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* graphics: path: Add arc-to procedure.David Thompson2021-10-061-0/+7
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* graphics: path: Add bezier-path procedure.David Thompson2021-10-021-0/+8
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* doc: Add API docs for array lists, heaps, and queues.David Thompson2021-10-021-2/+150
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* doc: Fix typo.David Thompson2021-10-011-1/+1
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* Add (chickadee data quadtree) module.David Thompson2021-10-011-0/+111
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* Move data structure modules into new (chickadee data ...) namespace.David Thompson2021-10-011-179/+186
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* doc: Reorganize and expand manual.David Thompson2021-09-231-395/+693
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* doc: Use more accurate description of textures.David Thompson2021-09-231-1/+1
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* doc: Fix a couple of typos.David Thompson2021-09-231-2/+2
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* doc: Document cube maps and skyboxes.David Thompson2021-09-231-2/+49
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* doc: Expand documentation of 3D graphics API.David Thompson2021-09-231-25/+417
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* doc: Fix typo in Sprites section.David Thompson2021-09-231-6/+6
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* doc: Improve vector paths documentation.David Thompson2021-09-221-17/+117
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* graphics: path: Add flip-horizontal and flip-vertical procedures.David Thompson2021-09-221-0/+8
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* doc: path: Remove mention of specific missing features.David Thompson2021-09-211-1/+1
| | | | We *do* have gradient fills now!
* game-loop: Add init argument to run-game*.David Thompson2021-09-211-1/+4
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* math: vector: Deprecate #v syntax and remove uses of it.David Thompson2021-09-211-7/+0
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* Add a CLI.David Thompson2021-09-211-0/+3
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* math: vector: Rename dot product procedures.David Thompson2021-09-081-2/+2
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* math: matrix: Add matrix3-inverse! and matrix3-inverse.David Thompson2021-09-081-0/+9
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* doc: Update to reflect renaming of buffer views to vertex attributes.David Thompson2021-08-241-46/+46
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* math: Rename 2pi to tau.David Thompson2021-08-121-1/+1
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* Add mouse wheel event handler.David Thompson2021-05-131-0/+14
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* graphics: texture: Add support for mirrored repeat wrap mode.David Thompson2021-05-101-2/+2
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* scripting: channel: Add channel-clear! procedure.David Thompson2021-04-281-0/+4
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* doc: Fix misplaced argument.David Thompson2021-04-131-2/+2
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* doc: Update old procedure name with the new one.David Thompson2021-04-131-1/+1
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* graphics: Rewrite tile map module.David Thompson2021-04-091-2/+23
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* graphics: Rewrite 9-patch implementation and move it to its own module.David Thompson2021-04-071-25/+29
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* graphics: blend: Add proper <blend-mode> data type.David Thompson2021-03-141-19/+82
| | | | No more symbols. Hooray!
* doc: Fix particles example.David Thompson2021-03-051-2/+2
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* doc: Fix reference to run-game*.David Thompson2021-03-051-1/+1
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* doc: Add a bit of explanation for #:window-resizable? arg in run-game.David Thompson2021-03-051-1/+2
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* Add support for window resizing.David Thompson2021-03-051-1/+3
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* graphics: Rewrite rendering engine.David Thompson2021-01-261-15/+15
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* math: matrix: Rename transform! to matrix4-transform!David Thompson2020-12-161-1/+1
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* doc: Fix explanation of time argument in run-game*.David Thompson2020-12-161-2/+2
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* Switch to high resolution timer.David Thompson2020-12-151-2/+1
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* doc: Reorganize graphics section.David Thompson2020-12-051-250/+250
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* doc: Fix typo in procedure name.David Thompson2020-12-051-1/+1
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* doc: Document 3x3 matrices.David Thompson2020-12-051-1/+83
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* doc: Move grid subsection to end of math section.David Thompson2020-12-051-107/+112
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* doc: Remove subsections for performance notes.David Thompson2020-12-051-2/+2
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* graphics: tiled: Remove region argument from draw-tile-map.David Thompson2020-11-181-19/+5
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* render: Add vector path rendering module.David Thompson2020-11-181-60/+213
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* Add elapsed-time procedure.David Thompson2020-11-161-0/+5
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* Remove scancode argument from key-press and key-release handlers.David Thompson2020-11-161-14/+3
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* graphics: font: Add color argument to draw-text.David Thompson2020-11-161-1/+1
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* graphics: texture: Add load-tileset procedure.David Thompson2020-10-111-0/+12
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* Rename 'render' subdirectory to 'graphics'.David Thompson2020-10-031-14/+14
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