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* doc: Fix typo in remove-particle-emitter description.David Thompson2023-04-221-1/+1
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* Add syntax highlighting to html manual.David Thompson2023-04-212-78/+78
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* doc: fix: load-font is now in (chickadee graphics text)Arne Babenhauserheide2022-12-281-1/+1
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* doc: Remove reference to long defunct macro.David Thompson2022-10-251-2/+1
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* Allow for changing the default clear color in run-game procedure.David Thompson2022-10-252-1/+10
| | | | Add a matching flag for 'chickadee play', too.
* math: matrix: Add copy procedures.David Thompson2022-10-241-0/+27
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* script: Add join procedure.David Thompson2022-10-111-0/+4
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* doc: Fix a couple of small mistakes.David Thompson2022-10-081-3/+2
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* Update error handling to use Guile's new exception API.David Thompson2022-10-081-7/+4
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* Allow 'chickadee play' to use languages other than Scheme.Arne Babenhauserheide2022-10-081-0/+32
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* math: matrix: Add matrix4-inverse and matrix4-inverse! procedures.David Thompson2022-08-031-0/+12
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* graphics: sprite: Add #:shear argument to sprite-batch-add!David Thompson2022-08-011-2/+2
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* graphics: sprite: Add #:shear argument to draw-sprite.David Thompson2022-08-011-5/+6
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* math: matrix: Fix shear implementation in matrix4-2d-transform!David Thompson2022-08-011-2/+2
| | | | | First of all, it's "shear", not "skew". Second, the math was wrong. Good job!
* doc: Fix copy/paste error.David Thompson2021-10-081-1/+1
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* graphics: path: Add arc-to procedure.David Thompson2021-10-061-0/+7
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* graphics: path: Add bezier-path procedure.David Thompson2021-10-021-0/+8
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* doc: Add API docs for array lists, heaps, and queues.David Thompson2021-10-021-2/+150
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* doc: Fix typo.David Thompson2021-10-011-1/+1
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* Add (chickadee data quadtree) module.David Thompson2021-10-011-0/+111
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* Move data structure modules into new (chickadee data ...) namespace.David Thompson2021-10-011-179/+186
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* cli: Add bundle subcommand.David Thompson2021-09-281-0/+124
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* doc: Reorganize and expand manual.David Thompson2021-09-232-400/+743
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* doc: Use more accurate description of textures.David Thompson2021-09-231-1/+1
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* doc: Fix a couple of typos.David Thompson2021-09-231-2/+2
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* doc: Document cube maps and skyboxes.David Thompson2021-09-231-2/+49
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* doc: Expand documentation of 3D graphics API.David Thompson2021-09-231-25/+417
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* doc: Fix typo in Sprites section.David Thompson2021-09-231-6/+6
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* doc: Improve vector paths documentation.David Thompson2021-09-221-17/+117
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* graphics: path: Add flip-horizontal and flip-vertical procedures.David Thompson2021-09-221-0/+8
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* doc: path: Remove mention of specific missing features.David Thompson2021-09-211-1/+1
| | | | We *do* have gradient fills now!
* doc: Update requirements section.David Thompson2021-09-211-6/+5
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* game-loop: Add init argument to run-game*.David Thompson2021-09-211-1/+4
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* math: vector: Deprecate #v syntax and remove uses of it.David Thompson2021-09-211-7/+0
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* Add a CLI.David Thompson2021-09-212-0/+187
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* math: vector: Rename dot product procedures.David Thompson2021-09-081-2/+2
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* math: matrix: Add matrix3-inverse! and matrix3-inverse.David Thompson2021-09-081-0/+9
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* doc: Update to reflect renaming of buffer views to vertex attributes.David Thompson2021-08-241-46/+46
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* math: Rename 2pi to tau.David Thompson2021-08-121-1/+1
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* Add mouse wheel event handler.David Thompson2021-05-131-0/+14
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* graphics: texture: Add support for mirrored repeat wrap mode.David Thompson2021-05-101-2/+2
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* scripting: channel: Add channel-clear! procedure.David Thompson2021-04-281-0/+4
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* doc: Fix misplaced argument.David Thompson2021-04-131-2/+2
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* doc: Update old procedure name with the new one.David Thompson2021-04-131-1/+1
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* graphics: Rewrite tile map module.David Thompson2021-04-091-2/+23
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* graphics: Rewrite 9-patch implementation and move it to its own module.David Thompson2021-04-071-25/+29
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* graphics: blend: Add proper <blend-mode> data type.David Thompson2021-03-141-19/+82
| | | | No more symbols. Hooray!
* doc: Fix particles example.David Thompson2021-03-051-2/+2
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* doc: Fix reference to run-game*.David Thompson2021-03-051-1/+1
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* doc: Add a bit of explanation for #:window-resizable? arg in run-game.David Thompson2021-03-051-1/+2
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