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* graphics: mesh: Add make-sphere procedure.David Thompson2021-08-201-0/+205
* graphics: Add basic image based ambient lighting.David Thompson2021-08-162-17/+19
* graphics: shader: Add support for cube map samplers.David Thompson2021-08-161-3/+17
* graphics: Add skybox module.David Thompson2021-08-161-0/+101
* graphics: texture: Add state for texture unit 5.David Thompson2021-08-161-0/+7
* graphics: texture: Add support for cube maps.David Thompson2021-08-161-72/+194
* graphics: Always use normal/ambient/etc. maps.David Thompson2021-08-123-108/+55
* graphics: texture: Add black, white, gray, and flat convenience textures.David Thompson2021-08-121-0/+40
* graphics: Refactor model/phong/pbr modules to use new mesh module.David Thompson2021-08-123-319/+184
* graphics: engine: Fix indentation.David Thompson2021-08-121-1/+1
* graphics: Add mesh module.David Thompson2021-08-121-0/+431
* math: Remove unnecessary pi digits and add precomputed pi/2.David Thompson2021-08-121-2/+2
* math: Rename 2pi to tau.David Thompson2021-08-122-7/+7
* graphics: buffer: Remove max, min, sparse fields from <buffer-view>.David Thompson2021-08-061-8/+2
* graphics: model: Stop passing max, min, sparse args to make-buffer-view.David Thompson2021-08-061-4/+1
* model: Add mipmapping support to glTF models.David Thompson2021-08-061-5/+4
* graphics: texture: Add support for mipmaps.David Thompson2021-08-061-2/+17
* graphics: gl: Add binding for glGenerateMipmap.David Thompson2021-08-061-0/+9
* graphics: phong: Improve lighting.David Thompson2021-08-061-1/+1
* graphics: model: Add placeholders for more texcoords in glTF models.David Thompson2021-08-061-2/+11
* graphics: color: Do not clamp color values to [0, 1] range.David Thompson2021-05-141-6/+1
* graphics: phong: Respect the user defined lights passed to draw-model.David Thompson2021-05-142-24/+10
* graphics: model: Change default OBJ model color factors.David Thompson2021-05-141-3/+3
* graphics: model: Don't flip pixels of OBJ model textures.David Thompson2021-05-141-4/+8
* graphics: model: Change default ambient light color.David Thompson2021-05-141-1/+1
* graphics: model: Use multisampling.David Thompson2021-05-141-1/+3
* math: matrix: Add in-place orthographic/perspective projection procedures.David Thompson2021-05-131-10/+24
* math: matrix: Add look-at/look-at! procedures.David Thompson2021-05-121-0/+23
* graphics: model: Add support for dynamic lights in PBR models.David Thompson2021-05-122-7/+46
* graphics: model: Remove occlusion factor.David Thompson2021-05-122-8/+0
* math: vector: Minor style tweaks.David Thompson2021-05-121-6/+7
* math: vector: Fix vec3-copy!David Thompson2021-05-121-2/+4
* Add (chickadee graphics light) module.David Thompson2021-05-121-0/+103
* graphics: model: Add really rough sketch of PBR lighting model.David Thompson2021-05-111-1/+3
* graphics: pbr: Add metallic roughness texture back in.David Thompson2021-05-112-3/+18
* graphics: texture: Add state for texture unit 4.David Thompson2021-05-111-0/+7
* graphics: pbr: Set alpha cutoff of default material to 0.5.David Thompson2021-05-101-1/+1
* graphics: model: Display a warning when loading sparse glTF data.David Thompson2021-05-101-0/+4
* graphics: model: Fix buffer view index/vertex logic.David Thompson2021-05-101-12/+26
* graphics: model: Fix matrix multiplication order errors.David Thompson2021-05-101-3/+3
* graphics: buffer: Fix indexed rendering with a byte offset.David Thompson2021-05-101-6/+8
* math: matrix: Fix implementation of matrix4-rotate!David Thompson2021-05-101-15/+21
* math: quaternion: Add rotation->quaternion procedure.David Thompson2021-05-101-1/+17
* graphics: texture: Explicitly set active texture unit in make-texture.David Thompson2021-05-101-2/+4
* graphics: model: Add support for mirrored repeat texture wrap mode.David Thompson2021-05-101-1/+1
* graphics: texture: Add support for mirrored repeat wrap mode.David Thompson2021-05-101-3/+4
* graphics: model: Pre-compute world matrices for model nodes.David Thompson2021-05-101-76/+63
* graphics: model: Rename <scene-node> to <model-node>.David Thompson2021-05-101-19/+19
* graphics: pbr: Fix code indentation.David Thompson2021-05-081-2/+2
* graphics: buffer: Fix rendering of vertex arrays without indices.David Thompson2021-05-081-1/+6