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path: root/data/shaders/phong-frag.glsl
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* graphics: Always use normal/ambient/etc. maps.David Thompson2021-08-121-41/+21
| | | | | If models don't specify their own textures, use noop textures as appropriate.
* graphics: Refactor model/phong/pbr modules to use new mesh module.David Thompson2021-08-121-25/+20
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* graphics: phong: Use Blinn-Phong method for specular highlights.David Thompson2021-08-081-1/+2
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* graphics: phong: Improve lighting.David Thompson2021-08-061-10/+21
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* graphics: phong: Respect the user defined lights passed to draw-model.David Thompson2021-05-141-40/+134
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* graphics: phong: Extract shader code to separate files.David Thompson2021-05-071-0/+89