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* First pass of rendering engine rewrite.David Thompson2023-11-081-1/+1
| | | | | | | | The (chickadee graphics gpu) module now handles most of the low-level OpenGL object creation/deletion/binding. The (chickadee graphics engine) module handles the with-graphics-state stuff via a render context object. There's lots of stuff that isn't great, but it's the first step towards a graphics backend agnostic rendering layer.
* Rename (chickadee graphics font) to (chickadee graphics text).David Thompson2022-10-171-1/+1
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* graphics: model: Use keyword arguments in draw-model.David Thompson2021-09-231-1/+4
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* examples: model: Replace OBJ Suzanne model with a glTF one.David Thompson2021-09-211-1/+1
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* examples: model: Fix view matrix.David Thompson2021-09-211-3/+4
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* math: vector: Deprecate #v syntax and remove uses of it.David Thompson2021-09-211-1/+1
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* examples: Fix model example.David Thompson2021-09-211-1/+1
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* graphics: Rewrite rendering engine.David Thompson2021-01-261-3/+2
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* Remove scancode argument from key-press and key-release handlers.David Thompson2020-11-161-1/+1
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* Rename 'render' subdirectory to 'graphics'.David Thompson2020-10-031-3/+3
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* examples: model: Remove bad code left in accidentally.David Thompson2019-10-241-3/+0
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* render: Restructure 3D modules and add basic support for OBJ models.David Thompson2019-10-241-0/+73