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* graphics: Rewrite rendering engine.David Thompson2021-01-2623-1155/+1091
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* graphics: texture: Fix typo in docstring.David Thompson2021-01-201-1/+1
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* graphics: texture: Get rid of some magic numbers.David Thompson2021-01-201-5/+5
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* graphics: gpu: Move guardian to <gpu> structure.David Thompson2021-01-201-21/+19
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* graphics: texture: Default to nearest neighbor scaling in make-texture.David Thompson2020-12-161-2/+2
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* graphics: font: Fix artifacts when scaling fonts.David Thompson2020-12-161-2/+4
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* math: matrix: Add procedures to extract translation from 4x4 matrix.David Thompson2020-12-161-1/+13
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* math: matrix: Rename transform! to matrix4-transform!David Thompson2020-12-162-16/+16
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* game-loop: Sleep after rendering a frame, not after update.David Thompson2020-12-151-7/+7
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* Switch to high resolution timer.David Thompson2020-12-151-1/+1
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* graphics: buffer: Remove unused buffer view procedures.David Thompson2020-12-091-103/+0
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* graphics: particles: Use dynamic geometry type.David Thompson2020-12-091-83/+49
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* graphics: sprite: Use dynamic geometry type.David Thompson2020-12-091-196/+84
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* graphics: path: Use dynamic geometry type.David Thompson2020-12-091-245/+122
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* graphics: buffer: Add dynamic geometry type.David Thompson2020-12-091-27/+430
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* graphics: Add polygon and cull face modes to render context.David Thompson2020-11-195-9/+148
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* graphics: path: Allow model-view matrix to be applied to rendered path.David Thompson2020-11-191-8/+17
| | | | | | | | | Every other type of rendering operation supports this, so paths should be no different. This type of transformation, unlike a transformation applied at the canvas or painter level, can cause a non-smooth output the matrix scales the result since it's transforming the geometry as-is rather than building new geometry with all path points transformed.
* graphics: path: Fix bug where blend mode wasn't set during fills.David Thompson2020-11-191-0/+1
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* math: grid: Add grid-cell-fold and grid-item-fold procedures.David Thompson2020-11-191-1/+15
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* graphics: particles: Make shader compatible with GLSL 1.2.David Thompson2020-11-191-1/+1
| | | | Hopefully, that is.
* graphics: tiled: Remove region argument from draw-tile-map.David Thompson2020-11-181-11/+8
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* graphics: buffer: Fix silly error in render-vertices/instanced.David Thompson2020-11-181-1/+1
| | | | | Used 'when' when I meant to use 'if' and therefore both branches of what should have been a conditional were executed. :(
* math: quaternion: Remove calls to deleted square procedure.David Thompson2020-11-181-5/+5
| | | | Oops.
* render: Add vector path rendering module.David Thompson2020-11-181-0/+1554
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* graphics: Delete shapes module.David Thompson2020-11-161-435/+0
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* graphics: tiled: Ensure that point->tile always returns integers.David Thompson2020-11-161-13/+18
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* graphics: tiled: Remove version constraint.David Thompson2020-11-161-5/+2
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* graphics: font: Add color argument to draw-text.David Thompson2020-11-161-4/+10
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* math: vector: Add vec2-cross procedure.David Thompson2020-11-131-0/+5
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* math: rect: Fix rect-union and rect-clip.David Thompson2020-11-131-4/+4
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* math: rect: Fix rect-inflate.David Thompson2020-10-151-2/+3
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* math: matrix: Add 3x3 matrix.David Thompson2020-10-151-106/+345
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* math: rect: Export make-null-rect.David Thompson2020-10-151-0/+1
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* math: rect: Move functional procedures after the imperative ones.David Thompson2020-10-151-56/+61
| | | | | The functional procedures weren't working because of a quirk with Guile's handling of the top level.
* graphics: color: Add DawnBringer 32-color palette.David Thompson2020-10-151-26/+132
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* math: vector: Add origin argument to vec2/polar.David Thompson2020-10-131-3/+4
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* math: vector: Add vec2= and vec3= procedures.David Thompson2020-10-131-0/+11
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* graphics: buffer: Always apply index buffer before rendering.David Thompson2020-10-131-11/+15
| | | | I can't believe this didn't cause me trouble before now. Wow.
* math: rect: Fix rect-union when one of the rectangles has no area.David Thompson2020-10-131-8/+18
| | | | | Rectangles that have no area shouldn't be considered as part of the union.
* graphics: stencil: Fix incorrect variable name.David Thompson2020-10-131-1/+1
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* graphics: Add color mask support.David Thompson2020-10-123-7/+64
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* graphics: Add multisampling support.David Thompson2020-10-122-5/+30
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* graphics: buffer: Fix segfault in resize-buffer!David Thompson2020-10-121-7/+9
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* graphics: Fix argument order in gpu-apply and gpu-apply/instanced.David Thompson2020-10-111-2/+2
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* render: buffer: Allow streaming buffers to be resized.David Thompson2020-10-111-2/+21
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* math: Delete square procedure.David Thompson2020-10-112-8/+4
| | | | It's just not useful.
* render: gl: Export glPolygonMode and glColorMask.David Thompson2020-10-111-0/+8
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* render: buffer: Support vertex arrays with no index buffer.David Thompson2020-10-113-21/+27
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* graphics: shader: Replace reference to deleted 'color' procedure.David Thompson2020-10-111-1/+1
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* graphics: texture: Add load-tileset procedure.David Thompson2020-10-111-1/+25
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