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Chickadee Game Toolkit
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Author
Age
Files
Lines
...
*
doc: Update old procedure name with the new one.
David Thompson
2021-04-13
1
-1
/
+1
*
graphics: Rewrite tile map module.
David Thompson
2021-04-09
1
-2
/
+23
*
graphics: Rewrite 9-patch implementation and move it to its own module.
David Thompson
2021-04-07
1
-25
/
+29
*
graphics: blend: Add proper <blend-mode> data type.
David Thompson
2021-03-14
1
-19
/
+82
*
doc: Fix particles example.
David Thompson
2021-03-05
1
-2
/
+2
*
doc: Fix reference to run-game*.
David Thompson
2021-03-05
1
-1
/
+1
*
doc: Add a bit of explanation for #:window-resizable? arg in run-game.
David Thompson
2021-03-05
1
-1
/
+2
*
Add support for window resizing.
David Thompson
2021-03-05
1
-1
/
+3
*
graphics: Rewrite rendering engine.
David Thompson
2021-01-26
1
-15
/
+15
*
math: matrix: Rename transform! to matrix4-transform!
David Thompson
2020-12-16
1
-1
/
+1
*
doc: Fix explanation of time argument in run-game*.
David Thompson
2020-12-16
1
-2
/
+2
*
Switch to high resolution timer.
David Thompson
2020-12-15
1
-2
/
+1
*
doc: Reorganize graphics section.
David Thompson
2020-12-05
1
-250
/
+250
*
doc: Fix typo in procedure name.
David Thompson
2020-12-05
1
-1
/
+1
*
doc: Document 3x3 matrices.
David Thompson
2020-12-05
1
-1
/
+83
*
doc: Move grid subsection to end of math section.
David Thompson
2020-12-05
1
-107
/
+112
*
doc: Remove subsections for performance notes.
David Thompson
2020-12-05
1
-2
/
+2
*
graphics: tiled: Remove region argument from draw-tile-map.
David Thompson
2020-11-18
1
-19
/
+5
*
render: Add vector path rendering module.
David Thompson
2020-11-18
1
-60
/
+213
*
Add elapsed-time procedure.
David Thompson
2020-11-16
1
-0
/
+5
*
Remove scancode argument from key-press and key-release handlers.
David Thompson
2020-11-16
1
-14
/
+3
*
graphics: font: Add color argument to draw-text.
David Thompson
2020-11-16
1
-1
/
+1
*
graphics: texture: Add load-tileset procedure.
David Thompson
2020-10-11
1
-0
/
+12
*
Rename 'render' subdirectory to 'graphics'.
David Thompson
2020-10-03
1
-14
/
+14
*
Add OTF/TTF font support via freetype.
David Thompson
2020-10-03
1
-6
/
+15
*
scripting: Add custom polling support.
David Thompson
2020-08-25
1
-0
/
+20
*
doc: Add "User-Defined Shader Types" section.
David Thompson
2020-04-08
1
-13
/
+140
*
doc: Add "3D Models" section.
David Thompson
2020-04-08
1
-0
/
+63
*
doc: Fix typo.
David Thompson
2020-04-08
1
-1
/
+1
*
doc: Add docs for various undocumented procedures.
David Thompson
2020-04-08
1
-1
/
+34
*
doc: Add "Colors" section.
David Thompson
2020-04-08
1
-0
/
+233
*
doc: Update dependency list.
David Thompson
2020-04-08
1
-1
/
+4
*
math: Add 2pi variable.
David Thompson
2020-04-08
1
-0
/
+4
*
doc: Expand and improve Kernel manual section.
David Thompson
2020-04-08
1
-78
/
+231
*
audio: Add public audio API.
David Thompson
2020-04-07
1
-2
/
+456
*
doc: api: Mention the module name for texture and sprite APIs.
David Thompson
2020-04-02
1
-3
/
+17
*
Fix a few errors in the manual.
David Thompson
2019-06-05
1
-3
/
+3
*
render: tiled: Add point->tile.
David Thompson
2019-06-04
1
-0
/
+5
*
doc: Add direntry information.
David Thompson
2019-06-04
1
-0
/
+5
*
doc: Update copyright years.
David Thompson
2019-06-02
1
-1
/
+1
*
doc: Add tutorial for REPL setup.
David Thompson
2019-06-02
1
-0
/
+33
*
doc: Expand API reference for Tiled maps.
David Thompson
2019-06-02
1
-0
/
+184
*
doc: Remove unnecessary @var markup in argument lists.
David Thompson
2019-05-28
1
-303
/
+300
*
doc: Remove unicode character for pi because it breaks 'make dvi'.
David Thompson
2019-05-13
1
-3
/
+3
*
doc: Remove reference to old hook system.
David Thompson
2019-05-13
1
-2
/
+3
*
render: Rename "typed buffer" to "buffer view".
David Thompson
2019-05-13
1
-38
/
+38
*
doc: Improve texture documentation.
David Thompson
2019-05-13
1
-2
/
+83
*
render: sprite: Rewrite sprite batching API.
David Thompson
2019-05-12
1
-20
/
+49
*
render: sprite: Allow nine patches to be tinted.
David Thompson
2019-01-08
1
-1
/
+2
*
render: sprite: Revamp rendering process.
David Thompson
2019-01-06
1
-7
/
+6
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