Commit message (Collapse) | Author | Age | Files | Lines | |
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* | graphics: Rewrite 9-patch implementation and move it to its own module. | David Thompson | 2021-04-07 | 1 | -25/+29 |
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* | graphics: blend: Add proper <blend-mode> data type. | David Thompson | 2021-03-14 | 1 | -19/+82 |
| | | | | No more symbols. Hooray! | ||||
* | doc: Fix particles example. | David Thompson | 2021-03-05 | 1 | -2/+2 |
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* | doc: Fix reference to run-game*. | David Thompson | 2021-03-05 | 1 | -1/+1 |
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* | doc: Add a bit of explanation for #:window-resizable? arg in run-game. | David Thompson | 2021-03-05 | 1 | -1/+2 |
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* | Add support for window resizing. | David Thompson | 2021-03-05 | 1 | -1/+3 |
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* | graphics: Rewrite rendering engine. | David Thompson | 2021-01-26 | 1 | -15/+15 |
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* | math: matrix: Rename transform! to matrix4-transform! | David Thompson | 2020-12-16 | 1 | -1/+1 |
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* | doc: Fix explanation of time argument in run-game*. | David Thompson | 2020-12-16 | 1 | -2/+2 |
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* | Switch to high resolution timer. | David Thompson | 2020-12-15 | 1 | -2/+1 |
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* | doc: Reorganize graphics section. | David Thompson | 2020-12-05 | 1 | -250/+250 |
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* | doc: Fix typo in procedure name. | David Thompson | 2020-12-05 | 1 | -1/+1 |
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* | doc: Document 3x3 matrices. | David Thompson | 2020-12-05 | 1 | -1/+83 |
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* | doc: Move grid subsection to end of math section. | David Thompson | 2020-12-05 | 1 | -107/+112 |
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* | doc: Remove subsections for performance notes. | David Thompson | 2020-12-05 | 1 | -2/+2 |
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* | graphics: tiled: Remove region argument from draw-tile-map. | David Thompson | 2020-11-18 | 1 | -19/+5 |
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* | render: Add vector path rendering module. | David Thompson | 2020-11-18 | 1 | -60/+213 |
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* | Add elapsed-time procedure. | David Thompson | 2020-11-16 | 1 | -0/+5 |
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* | Remove scancode argument from key-press and key-release handlers. | David Thompson | 2020-11-16 | 1 | -14/+3 |
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* | graphics: font: Add color argument to draw-text. | David Thompson | 2020-11-16 | 1 | -1/+1 |
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* | graphics: texture: Add load-tileset procedure. | David Thompson | 2020-10-11 | 1 | -0/+12 |
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* | Rename 'render' subdirectory to 'graphics'. | David Thompson | 2020-10-03 | 1 | -14/+14 |
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* | Add OTF/TTF font support via freetype. | David Thompson | 2020-10-03 | 1 | -6/+15 |
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* | scripting: Add custom polling support. | David Thompson | 2020-08-25 | 1 | -0/+20 |
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* | doc: Add "User-Defined Shader Types" section. | David Thompson | 2020-04-08 | 1 | -13/+140 |
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* | doc: Add "3D Models" section. | David Thompson | 2020-04-08 | 1 | -0/+63 |
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* | doc: Fix typo. | David Thompson | 2020-04-08 | 1 | -1/+1 |
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* | doc: Add docs for various undocumented procedures. | David Thompson | 2020-04-08 | 1 | -1/+34 |
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* | doc: Add "Colors" section. | David Thompson | 2020-04-08 | 1 | -0/+233 |
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* | doc: Update dependency list. | David Thompson | 2020-04-08 | 1 | -1/+4 |
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* | math: Add 2pi variable. | David Thompson | 2020-04-08 | 1 | -0/+4 |
| | | | | * chickadee/math.scm (2pi): New variable. | ||||
* | doc: Expand and improve Kernel manual section. | David Thompson | 2020-04-08 | 1 | -78/+231 |
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* | audio: Add public audio API. | David Thompson | 2020-04-07 | 1 | -2/+456 |
| | | | | | | * chickadee/audio.scm: New file. * Makefile.am (SOURCES): Add it. * api.texi (Audio): Add docs. | ||||
