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path:
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data
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shaders
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pbr-frag.glsl
Commit message (
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Author
Age
Files
Lines
*
graphics: Add basic image based ambient lighting.
David Thompson
2021-08-16
1
-5
/
+9
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*
graphics: Always use normal/ambient/etc. maps.
David Thompson
2021-08-12
1
-53
/
+27
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If models don't specify their own textures, use noop textures as appropriate.
*
graphics: Refactor model/phong/pbr modules to use new mesh module.
David Thompson
2021-08-12
1
-2
/
+2
|
*
graphics: pbr: Normalize the interpolated normal vector in fragment shader.
David Thompson
2021-08-08
1
-1
/
+1
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*
graphics: pbr: Add placeholder inputs/outputs to shaders.
David Thompson
2021-05-14
1
-0
/
+2
|
*
graphics: pbr: Fix missing semicolon in fragment shader.
David Thompson
2021-05-14
1
-1
/
+1
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*
graphics: pbr: Improve fragment shader.
David Thompson
2021-05-14
1
-54
/
+115
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Properly process normal maps, among other small changes.
*
graphics: pbr: Partially rewrite fragment shader.
David Thompson
2021-05-13
1
-93
/
+147
|
*
graphics: model: Add support for dynamic lights in PBR models.
David Thompson
2021-05-12
1
-56
/
+82
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*
graphics: model: Add really rough sketch of PBR lighting model.
David Thompson
2021-05-11
1
-27
/
+190
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*
graphics: pbr: Add comments to fragment shader.
David Thompson
2021-05-10
1
-3
/
+3
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*
graphics: pbr: Shade blue when there is no vertex color or base color.
David Thompson
2021-05-10
1
-1
/
+1
|
*
graphics: model: Add basic alpha mode support for glTF models.
David Thompson
2021-05-08
1
-0
/
+22
|
*
model: Improve PBR material handling for glTF models.
David Thompson
2021-05-07
1
-15
/
+58
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*
graphics: pbr: Extract shader code to separate files.
David Thompson
2021-05-07
1
-0
/
+42