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* array-list: Expand by 1.5x rather than 2x.David Thompson2020-09-291-1/+3
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* array-list: Fix the bug fix in array-list-delete! procedure.David Thompson2020-09-291-17/+18
| | | | Ugh!!!!
* array-list: Fix bug in array-list-delete! procedure.David Thompson2020-09-291-1/+2
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* array-list: Add array-list-delete! procedure.David Thompson2020-09-291-0/+24
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* array-list: Add array-list-fold procedure.David Thompson2020-09-291-1/+11
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* array-list: Clear old elements so they can be GC'd.David Thompson2020-09-291-0/+9
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* render: Add stencil test to render context.David Thompson2020-08-261-1/+13
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* render: Add stencil test support.David Thompson2020-08-264-1/+157
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* render: Expand depth testing support.David Thompson2020-08-266-15/+81
| | | | Now includes depth function, mask, and range configuration.
* scripting: Add custom polling support.David Thompson2020-08-252-7/+33
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* render: Take a stab at GLSL 1.2 compatibility.David Thompson2020-08-246-16/+100
| | | | | | I don't have a machine to test on so this is just a best guess. I'm sure there's some bugs that other people will just have to point out to me. It's a start, at least.
* render: sprite: Fix GLSL 3.3 shader.David Thompson2020-08-241-1/+1
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* render: Add shader compatibility for GLSL 3.3.David Thompson2020-08-246-38/+131
| | | | | Big thanks to Aleix Conchillo Flaqué <aconchillo@gmail.com> for working out the necessary changes while testing Chickadee on MacOS.
* render: gpu: Query GL context for GL and GLSL versions.David Thompson2020-08-242-2/+23
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* heap: Fix heap-remove!David Thompson2020-04-121-1/+4
| | | | | It totally trashed the underlying vector before, now it behaves properly.
* render: Apply framebuffer before clearing screen.David Thompson2020-04-111-0/+1
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* render: viewport: Decouple screen clearing from viewport switching.David Thompson2020-04-112-2/+11
| | | | | This makes it possible to a apply a viewport multiple times in a frame without clearing each time and wiping out part of your work.
* render: color: Rewrite color*, color+, color-, color-inverse procedures.David Thompson2020-04-081-37/+30
| | | | | * chickadee/render/color.scm (color*, color+, color-, color-inverse): Rewrite and inline.
* math: Add 2pi variable.David Thompson2020-04-081-0/+2
| | | | * chickadee/math.scm (2pi): New variable.
* audio: Add public audio API.David Thompson2020-04-071-0/+763
| | | | | | * chickadee/audio.scm: New file. * Makefile.am (SOURCES): Add it. * api.texi (Audio): Add docs.
* math: Add degrees->radians and radians->degrees procedures.David Thompson2020-04-071-1/+9
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* audio: Add mpg123 bindings.David Thompson2020-04-072-0/+232
| | | | | | * chickadee/audio/mpg123.scm: New file. * Makefile.am (SOURCES): Add it. * configure.ac: Check for mpg123 library.
* audio: Add libvorbisfile bindings.David Thompson2020-04-072-0/+306
| | | | | | * chickadee/audio/vorbis.scm: New file. * Makefile.am (SOURCES): Add it. * configure.ac: Check for vorbis library.
* audio: Add WAV module.David Thompson2020-04-071-0/+104
| | | | | * chickadee/audio/wav.scm: New file. * Makefile.am (SOURCES): Add it.
* audio: Add OpenAL bindings.David Thompson2020-04-072-0/+890
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* render: Make apply-* procedures public.David Thompson2019-11-195-1/+7
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* render: gpu: Fix circular dependency issues.David Thompson2019-11-191-16/+23
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* render: texture: Remove debugging code I accidentally left in.David Thompson2019-11-141-3/+0
| | | | -_-
* render: tiled: Respect image transparent color values.David Thompson2019-11-141-2/+4
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* render: texture: Add support for transparent color keys.David Thompson2019-11-141-9/+29
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* render: color: Add string->color procedure.David Thompson2019-11-141-1/+38
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* render: Collect all managed GPU state into a single record type.David Thompson2019-11-068-74/+138
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* render: particles: Fix keyword argument names for gpu-apply call.David Thompson2019-11-061-4/+4
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* render: phong: Tweak default directional light parameters.David Thompson2019-11-051-4/+4
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* render: phong: Zero out specular factor when material shininess is 0.David Thompson2019-11-051-1/+4
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* render: phong: Fix error in shader.David Thompson2019-11-051-1/+1
| | | | Wrong boolean value was being checked for specular map.
* render: model: Make a few small tweaks.David Thompson2019-11-051-4/+11
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* render: model: Move expressions after definitions to fix Guile 2.2 ↵David Thompson2019-11-031-41/+41
| | | | compatibility.
* render: model: Invert texture V coords when parsing OBJ files.David Thompson2019-10-291-2/+7
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* render: shader: Fix bug with arrays handling in shader-uniform-set!David Thompson2019-10-291-1/+2
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* render: texture: Include id when printing.David Thompson2019-10-291-1/+2
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* render: shader: Fix sampler2D uniform value application.David Thompson2019-10-292-19/+44
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* render: model: Add additional aliases for .mtl bump map specifiers.David Thompson2019-10-281-1/+1
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* render: model: Suppress warnings for some deliberately ignored .obj data.David Thompson2019-10-281-11/+19
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* render: model: Load ambient maps in .mtl files.David Thompson2019-10-281-1/+16
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* render: phong: Add ambient map to material.David Thompson2019-10-281-11/+29
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* render: model: Load diffuse, specular, bump textures in .mtl files.David Thompson2019-10-281-32/+111
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* render: phong: Add support for diffuse and specular maps.David Thompson2019-10-281-22/+58
| | | | And boilerplate for bump maps to be supported later.
* render: viewport: Use light sky blue for default clear color.David Thompson2019-10-261-1/+1
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* render: shader: Fix bug where default values for local fields didn't work.David Thompson2019-10-261-8/+18
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