| Commit message (Collapse) | Author | Age | Files | Lines |
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* chickadee/render/scene.scm (draw-primitive): Set base color texture
and send base color factor as uniform to shader.
* data/shaders/pbr/pbr-vert.glsl (texcoord_0): New input attribute.
(frag_tex): New output attribute.
* data/shaders/pbr/pbr-frag.glsl (frag_tex): New input attribute.
(base_color_factor, base_color_texture): New uniforms.
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They don't *anything* related to PBR, but they allow me to test glTF
asset loading as I work towards full PBR support.
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* chickadee/render/asset.scm: New file.
* chickadee/render/scene.scm: New file.
* data/shaders/pbr/pbr-frag.glsl: New file.
* data/shaders/pbr/pbr-vert.glsl: New file.
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