Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | graphics: model: Add basic alpha mode support for glTF models. | David Thompson | 2021-05-08 | 1 | -0/+22 |
* | model: Improve PBR material handling for glTF models. | David Thompson | 2021-05-07 | 1 | -15/+58 |
* | graphics: phong: Extract shader code to separate files. | David Thompson | 2021-05-07 | 2 | -0/+123 |
* | graphics: pbr: Extract shader code to separate files. | David Thompson | 2021-05-07 | 2 | -0/+81 |
* | graphics: path: Fix bad syntax in fragment shader in GLSL 1.2. | David Thompson | 2020-11-19 | 1 | -2/+2 |
* | render: Add vector path rendering module. | David Thompson | 2020-11-18 | 2 | -0/+137 |
* | render: Restructure 3D modules and add basic support for OBJ models. | David Thompson | 2019-10-24 | 2 | -21/+0 |
* | render: scene: Apply base color texture and factor. | David Thompson | 2018-09-07 | 2 | -1/+9 |
* | data: shaders: Update WIP PBR shaders. | David Thompson | 2018-09-06 | 2 | -5/+4 |
* | Add beginnings of glTF parser and loader. | David Thompson | 2017-09-13 | 2 | -0/+14 |