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* Third time's the charm for a bug fix?David Thompson2017-10-171-2/+1
* Fix build bug for real this time.David Thompson2017-10-171-6/+5
* render: texture: Fix strange parallel compilation issue.David Thompson2017-10-171-1/+0
* Add generalized A* path finding algorithm.David Thompson2017-10-171-0/+77
* render: sprite: Add support for drawing texture regions.David Thompson2017-10-172-29/+51
* render: texture: Use texture regions in texture atlas.David Thompson2017-10-171-5/+6
* render: texture: Add private gl-size field.David Thompson2017-10-171-4/+7
* render: texture: Add texture region data type.David Thompson2017-10-171-0/+35
* render: sprite: Fix sprite batch resizing.David Thompson2017-10-141-8/+11
* scripting: Cancelling a script cancels all nested scripts.David Thompson2017-10-141-7/+20
* scripting: Fix bugs in script-running? and script-complete?David Thompson2017-10-141-2/+2
* scripting: Rename coroutine to script.David Thompson2017-10-144-100/+100
* scripting: Rename wait to sleep.David Thompson2017-10-141-4/+7
* scripting: Fix bug where dynamic state wasn't being respected.David Thompson2017-10-142-4/+10
* math: vector: Fix a couple docstrings.David Thompson2017-10-141-2/+2
* Add beginnings of glTF parser and loader.David Thompson2017-09-132-0/+683
* Add JSON parser.David Thompson2017-09-131-0/+308
* render: shader: Export more procedures.David Thompson2017-09-131-0/+5
* Major rewrite of vertex buffer and vertex array abstractions.David Thompson2017-09-135-310/+585
* gl: Export gl-buffer-sub-data.David Thompson2017-09-131-0/+1
* Fix datadir.David Thompson2017-09-131-3/+3
* texture: Export texture-atlas-texture.David Thompson2017-09-131-0/+1
* math: Add cotangent function.David Thompson2017-09-131-0/+5
* math: vector: Add custom record type printers for vectors.David Thompson2017-09-131-0/+12
* math: matrix: Fix docstring.David Thompson2017-09-131-4/+3
* math: matrix: Add perspective-projection function.David Thompson2017-09-131-0/+12
* math: matrix: Add custom record type printer.David Thompson2017-09-131-0/+24
* math: vector: Add 3-dimensional vector type.David Thompson2017-09-131-1/+147
* math: Add quaternion module.David Thompson2017-09-131-0/+96
* Move color module into render namespace.David Thompson2017-08-084-4/+4
* buffer: Add docstrings to procedures.David Thompson2017-05-031-0/+7
* Add buffer module.David Thompson2017-05-021-0/+233
* scripting: Add a tweening procedure.David Thompson2017-04-272-7/+124
* scripting: agenda: Add 'every' scheduling option.David Thompson2017-04-271-1/+23
* math: Add lerp procedure.David Thompson2017-04-271-1/+6
* math: Add pi constant.David Thompson2017-04-251-1/+6
* Add simple scripting system.David Thompson2017-04-034-0/+315
* Add queue module.David Thompson2017-04-031-0/+65
* Add array list module.David Thompson2017-04-011-0/+107
* Add binary heap implementation.David Thompson2017-04-011-0/+129
* input: Add keyboard module.David Thompson2017-04-011-0/+29
* render: texture: Support using 32 texture units.David Thompson2017-03-314-23/+57
* render: sprite: Add fast path for non-rotated/scaled batched sprites.David Thompson2017-03-221-20/+29
* render: shapes: Add docstring to draw-line.David Thompson2017-01-251-0/+6
* render: shapes: Change draw-line to accept vector arguments.David Thompson2017-01-251-7/+11
* render: shapes: Delete draw-rectangle-outline procedure.David Thompson2017-01-251-11/+1
* render: viewport: Make applying the null viewport a no-op.David Thompson2017-01-251-10/+11
* Add audio support.David Thompson2017-01-241-0/+144
* render: Add bitmap font support.David Thompson2017-01-241-0/+191
* render: sprite: Improve argument names to draw-sprite.David Thompson2017-01-241-51/+59