Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | First pass of rendering engine rewrite. | David Thompson | 2023-11-08 | 1 | -4/+2 |
* | Fix string in text example. | David Thompson | 2023-01-13 | 1 | -38/+1 |
* | Rename (chickadee graphics font) to (chickadee graphics text). | David Thompson | 2022-10-17 | 1 | -4/+77 |
* | math: vector: Deprecate #v syntax and remove uses of it. | David Thompson | 2021-09-21 | 1 | -1/+1 |
* | Rename 'render' subdirectory to 'graphics'. | David Thompson | 2020-10-03 | 1 | -1/+1 |
* | Add OTF/TTF font support via freetype. | David Thompson | 2020-10-03 | 1 | -1/+2 |
* | Re-hide SDL2 details. | David Thompson | 2018-12-13 | 1 | -4/+4 |
* | examples: Simplify text example. | David Thompson | 2018-12-13 | 1 | -8/+2 |
* | render: font: Include a default font for convenience. | David Thompson | 2018-12-13 | 1 | -13/+4 |
* | Move SDL game loop implementation to its own module. | David Thompson | 2018-08-23 | 1 | -1/+2 |
* | math: vector: Add read syntax. | David Thompson | 2018-08-23 | 1 | -3/+3 |
* | Make the game loop modular! | David Thompson | 2018-08-23 | 1 | -8/+4 |
* | render: Add bitmap font support. | David Thompson | 2017-01-24 | 1 | -0/+26 |