Commit message (Collapse) | Author | Age | Files | Lines | |
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* | array-list: Expand by 1.5x rather than 2x. | David Thompson | 2020-09-29 | 1 | -1/+3 |
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* | array-list: Fix the bug fix in array-list-delete! procedure. | David Thompson | 2020-09-29 | 1 | -17/+18 |
| | | | | Ugh!!!! | ||||
* | array-list: Fix bug in array-list-delete! procedure. | David Thompson | 2020-09-29 | 1 | -1/+2 |
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* | array-list: Add array-list-delete! procedure. | David Thompson | 2020-09-29 | 1 | -0/+24 |
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* | array-list: Add array-list-fold procedure. | David Thompson | 2020-09-29 | 1 | -1/+11 |
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* | array-list: Clear old elements so they can be GC'd. | David Thompson | 2020-09-29 | 1 | -0/+9 |
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* | render: Add stencil test to render context. | David Thompson | 2020-08-26 | 1 | -1/+13 |
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* | render: Add stencil test support. | David Thompson | 2020-08-26 | 4 | -1/+157 |
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* | render: Expand depth testing support. | David Thompson | 2020-08-26 | 6 | -15/+81 |
| | | | | Now includes depth function, mask, and range configuration. | ||||
* | scripting: Add custom polling support. | David Thompson | 2020-08-25 | 2 | -7/+33 |
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* | render: Take a stab at GLSL 1.2 compatibility. | David Thompson | 2020-08-24 | 6 | -16/+100 |
| | | | | | | I don't have a machine to test on so this is just a best guess. I'm sure there's some bugs that other people will just have to point out to me. It's a start, at least. | ||||
* | render: sprite: Fix GLSL 3.3 shader. | David Thompson | 2020-08-24 | 1 | -1/+1 |
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* | render: Add shader compatibility for GLSL 3.3. | David Thompson | 2020-08-24 | 6 | -38/+131 |
| | | | | | Big thanks to Aleix Conchillo Flaqué <aconchillo@gmail.com> for working out the necessary changes while testing Chickadee on MacOS. | ||||
* | render: gpu: Query GL context for GL and GLSL versions. | David Thompson | 2020-08-24 | 2 | -2/+23 |
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* | heap: Fix heap-remove! | David Thompson | 2020-04-12 | 1 | -1/+4 |
| | | | | | It totally trashed the underlying vector before, now it behaves properly. | ||||
* | render: Apply framebuffer before clearing screen. | David Thompson | 2020-04-11 | 1 | -0/+1 |
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* | render: viewport: Decouple screen clearing from viewport switching. | David Thompson | 2020-04-11 | 2 | -2/+11 |
| | | | | | This makes it possible to a apply a viewport multiple times in a frame without clearing each time and wiping out part of your work. | ||||
* | render: color: Rewrite color*, color+, color-, color-inverse procedures. | David Thompson | 2020-04-08 | 1 | -37/+30 |
| | | | | | * chickadee/render/color.scm (color*, color+, color-, color-inverse): Rewrite and inline. | ||||
* | math: Add 2pi variable. | David Thompson | 2020-04-08 | 1 | -0/+2 |
| | | | | * chickadee/math.scm (2pi): New variable. | ||||
* | audio: Add public audio API. | David Thompson | 2020-04-07 | 1 | -0/+763 |
| | | | | | | * chickadee/audio.scm: New file. * Makefile.am (SOURCES): Add it. * api.texi (Audio): Add docs. | ||||
* | math: Add degrees->radians and radians->degrees procedures. | David Thompson | 2020-04-07 | 1 | -1/+9 |
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* | audio: Add mpg123 bindings. | David Thompson | 2020-04-07 | 2 | -0/+232 |
| | | | | | | * chickadee/audio/mpg123.scm: New file. * Makefile.am (SOURCES): Add it. * configure.ac: Check for mpg123 library. | ||||
* | audio: Add libvorbisfile bindings. | David Thompson | 2020-04-07 | 2 | -0/+306 |
| | | | | | | * chickadee/audio/vorbis.scm: New file. * Makefile.am (SOURCES): Add it. * configure.ac: Check for vorbis library. | ||||
* | audio: Add WAV module. | David Thompson | 2020-04-07 | 1 | -0/+104 |
