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* WIP graphics engine rewrite.David Thompson2024-07-241-1/+1
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* Rename (chickadee graphics font) to (chickadee graphics text).David Thompson2022-10-171-1/+1
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* graphics: Rewrite rendering engine.David Thompson2021-01-261-1/+0
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* Switch to high resolution timer.David Thompson2020-12-151-1/+1
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* graphics: sprite: Use dynamic geometry type.David Thompson2020-12-091-2/+2
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* examples: Replace calls to sdl-ticks with elapsed-time.David Thompson2020-11-181-4/+4
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* Rename 'render' subdirectory to 'graphics'.David Thompson2020-10-031-4/+4
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* render: sprite: Rewrite sprite batching API.David Thompson2019-05-121-10/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | This new version performs better and has a better API. It closely resembles Love2D's sprite batch API. * chickadee/render/sprite.scm (with-batched-sprites, sprite-batch-reset!, sprite-batch-begin!, draw-sprite-batched, *batch?*, %batch): Delete. (draw-sprite-unbatched): Rename to 'draw-sprite*'. (<sprite-batch>)[index-buffer, position-buffer, texture-buffer]: Delete fields. [vertex-buffer]: New field. (init-sprite-batch, double-sprite-batch-size!, sprite-batch-add!, sprite-batch-flush!): Rewrite. (make-sprite-batch): Add 'capacity' and 'blend-mode' arguments. (draw-sprite-batch): New procedure. (draw-nine-patch*): Stop using sprite batches for now. * chickadee/render/font.scm: (<font>)[sprite-batches]: New field. (load-tile-font, load-font): Create a sprite batch for each texture loaded. (draw-text*): Use sprite batches. * chickadee/render/tiled.scm: (<tile>)[batch]: New field. (<tileset>)[batch]: New field. (load-tile-map): Create a sprite batch for each tileset. (draw-tile-layer): Use new sprite batch API. (draw-tile-map*): Remove reference to deleted macro.
* examples: Add sprite batch example.David Thompson2019-01-081-0/+66
* examples/sprite-batch.scm: New file. * examples/images/shot.png: New file. * Makefile.am (EXTRA_DIST): Add them.