Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | graphics: pbr: Fix missing semicolon in fragment shader. | David Thompson | 2021-05-14 | 1 | -1/+1 |
* | graphics: pbr: Improve fragment shader. | David Thompson | 2021-05-14 | 1 | -54/+115 |
* | graphics: pbr: Partially rewrite fragment shader. | David Thompson | 2021-05-13 | 1 | -93/+147 |
* | graphics: model: Add support for dynamic lights in PBR models. | David Thompson | 2021-05-12 | 1 | -56/+82 |
* | graphics: model: Add really rough sketch of PBR lighting model. | David Thompson | 2021-05-11 | 1 | -27/+190 |
* | graphics: pbr: Add comments to fragment shader. | David Thompson | 2021-05-10 | 1 | -3/+3 |
* | graphics: pbr: Shade blue when there is no vertex color or base color. | David Thompson | 2021-05-10 | 1 | -1/+1 |
* | graphics: model: Add basic alpha mode support for glTF models. | David Thompson | 2021-05-08 | 1 | -0/+22 |
* | model: Improve PBR material handling for glTF models. | David Thompson | 2021-05-07 | 1 | -15/+58 |
* | graphics: pbr: Extract shader code to separate files. | David Thompson | 2021-05-07 | 1 | -0/+42 |