| | | | | | * chickadee/audio/wav.scm: New file. * Makefile.am (SOURCES): Add it. | ||||
* | audio: Add OpenAL bindings. | David Thompson | 2020-04-07 | 2 | -0/+890 |
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* | render: Make apply-* procedures public. | David Thompson | 2019-11-19 | 5 | -1/+7 |
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* | render: gpu: Fix circular dependency issues. | David Thompson | 2019-11-19 | 1 | -16/+23 |
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* | render: texture: Remove debugging code I accidentally left in. | David Thompson | 2019-11-14 | 1 | -3/+0 |
| | | | | -_- | ||||
* | render: tiled: Respect image transparent color values. | David Thompson | 2019-11-14 | 1 | -2/+4 |
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* | render: texture: Add support for transparent color keys. | David Thompson | 2019-11-14 | 1 | -9/+29 |
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* | render: color: Add string->color procedure. | David Thompson | 2019-11-14 | 1 | -1/+38 |
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* | render: Collect all managed GPU state into a single record type. | David Thompson | 2019-11-06 | 8 | -74/+138 |
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* | render: particles: Fix keyword argument names for gpu-apply call. | David Thompson | 2019-11-06 | 1 | -4/+4 |
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* | render: phong: Tweak default directional light parameters. | David Thompson | 2019-11-05 | 1 | -4/+4 |
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* | render: phong: Zero out specular factor when material shininess is 0. | David Thompson | 2019-11-05 | 1 | -1/+4 |
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* | render: phong: Fix error in shader. | David Thompson | 2019-11-05 | 1 | -1/+1 |
| | | | | Wrong boolean value was being checked for specular map. | ||||
* | render: model: Make a few small tweaks. | David Thompson | 2019-11-05 | 1 | -4/+11 |
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* | render: model: Move expressions after definitions to fix Guile 2.2 ↵ | David Thompson | 2019-11-03 | 1 | -41/+41 |
| | | | | compatibility. | ||||
* | render: model: Invert texture V coords when parsing OBJ files. | David Thompson | 2019-10-29 | 1 | -2/+7 |
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* | render: shader: Fix bug with arrays handling in shader-uniform-set! | David Thompson | 2019-10-29 | 1 | -1/+2 |
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* | render: texture: Include id when printing. | David Thompson | 2019-10-29 | 1 | -1/+2 |
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* | render: shader: Fix sampler2D uniform value application. | David Thompson | 2019-10-29 | 2 | -19/+44 |
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* | render: model: Add additional aliases for .mtl bump map specifiers. | David Thompson | 2019-10-28 | 1 | -1/+1 |
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* | render: model: Suppress warnings for some deliberately ignored .obj data. | David Thompson | 2019-10-28 | 1 | -11/+19 |
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* | render: model: Load ambient maps in .mtl files. | David Thompson | 2019-10-28 | 1 | -1/+16 |
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* | render: phong: Add ambient map to material. | David Thompson | 2019-10-28 | 1 | -11/+29 |
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* | render: model: Load diffuse, specular, bump textures in .mtl files. | David Thompson | 2019-10-28 | 1 | -32/+111 |
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* | render: phong: Add support for diffuse and specular maps. | David Thompson | 2019-10-28 | 1 | -22/+58 |
| | | | | And boilerplate for bump maps to be supported later. | ||||
* | render: viewport: Use light sky blue for default clear color. | David Thompson | 2019-10-26 | 1 | -1/+1 |
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* | render: shader: Fix bug where default values for local fields didn't work. | David Thompson | 2019-10-26 | 1 | -8/+18 |
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