the pixel explosion image.
David Thompson
2018-12-14
1
-0
/
+3
*
Add particles example.
David Thompson
2018-12-14
2
-0
/
+51
*
Re-add key-pressed? and key-released? procedures.
David Thompson
2018-12-13
1
-2
/
+1
*
Re-hide SDL2 details.
David Thompson
2018-12-13
6
-22
/
+17
*
examples: Simplify text example.
David Thompson
2018-12-13
1
-8
/
+2
*
render: font: Include a default font for convenience.
David Thompson
2018-12-13
6
-269
/
+7
*
math: Add grid module.
David Thompson
2018-09-02
1
-0
/
+87
*
Move SDL game loop implementation to its own module.
David Thompson
2018-08-23
5
-4
/
+9
*
math: vector: Add read syntax.
David Thompson
2018-08-23
5
-8
/
+8
*
Make the game loop modular!
David Thompson
2018-08-23
5
-28
/
+13
*
Remove experimental buffer API.
David Thompson
2018-06-25
1
-33
/
+0
*
Add tile map example.
David Thompson
2018-01-29
4
-0
/
+131
*
Move color module into render namespace.
David Thompson
2017-08-08
1
-1
/
+1
*
Add buffer module.
David Thompson
2017-05-02
1
-0
/
+33
*
examples: Add nine-patch example.
David Thompson
2017-01-26
3
-0
/
+32
*
examples: Add line segment example.
David Thompson
2017-01-25
1
-0
/
+31
*
render: Add bitmap font support.
David Thompson
2017-01-24
4
-0
/
+275
*
examples: sprite: Quit the demo when close button is pressed.
David Thompson
2017-01-24
1
-0
/
+1
*
Add basic sprite example.
David Thompson
2017-01-23
2
-0
/
+17