* | doc: api: Mention the module name for texture and sprite APIs. | David Thompson | 2020-04-02 | 1 | -3/+17 |
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* | Fix a few errors in the manual. | David Thompson | 2019-06-05 | 1 | -3/+3 |
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* | render: tiled: Add point->tile. | David Thompson | 2019-06-04 | 1 | -0/+5 |
| | | | | | | * chickadee/render/tiled.scm (point->tile): New procedure. * doc/api.texi (Tiled): Document it. * examples/tiled.scm: Render tile coordinates in bottom-left corner. | ||||
* | doc: Add direntry information. | David Thompson | 2019-06-04 | 1 | -0/+5 |
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* | doc: Update copyright years. | David Thompson | 2019-06-02 | 1 | -1/+1 |
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* | doc: Add tutorial for REPL setup. | David Thompson | 2019-06-02 | 1 | -0/+33 |
| | | | | * doc/api.texi (Live Coding): New subsection. | ||||
* | doc: Expand API reference for Tiled maps. | David Thompson | 2019-06-02 | 1 | -0/+184 |
| | | | | * doc/api.texi (Tile Maps): Add more procedure documentation. | ||||
* | doc: Remove unnecessary @var markup in argument lists. | David Thompson | 2019-05-28 | 1 | -303/+300 |
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* | doc: Remove unicode character for pi because it breaks 'make dvi'. | David Thompson | 2019-05-13 | 1 | -3/+3 |
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* | doc: Remove reference to old hook system. | David Thompson | 2019-05-13 | 1 | -2/+3 |
| | | | | | * doc/api.texi (Agendas): Rewrite example code that used obsolete hook API. | ||||
* | render: Rename "typed buffer" to "buffer view". | David Thompson | 2019-05-13 | 1 | -38/+38 |
| | | | | | | | * chickadee/render/buffer.scm: s/typed-buffer/buffer-view/ * chickadee/render/shapes.scm: Same. * chickadee/render/sprite.scm: Same. * doc/api.texi: Same. | ||||
* | doc: Improve texture documentation. | David Thompson | 2019-05-13 | 1 | -2/+83 |
| | | | | | * chickadee/render/texture.scm (list->texture-atlas): Tweak docstring. * doc/api.texi (Textures): Document more procedures. | ||||
* | render: sprite: Rewrite sprite batching API. | David Thompson | 2019-05-12 | 1 | -20/+49 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This new version performs better and has a better API. It closely resembles Love2D's sprite batch API. * chickadee/render/sprite.scm (with-batched-sprites, sprite-batch-reset!, sprite-batch-begin!, draw-sprite-batched, *batch?*, %batch): Delete. (draw-sprite-unbatched): Rename to 'draw-sprite*'. (<sprite-batch>)[index-buffer, position-buffer, texture-buffer]: Delete fields. [vertex-buffer]: New field. (init-sprite-batch, double-sprite-batch-size!, sprite-batch-add!, sprite-batch-flush!): Rewrite. (make-sprite-batch): Add 'capacity' and 'blend-mode' arguments. (draw-sprite-batch): New procedure. (draw-nine-patch*): Stop using sprite batches for now. * chickadee/render/font.scm: (<font>)[sprite-batches]: New field. (load-tile-font, load-font): Create a sprite batch for each texture loaded. (draw-text*): Use sprite batches. * chickadee/render/tiled.scm: (<tile>)[batch]: New field. (<tileset>)[batch]: New field. (load-tile-map): Create a sprite batch for each tileset. (draw-tile-layer): Use new sprite batch API. (draw-tile-map*): Remove reference to deleted macro. | ||||
* | render: sprite: Allow nine patches to be tinted. | David Thompson | 2019-01-08 | 1 | -1/+2 |
| | | | | | | * chickadee/render/sprite.scm (draw-nine-patch*, draw-nine-patch): Add tint keyword argument. * doc/api.texi (Sprites): Document new argument. | ||||
* | render: sprite: Revamp rendering process. | David Thompson | 2019-01-06 | 1 | -7/+6 |
| | | | | Add support for tinting and simplify batch rendering. | ||||
* | doc: Improve Fonts section. | David Thompson | 2018-12-14 | 1 | -36/+13 |
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* | Re-hide SDL2 details. | David Thompson | 2018-12-13 | 1 | -14/+13 |
| | | | | | | | | | | | | | | | | | | | | | I know I'm backpedaling here, but I think it was a mistake to expose SDL2 as much as I have here. I think it's better for people just getting started to not have to wonder what SDL means. Making things as usable as possible for beginners is an important goal, and abstracting SDL2 + OpenGL things from the core game loop implementation shouldn't require sacrificing that goal. * chickadee.scm: Switch code with... * chickadee/game-loop.scm: ...this! Which is copied straight from... * chickadee/sdl.scm: ...this! Which is now deleted. * Makefile.am (SOURCES): Add game-loop.scm, remove sdl.scm. * examples/grid.scm: Update due to API breakage. * examples/lines.scm: Ditto. * examples/nine-patch.scm: Ditto. * examples/sprite.scm: Ditto. * examples/text.scm: Ditto. * examples/tiled.scm: Ditto. * doc/api.texi (Kernel): Update. |