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Commit message (
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Author
Age
Files
Lines
*
Fix GLSL 1.2 versions of a couple fragment shaders.
David Thompson
2023-09-28
2
-7
/
+7
*
graphics: Fix compatibility issue with cube maps in phong/pbr shaders.
David Thompson
2021-10-08
2
-2
/
+8
*
graphics: Enable nvidia cube map extension in shaders that use samplerCube.
David Thompson
2021-09-28
3
-0
/
+3
*
Fix compatibility shims in PBR/Phong fragment shaders.
David Thompson
2021-09-28
2
-2
/
+2
*
graphics: light: Add intensity field.
David Thompson
2021-09-23
2
-4
/
+6
*
Add missing skybox shader files.
David Thompson
2021-09-21
2
-0
/
+53
*
graphics: path: Move gradient matrix multiplication to vertex shader.
David Thompson
2021-09-08
2
-6
/
+5
*
graphics: path: Add support for linear/radial gradient fills.
David Thompson
2021-09-08
2
-2
/
+35
*
graphics: path: Separate fill/stroke into different shaders.
David Thompson
2021-08-27
5
-104
/
+122
*
graphics: Add basic image based ambient lighting.
David Thompson
2021-08-16
2
-8
/
+17
*
graphics: pbr: Move attributes around to support auto-generated meshes.
David Thompson
2021-08-12
1
-5
/
+5
*
graphics: Always use normal/ambient/etc. maps.
David Thompson
2021-08-12
2
-94
/
+48
*
graphics: Refactor model/phong/pbr modules to use new mesh module.
David Thompson
2021-08-12
2
-27
/
+22
*
graphics: pbr: Normalize the interpolated normal vector in fragment shader.
David Thompson
2021-08-08
1
-1
/
+1
*
graphics: phong: Use Blinn-Phong method for specular highlights.
David Thompson
2021-08-08
1
-1
/
+2
*
graphics: phong: Improve lighting.
David Thompson
2021-08-06
2
-11
/
+22
*
graphics: phong: Respect the user defined lights passed to draw-model.
David Thompson
2021-05-14
2
-42
/
+138
*
graphics: pbr: Add placeholder inputs/outputs to shaders.
David Thompson
2021-05-14
2
-3
/
+16
*
graphics: pbr: Fix missing semicolon in fragment shader.
David Thompson
2021-05-14
1
-1
/
+1
*
graphics: pbr: Improve fragment shader.
David Thompson
2021-05-14
1
-54
/
+115
*
graphics: pbr: Partially rewrite fragment shader.
David Thompson
2021-05-13
1
-93
/
+147
*
graphics: model: Add support for dynamic lights in PBR models.
David Thompson
2021-05-12
2
-62
/
+85
*
graphics: model: Add really rough sketch of PBR lighting model.
David Thompson
2021-05-11
2
-30
/
+204
*
graphics: pbr: Add comments to fragment shader.
David Thompson
2021-05-10
1
-3
/
+3
*
graphics: pbr: Shade blue when there is no vertex color or base color.
David Thompson
2021-05-10
1
-1
/
+1
*
graphics: model: Add basic alpha mode support for glTF models.
David Thompson
2021-05-08
1
-0
/
+22
*
model: Improve PBR material handling for glTF models.
David Thompson
2021-05-07
1
-15
/
+58
*
graphics: phong: Extract shader code to separate files.
David Thompson
2021-05-07
2
-0
/
+123
*
graphics: pbr: Extract shader code to separate files.
David Thompson
2021-05-07
2
-0
/
+81
*
graphics: path: Fix bad syntax in fragment shader in GLSL 1.2.
David Thompson
2020-11-19
1
-2
/
+2
*
render: Add vector path rendering module.
David Thompson
2020-11-18
2
-0
/
+137
*
render: Restructure 3D modules and add basic support for OBJ models.
David Thompson
2019-10-24
2
-21
/
+0
*
render: scene: Apply base color texture and factor.
David Thompson
2018-09-07
2
-1
/
+9
*
data: shaders: Update WIP PBR shaders.
David Thompson
2018-09-06
2
-5
/
+4
*
Add beginnings of glTF parser and loader.
David Thompson
2017-09-13
2
-0
/
+14