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path: root/data/shaders/path-fill-frag.glsl
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* graphics: path: Move gradient matrix multiplication to vertex shader.David Thompson2021-09-081-5/+3
| | | | *Much* cheaper to do this per-vertex than per-fragment.
* graphics: path: Add support for linear/radial gradient fills.David Thompson2021-09-081-1/+27
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* graphics: path: Separate fill/stroke into different shaders.David Thompson2021-08-271-0/+17