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* Add default game loop error handler.David Thompson2018-08-231-1/+1
* Move SDL game loop implementation to its own module.David Thompson2018-08-235-347/+207
* math: vector: Add read syntax.David Thompson2018-08-231-0/+26
* window: Fix procedure export.David Thompson2018-08-231-1/+1
* render: Replace keyword->string from SRFI-88.David Thompson2018-07-111-1/+3
* Remove problematic OpenGL requirements.David Thompson2018-06-253-16/+6
* Remove experimental buffer API.David Thompson2018-06-251-240/+0
* render: tiled: Add support for external tilesets.David Thompson2018-06-241-3/+13
* render: font: Allow rendering of substrings.David Thompson2018-04-301-4/+8
* render: tiled: Export draw-tile-map*.David Thompson2018-04-301-1/+2
* render: tiled: Invert Y coordinates of objects.David Thompson2018-04-291-8/+12
* render: tiled: Add tile-map-layer-ref.David Thompson2018-04-291-0/+17
* render: font: Fix bug in font-line-width.David Thompson2018-04-271-1/+1
* render: font: Add font-line-width procedure.David Thompson2018-04-211-0/+12
* render: font: Print "?" instead of crashing when character is missing.David Thompson2018-04-211-1/+2
* render: Add Tiled map renderer.David Thompson2018-01-291-0/+445
* render: texture: Define custom record type printer for texture atlas.David Thompson2018-01-291-0/+8
* window: Display warning when vsync is not supported.David Thompson2018-01-271-1/+7
* math: matrix: Fix typos in matrix4-2d-transform!David Thompson2018-01-171-2/+2
* render: texture: Keep a rect for use with draw-sprite and friends.David Thompson2018-01-172-27/+34
* render: font: Fix typo.David Thompson2018-01-171-1/+1
* render: sprite: Fix bug in rendering texture regions.David Thompson2018-01-171-3/+9
* render: texture: Fix split-texture.David Thompson2018-01-171-2/+2
* render: Refactor sprite rendering.David Thompson2018-01-173-236/+205
* math: matrix: Add matrix4-2d-transform! procedure.David Thompson2018-01-171-0/+42
* audio: Use values between 0 and 1 for volume.David Thompson2018-01-091-9/+12
* render: shapes: Add draw-filled-rect procedure.David Thompson2018-01-081-2/+74
* render: color: Add color-lerp procedure.David Thompson2018-01-081-2/+5
* render: sprite: Allow passing custom transformation matrices.David Thompson2018-01-052-129/+180
* math: matrix: Allow translation by rect as if it were a vector.David Thompson2018-01-051-0/+7
* window: Remove problematic GL attribute.David Thompson2017-11-141-1/+0
* math: matrix: Allow translation with 3D vectors.David Thompson2017-11-121-5/+13
* math: vector: Export vec3-z.David Thompson2017-11-121-0/+1
* math: quaternion: Add custom record type printer.David Thompson2017-11-121-0/+11
* math: quaternion: Stop referncing inline procedure before it's defined.David Thompson2017-11-121-1/+2
* math: matrix: Support converting a quaternion into a rotation matrix.David Thompson2017-11-121-0/+32
* render: font: Add support for .fnt formatted fonts.David Thompson2017-11-111-3/+112
* render: font: Add support for tile fonts.David Thompson2017-11-101-0/+30
* render: font: Simplify implementation with texture regions.David Thompson2017-11-101-20/+13
* scripting: agenda: Add reset-agenda procedure.David Thompson2017-10-191-0/+7
* render: texture: Fix bug in texture region coordinate calculation.David Thompson2017-10-171-1/+1
* Third time's the charm for a bug fix?David Thompson2017-10-171-2/+1
* Fix build bug for real this time.David Thompson2017-10-171-6/+5
* render: texture: Fix strange parallel compilation issue.David Thompson2017-10-171-1/+0
* Add generalized A* path finding algorithm.David Thompson2017-10-171-0/+77
* render: sprite: Add support for drawing texture regions.David Thompson2017-10-172-29/+51
* render: texture: Use texture regions in texture atlas.David Thompson2017-10-171-5/+6
* render: texture: Add private gl-size field.David Thompson2017-10-171-4/+7
* render: texture: Add texture region data type.David Thompson2017-10-171-0/+35
* render: sprite: Fix sprite batch resizing.David Thompson2017-10-141-8/+11