Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | graphics: Enable nvidia cube map extension in shaders that use samplerCube. | David Thompson | 2021-09-28 | 1 | -0/+1 |
* | Fix compatibility shims in PBR/Phong fragment shaders. | David Thompson | 2021-09-28 | 1 | -1/+1 |
* | graphics: light: Add intensity field. | David Thompson | 2021-09-23 | 1 | -2/+3 |
* | graphics: Add basic image based ambient lighting. | David Thompson | 2021-08-16 | 1 | -3/+8 |
* | graphics: Always use normal/ambient/etc. maps. | David Thompson | 2021-08-12 | 1 | -41/+21 |
* | graphics: Refactor model/phong/pbr modules to use new mesh module. | David Thompson | 2021-08-12 | 1 | -25/+20 |
* | graphics: phong: Use Blinn-Phong method for specular highlights. | David Thompson | 2021-08-08 | 1 | -1/+2 |
* | graphics: phong: Improve lighting. | David Thompson | 2021-08-06 | 1 | -10/+21 |
* | graphics: phong: Respect the user defined lights passed to draw-model. | David Thompson | 2021-05-14 | 1 | -40/+134 |
* | graphics: phong: Extract shader code to separate files. | David Thompson | 2021-05-07 | 1 | -0/+89 |