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* examples: Add sprite batch example.David Thompson2019-01-082-0/+66
* examples: game-controller: Add left/right trigger rendering.David Thompson2019-01-061-30/+38
* examples: Add game controller test.David Thompson2019-01-062-0/+77
* Credit J-Robot for the pixel explosion image.David Thompson2018-12-141-0/+3
* Add particles example.David Thompson2018-12-142-0/+51
* Re-add key-pressed? and key-released? procedures.David Thompson2018-12-131-2/+1
* Re-hide SDL2 details.David Thompson2018-12-136-22/+17
* examples: Simplify text example.David Thompson2018-12-131-8/+2
* render: font: Include a default font for convenience.David Thompson2018-12-136-269/+7
* math: Add grid module.David Thompson2018-09-021-0/+87
* Move SDL game loop implementation to its own module.David Thompson2018-08-235-4/+9
* math: vector: Add read syntax.David Thompson2018-08-235-8/+8
* Make the game loop modular!David Thompson2018-08-235-28/+13
* Remove experimental buffer API.David Thompson2018-06-251-33/+0
* Add tile map example.David Thompson2018-01-294-0/+131
* Move color module into render namespace.David Thompson2017-08-081-1/+1
* Add buffer module.David Thompson2017-05-021-0/+33
* examples: Add nine-patch example.David Thompson2017-01-263-0/+32
* examples: Add line segment example.David Thompson2017-01-251-0/+31
* render: Add bitmap font support.David Thompson2017-01-244-0/+275
* examples: sprite: Quit the demo when close button is pressed.David Thompson2017-01-241-0/+1
* Add basic sprite example.David Thompson2017-01-232-0/+17