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path: root/data/shaders/pbr-frag.glsl
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* graphics: pbr: Partially rewrite fragment shader.David Thompson2021-05-131-93/+147
* graphics: model: Add support for dynamic lights in PBR models.David Thompson2021-05-121-56/+82
* graphics: model: Add really rough sketch of PBR lighting model.David Thompson2021-05-111-27/+190
* graphics: pbr: Add comments to fragment shader.David Thompson2021-05-101-3/+3
* graphics: pbr: Shade blue when there is no vertex color or base color.David Thompson2021-05-101-1/+1
* graphics: model: Add basic alpha mode support for glTF models.David Thompson2021-05-081-0/+22
* model: Improve PBR material handling for glTF models.David Thompson2021-05-071-15/+58
* graphics: pbr: Extract shader code to separate files.David Thompson2021-05-071-0/+42