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path:
root
/
data
/
shaders
/
phong-frag.glsl
Commit message (
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Author
Age
Files
Lines
*
graphics: Enable nvidia cube map extension in shaders that use samplerCube.
David Thompson
2021-09-28
1
-0
/
+1
|
*
Fix compatibility shims in PBR/Phong fragment shaders.
David Thompson
2021-09-28
1
-1
/
+1
|
*
graphics: light: Add intensity field.
David Thompson
2021-09-23
1
-2
/
+3
|
*
graphics: Add basic image based ambient lighting.
David Thompson
2021-08-16
1
-3
/
+8
|
*
graphics: Always use normal/ambient/etc. maps.
David Thompson
2021-08-12
1
-41
/
+21
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If models don't specify their own textures, use noop textures as appropriate.
*
graphics: Refactor model/phong/pbr modules to use new mesh module.
David Thompson
2021-08-12
1
-25
/
+20
|
*
graphics: phong: Use Blinn-Phong method for specular highlights.
David Thompson
2021-08-08
1
-1
/
+2
|
*
graphics: phong: Improve lighting.
David Thompson
2021-08-06
1
-10
/
+21
|
*
graphics: phong: Respect the user defined lights passed to draw-model.
David Thompson
2021-05-14
1
-40
/
+134
|
*
graphics: phong: Extract shader code to separate files.
David Thompson
2021-05-07
1
-0
/
+89